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Unified Diff: ui/gfx/compositor/debug_utils.cc

Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 8 months ago
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Index: ui/gfx/compositor/debug_utils.cc
diff --git a/ui/gfx/compositor/debug_utils.cc b/ui/gfx/compositor/debug_utils.cc
deleted file mode 100644
index 2908749d89376e940cd625ba0b210fd4a340c49c..0000000000000000000000000000000000000000
--- a/ui/gfx/compositor/debug_utils.cc
+++ /dev/null
@@ -1,109 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef NDEBUG
-
-#include "ui/gfx/compositor/debug_utils.h"
-
-#include <iomanip>
-#include <iostream>
-#include <string>
-
-#include "base/logging.h"
-#include "base/utf_string_conversions.h"
-#include "ui/gfx/compositor/layer.h"
-#include "ui/gfx/interpolated_transform.h"
-#include "ui/gfx/point.h"
-#include "ui/gfx/transform.h"
-
-namespace ui {
-
-namespace {
-
-void PrintLayerHierarchyImp(const Layer* layer, int indent,
- gfx::Point mouse_location) {
- if (!layer->visible())
- return;
-
- std::wostringstream buf;
- std::string indent_str(indent, ' ');
- std::string content_indent_str(indent+1, ' ');
-
- layer->transform().TransformPointReverse(mouse_location);
- bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location);
- mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y());
-
- buf << UTF8ToWide(indent_str);
- if (mouse_inside_layer_bounds)
- buf << L'*';
- else
- buf << L' ';
-
- buf << UTF8ToWide(layer->name()) << L' ' << layer;
-
- switch (layer->type()) {
- case ui::LAYER_NOT_DRAWN:
- buf << L" not_drawn";
- break;
- case ui::LAYER_TEXTURED:
- buf << L" textured";
- if (layer->fills_bounds_opaquely())
- buf << L" opaque";
- break;
- case ui::LAYER_SOLID_COLOR:
- buf << L" solid";
- break;
- }
-
- buf << L'\n' << UTF8ToWide(content_indent_str);
- buf << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y();
- buf << L' ' << layer->bounds().width() << L'x' << layer->bounds().height();
-
- if (layer->opacity() != 1.0f) {
- buf << L'\n' << UTF8ToWide(content_indent_str);
- buf << L"opacity: " << std::setprecision(2) << layer->opacity();
- }
-
- if (layer->transform().HasChange()) {
- gfx::Point translation;
- float rotation;
- gfx::Point3f scale;
- if (ui::InterpolatedTransform::FactorTRS(layer->transform(),
- &translation,
- &rotation,
- &scale)) {
- if (translation != gfx::Point()) {
- buf << L'\n' << UTF8ToWide(content_indent_str);
- buf << L"translation: " << translation.x() << L", " << translation.y();
- }
-
- if (fabs(rotation) > 1e-5) {
- buf << L'\n' << UTF8ToWide(content_indent_str);
- buf << L"rotation: " << std::setprecision(4) << rotation;
- }
-
- if (scale.AsPoint() != gfx::Point()) {
- buf << L'\n' << UTF8ToWide(content_indent_str);
- buf << std::setprecision(4);
- buf << L"scale: " << scale.x() << L", " << scale.y();
- }
- }
- }
-
- VLOG(1) << buf.str();
- std::cout << buf.str() << std::endl;
-
- for (size_t i = 0, count = layer->children().size(); i < count; ++i)
- PrintLayerHierarchyImp(layer->children()[i], indent + 3, mouse_location);
-}
-
-} // namespace
-
-void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) {
- PrintLayerHierarchyImp(layer, 0, mouse_location);
-}
-
-} // namespace ui
-
-#endif // NDEBUG
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