Index: ui/gfx/compositor/layer.h |
diff --git a/ui/gfx/compositor/layer.h b/ui/gfx/compositor/layer.h |
deleted file mode 100644 |
index 77237d224afdf00854a405354593f593eea5d5a2..0000000000000000000000000000000000000000 |
--- a/ui/gfx/compositor/layer.h |
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-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_GFX_COMPOSITOR_LAYER_H_ |
-#define UI_GFX_COMPOSITOR_LAYER_H_ |
-#pragma once |
- |
-#include <string> |
-#include <vector> |
- |
-#include "base/compiler_specific.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/message_loop.h" |
-#include "third_party/skia/include/core/SkColor.h" |
-#include "third_party/skia/include/core/SkRegion.h" |
-#include "third_party/WebKit/Source/Platform/chromium/public/WebContentLayerClient.h" |
-#include "third_party/WebKit/Source/Platform/chromium/public/WebLayer.h" |
-#include "ui/gfx/rect.h" |
-#include "ui/gfx/transform.h" |
-#include "ui/gfx/compositor/compositor.h" |
-#include "ui/gfx/compositor/layer_animation_delegate.h" |
-#include "ui/gfx/compositor/layer_delegate.h" |
-#include "ui/gfx/compositor/layer_type.h" |
- |
-class SkCanvas; |
- |
-namespace ui { |
- |
-class Compositor; |
-class LayerAnimator; |
-class Texture; |
- |
-// Layer manages a texture, transform and a set of child Layers. Any View that |
-// has enabled layers ends up creating a Layer to manage the texture. |
-// A Layer can also be created without a texture, in which case it renders |
-// nothing and is simply used as a node in a hierarchy of layers. |
-// |
-// NOTE: unlike Views, each Layer does *not* own its children views. If you |
-// delete a Layer and it has children, the parent of each child layer is set to |
-// NULL, but the children are not deleted. |
-class COMPOSITOR_EXPORT Layer : |
- public LayerAnimationDelegate, |
- NON_EXPORTED_BASE(public WebKit::WebContentLayerClient) { |
- public: |
- Layer(); |
- explicit Layer(LayerType type); |
- virtual ~Layer(); |
- |
- // Retrieves the Layer's compositor. The Layer will walk up its parent chain |
- // to locate it. Returns NULL if the Layer is not attached to a compositor. |
- Compositor* GetCompositor(); |
- |
- // Called by the compositor when the Layer is set as its root Layer. This can |
- // only ever be called on the root layer. |
- void SetCompositor(Compositor* compositor); |
- |
- LayerDelegate* delegate() { return delegate_; } |
- void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; } |
- |
- // Adds a new Layer to this Layer. |
- void Add(Layer* child); |
- |
- // Removes a Layer from this Layer. |
- void Remove(Layer* child); |
- |
- // Stacks |child| above all other children. |
- void StackAtTop(Layer* child); |
- |
- // Stacks |child| directly above |other|. Both must be children of this |
- // layer. Note that if |child| is initially stacked even higher, calling this |
- // method will result in |child| being lowered in the stacking order. |
- void StackAbove(Layer* child, Layer* other); |
- |
- // Stacks |child| below all other children. |
- void StackAtBottom(Layer* child); |
- |
- // Stacks |child| directly below |other|. Both must be children of this |
- // layer. |
- void StackBelow(Layer* child, Layer* other); |
- |
- // Returns the child Layers. |
- const std::vector<Layer*>& children() const { return children_; } |
- |
- // The parent. |
- const Layer* parent() const { return parent_; } |
- Layer* parent() { return parent_; } |
- |
- LayerType type() const { return type_; } |
- |
- // Returns true if this Layer contains |other| somewhere in its children. |
- bool Contains(const Layer* other) const; |
- |
- // The layer's animator is responsible for causing automatic animations when |
- // properties are set. It also manages a queue of pending animations and |
- // handles blending of animations. The layer takes ownership of the animator. |
- void SetAnimator(LayerAnimator* animator); |
- |
- // Returns the layer's animator. Creates a default animator of one has not |
- // been set. Will not return NULL. |
- LayerAnimator* GetAnimator(); |
- |
- // The transform, relative to the parent. |
- void SetTransform(const Transform& transform); |
- const Transform& transform() const { return transform_; } |
- |
- // Return the target transform if animator is running, or the current |
- // transform otherwise. |
- Transform GetTargetTransform() const; |
- |
- // The bounds, relative to the parent. |
- void SetBounds(const gfx::Rect& bounds); |
- const gfx::Rect& bounds() const { return bounds_; } |
- |
- // Return the target bounds if animator is running, or the current bounds |
- // otherwise. |
- gfx::Rect GetTargetBounds() const; |
- |
- // Sets/gets whether or not drawing of child layers should be clipped to the |
- // bounds of this layer. |
- void SetMasksToBounds(bool masks_to_bounds); |
- bool GetMasksToBounds() const; |
- |
- // The opacity of the layer. The opacity is applied to each pixel of the |
- // texture (resulting alpha = opacity * alpha). |
- float opacity() const { return opacity_; } |
- void SetOpacity(float opacity); |
- |
- // Blur pixels by this amount in anything below the layer and visible through |
- // the layer. |
- int background_blur() const { return background_blur_radius_; } |
- void SetBackgroundBlur(int blur_radius); |
- |
- // Return the target opacity if animator is running, or the current opacity |
- // otherwise. |
- float GetTargetOpacity() const; |
- |
- // Sets the visibility of the Layer. A Layer may be visible but not |
- // drawn. This happens if any ancestor of a Layer is not visible. |
- void SetVisible(bool visible); |
- bool visible() const { return visible_; } |
- |
- // Returns the target visibility if the animator is running. Otherwise, it |
- // returns the current visibility. |
- bool GetTargetVisibility() const; |
- |
- // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors |
- // are visible. |
- bool IsDrawn() const; |
- |
- // Returns true if this layer can have a texture (has_texture_ is true) |
- // and is not completely obscured by a child. |
- bool ShouldDraw() const; |
- |
- // Converts a point from the coordinates of |source| to the coordinates of |
- // |target|. Necessarily, |source| and |target| must inhabit the same Layer |
- // tree. |
- static void ConvertPointToLayer(const Layer* source, |
- const Layer* target, |
- gfx::Point* point); |
- |
- // See description in View for details |
- void SetFillsBoundsOpaquely(bool fills_bounds_opaquely); |
- bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; } |
- |
- const std::string& name() const { return name_; } |
- void set_name(const std::string& name) { name_ = name; } |
- |
- const ui::Texture* texture() const { return texture_.get(); } |
- |
- // Assigns a new external texture. |texture| can be NULL to disable external |
- // updates. |
- void SetExternalTexture(ui::Texture* texture); |
- |
- // Sets the layer's fill color. May only be called for LAYER_SOLID_COLOR. |
- void SetColor(SkColor color); |
- |
- // Adds |invalid_rect| to the Layer's pending invalid rect and calls |
- // ScheduleDraw(). Returns false if the paint request is ignored. |
- bool SchedulePaint(const gfx::Rect& invalid_rect); |
- |
- // Schedules a redraw of the layer tree at the compositor. |
- // Note that this _does not_ invalidate any region of this layer; use |
- // SchedulePaint() for that. |
- void ScheduleDraw(); |
- |
- // Sends damaged rectangles recorded in |damaged_region_| to |
- // |compostior_| to repaint the content. |
- void SendDamagedRects(); |
- |
- // Suppresses painting the content by disgarding damaged region and ignoring |
- // new paint requests. |
- void SuppressPaint(); |
- |
- // Sometimes the Layer is being updated by something other than SetCanvas |
- // (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT). |
- bool layer_updated_externally() const { return layer_updated_externally_; } |
- |
- // WebContentLayerClient |
- virtual void paintContents(WebKit::WebCanvas*, const WebKit::WebRect& clip); |
- |
- WebKit::WebLayer web_layer() { return web_layer_; } |
- |
- private: |
- struct LayerProperties { |
- public: |
- ui::Layer* layer; |
- ui::Transform transform_relative_to_root; |
- }; |
- |
- // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than |
- // 1.0, we'll render to a separate texture, and then apply the alpha. |
- // Currently, we multiply our opacity by all our ancestor's opacities and |
- // use the combined result, but this is only temporary. |
- float GetCombinedOpacity() const; |
- |
- // Stacks |child| above or below |other|. Helper method for StackAbove() and |
- // StackBelow(). |
- void StackRelativeTo(Layer* child, Layer* other, bool above); |
- |
- bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const; |
- bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; |
- |
- bool GetTransformRelativeTo(const Layer* ancestor, |
- Transform* transform) const; |
- |
- // The only externally updated layers are ones that get their pixels from |
- // WebKit and WebKit does not produce valid alpha values. All other layers |
- // should have valid alpha. |
- bool has_valid_alpha_channel() const { return !layer_updated_externally_; } |
- |
- // Following are invoked from the animation or if no animation exists to |
- // update the values immediately. |
- void SetBoundsImmediately(const gfx::Rect& bounds); |
- void SetTransformImmediately(const ui::Transform& transform); |
- void SetOpacityImmediately(float opacity); |
- void SetVisibilityImmediately(bool visibility); |
- |
- // Implementation of LayerAnimatorDelegate |
- virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE; |
- virtual void SetTransformFromAnimation(const Transform& transform) OVERRIDE; |
- virtual void SetOpacityFromAnimation(float opacity) OVERRIDE; |
- virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE; |
- virtual void ScheduleDrawForAnimation() OVERRIDE; |
- virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE; |
- virtual const Transform& GetTransformForAnimation() const OVERRIDE; |
- virtual float GetOpacityForAnimation() const OVERRIDE; |
- virtual bool GetVisibilityForAnimation() const OVERRIDE; |
- |
- void CreateWebLayer(); |
- void RecomputeTransform(); |
- void RecomputeDrawsContentAndUVRect(); |
- void RecomputeDebugBorderColor(); |
- |
- const LayerType type_; |
- |
- Compositor* compositor_; |
- |
- scoped_refptr<ui::Texture> texture_; |
- |
- Layer* parent_; |
- |
- // This layer's children, in bottom-to-top stacking order. |
- std::vector<Layer*> children_; |
- |
- ui::Transform transform_; |
- |
- gfx::Rect bounds_; |
- |
- // Visibility of this layer. See SetVisible/IsDrawn for more details. |
- bool visible_; |
- |
- bool fills_bounds_opaquely_; |
- |
- // If true the layer is always up to date. |
- bool layer_updated_externally_; |
- |
- // Union of damaged rects to be used when compositor is ready to |
- // paint the content. |
- SkRegion damaged_region_; |
- |
- float opacity_; |
- int background_blur_radius_; |
- |
- std::string name_; |
- |
- LayerDelegate* delegate_; |
- |
- scoped_ptr<LayerAnimator> animator_; |
- |
- WebKit::WebLayer web_layer_; |
- bool web_layer_is_accelerated_; |
- bool show_debug_borders_; |
- |
- DISALLOW_COPY_AND_ASSIGN(Layer); |
-}; |
- |
-} // namespace ui |
- |
-#endif // UI_GFX_COMPOSITOR_LAYER_H_ |