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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef NDEBUG | |
6 | |
7 #include "ui/gfx/compositor/debug_utils.h" | |
8 | |
9 #include <iomanip> | |
10 #include <iostream> | |
11 #include <string> | |
12 | |
13 #include "base/logging.h" | |
14 #include "base/utf_string_conversions.h" | |
15 #include "ui/gfx/compositor/layer.h" | |
16 #include "ui/gfx/interpolated_transform.h" | |
17 #include "ui/gfx/point.h" | |
18 #include "ui/gfx/transform.h" | |
19 | |
20 namespace ui { | |
21 | |
22 namespace { | |
23 | |
24 void PrintLayerHierarchyImp(const Layer* layer, int indent, | |
25 gfx::Point mouse_location) { | |
26 if (!layer->visible()) | |
27 return; | |
28 | |
29 std::wostringstream buf; | |
30 std::string indent_str(indent, ' '); | |
31 std::string content_indent_str(indent+1, ' '); | |
32 | |
33 layer->transform().TransformPointReverse(mouse_location); | |
34 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); | |
35 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); | |
36 | |
37 buf << UTF8ToWide(indent_str); | |
38 if (mouse_inside_layer_bounds) | |
39 buf << L'*'; | |
40 else | |
41 buf << L' '; | |
42 | |
43 buf << UTF8ToWide(layer->name()) << L' ' << layer; | |
44 | |
45 switch (layer->type()) { | |
46 case ui::LAYER_NOT_DRAWN: | |
47 buf << L" not_drawn"; | |
48 break; | |
49 case ui::LAYER_TEXTURED: | |
50 buf << L" textured"; | |
51 if (layer->fills_bounds_opaquely()) | |
52 buf << L" opaque"; | |
53 break; | |
54 case ui::LAYER_SOLID_COLOR: | |
55 buf << L" solid"; | |
56 break; | |
57 } | |
58 | |
59 buf << L'\n' << UTF8ToWide(content_indent_str); | |
60 buf << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); | |
61 buf << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); | |
62 | |
63 if (layer->opacity() != 1.0f) { | |
64 buf << L'\n' << UTF8ToWide(content_indent_str); | |
65 buf << L"opacity: " << std::setprecision(2) << layer->opacity(); | |
66 } | |
67 | |
68 if (layer->transform().HasChange()) { | |
69 gfx::Point translation; | |
70 float rotation; | |
71 gfx::Point3f scale; | |
72 if (ui::InterpolatedTransform::FactorTRS(layer->transform(), | |
73 &translation, | |
74 &rotation, | |
75 &scale)) { | |
76 if (translation != gfx::Point()) { | |
77 buf << L'\n' << UTF8ToWide(content_indent_str); | |
78 buf << L"translation: " << translation.x() << L", " << translation.y(); | |
79 } | |
80 | |
81 if (fabs(rotation) > 1e-5) { | |
82 buf << L'\n' << UTF8ToWide(content_indent_str); | |
83 buf << L"rotation: " << std::setprecision(4) << rotation; | |
84 } | |
85 | |
86 if (scale.AsPoint() != gfx::Point()) { | |
87 buf << L'\n' << UTF8ToWide(content_indent_str); | |
88 buf << std::setprecision(4); | |
89 buf << L"scale: " << scale.x() << L", " << scale.y(); | |
90 } | |
91 } | |
92 } | |
93 | |
94 VLOG(1) << buf.str(); | |
95 std::cout << buf.str() << std::endl; | |
96 | |
97 for (size_t i = 0, count = layer->children().size(); i < count; ++i) | |
98 PrintLayerHierarchyImp(layer->children()[i], indent + 3, mouse_location); | |
99 } | |
100 | |
101 } // namespace | |
102 | |
103 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { | |
104 PrintLayerHierarchyImp(layer, 0, mouse_location); | |
105 } | |
106 | |
107 } // namespace ui | |
108 | |
109 #endif // NDEBUG | |
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