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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/compositor/screen_rotation.h" | |
6 | |
7 #include "base/debug/trace_event.h" | |
8 #include "base/time.h" | |
9 #include "ui/gfx/compositor/layer_animation_delegate.h" | |
10 #include "ui/gfx/interpolated_transform.h" | |
11 #include "ui/gfx/rect.h" | |
12 #include "ui/gfx/transform.h" | |
13 | |
14 namespace ui { | |
15 | |
16 namespace { | |
17 | |
18 const int k90DegreeTransitionDurationMs = 350; | |
19 const int k180DegreeTransitionDurationMs = 550; | |
20 const int k360DegreeTransitionDurationMs = 750; | |
21 | |
22 base::TimeDelta GetTransitionDuration(int degrees) { | |
23 if (degrees == 360) | |
24 return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs); | |
25 if (degrees == 180) | |
26 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); | |
27 if (degrees == 0) | |
28 return base::TimeDelta::FromMilliseconds(0); | |
29 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); | |
30 } | |
31 | |
32 } // namespace | |
33 | |
34 ScreenRotation::ScreenRotation(int degrees) | |
35 : LayerAnimationElement(GetProperties(), GetTransitionDuration(degrees)), | |
36 degrees_(degrees) { | |
37 } | |
38 | |
39 ScreenRotation::~ScreenRotation() { | |
40 } | |
41 | |
42 void ScreenRotation::OnStart(LayerAnimationDelegate* delegate) { | |
43 // No rotation required. | |
44 if (degrees_ == 0) | |
45 return; | |
46 | |
47 const Transform& current_transform = delegate->GetTransformForAnimation(); | |
48 const gfx::Rect& bounds = delegate->GetBoundsForAnimation(); | |
49 | |
50 gfx::Point old_pivot; | |
51 gfx::Point new_pivot; | |
52 | |
53 int width = bounds.width(); | |
54 int height = bounds.height(); | |
55 | |
56 switch (degrees_) { | |
57 case 90: | |
58 new_origin_ = new_pivot = gfx::Point(width, 0); | |
59 break; | |
60 case -90: | |
61 new_origin_ = new_pivot = gfx::Point(0, height); | |
62 break; | |
63 case 180: | |
64 case 360: | |
65 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | |
66 new_origin_.SetPoint(width, height); | |
67 break; | |
68 } | |
69 | |
70 // Convert points to world space. | |
71 current_transform.TransformPoint(old_pivot); | |
72 current_transform.TransformPoint(new_pivot); | |
73 current_transform.TransformPoint(new_origin_); | |
74 | |
75 scoped_ptr<InterpolatedTransform> rotation( | |
76 new InterpolatedTransformAboutPivot( | |
77 old_pivot, | |
78 new InterpolatedRotation(0, degrees_))); | |
79 | |
80 scoped_ptr<InterpolatedTransform> translation( | |
81 new InterpolatedTranslation( | |
82 gfx::Point(0, 0), | |
83 gfx::Point(new_pivot.x() - old_pivot.x(), | |
84 new_pivot.y() - old_pivot.y()))); | |
85 | |
86 float scale_factor = 0.9f; | |
87 scoped_ptr<InterpolatedTransform> scale_down( | |
88 new InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | |
89 | |
90 scoped_ptr<InterpolatedTransform> scale_up( | |
91 new InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | |
92 | |
93 interpolated_transform_.reset( | |
94 new InterpolatedConstantTransform(current_transform)); | |
95 | |
96 scale_up->SetChild(scale_down.release()); | |
97 translation->SetChild(scale_up.release()); | |
98 rotation->SetChild(translation.release()); | |
99 interpolated_transform_->SetChild(rotation.release()); | |
100 } | |
101 | |
102 bool ScreenRotation::OnProgress(double t, | |
103 LayerAnimationDelegate* delegate) { | |
104 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); | |
105 return true; | |
106 } | |
107 | |
108 void ScreenRotation::OnGetTarget(TargetValue* target) const { | |
109 target->transform = interpolated_transform_->Interpolate(1.0); | |
110 } | |
111 | |
112 void ScreenRotation::OnAbort() { | |
113 } | |
114 | |
115 // static | |
116 const LayerAnimationElement::AnimatableProperties& | |
117 ScreenRotation::GetProperties() { | |
118 static LayerAnimationElement::AnimatableProperties properties; | |
119 if (properties.empty()) | |
120 properties.insert(LayerAnimationElement::TRANSFORM); | |
121 return properties; | |
122 } | |
123 | |
124 } // namespace ui | |
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