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Unified Diff: ui/gfx/compositor/layer.h

Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 8 months ago
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Index: ui/gfx/compositor/layer.h
diff --git a/ui/gfx/compositor/layer.h b/ui/gfx/compositor/layer.h
deleted file mode 100644
index 77237d224afdf00854a405354593f593eea5d5a2..0000000000000000000000000000000000000000
--- a/ui/gfx/compositor/layer.h
+++ /dev/null
@@ -1,301 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_GFX_COMPOSITOR_LAYER_H_
-#define UI_GFX_COMPOSITOR_LAYER_H_
-#pragma once
-
-#include <string>
-#include <vector>
-
-#include "base/compiler_specific.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/message_loop.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "third_party/skia/include/core/SkRegion.h"
-#include "third_party/WebKit/Source/Platform/chromium/public/WebContentLayerClient.h"
-#include "third_party/WebKit/Source/Platform/chromium/public/WebLayer.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/transform.h"
-#include "ui/gfx/compositor/compositor.h"
-#include "ui/gfx/compositor/layer_animation_delegate.h"
-#include "ui/gfx/compositor/layer_delegate.h"
-#include "ui/gfx/compositor/layer_type.h"
-
-class SkCanvas;
-
-namespace ui {
-
-class Compositor;
-class LayerAnimator;
-class Texture;
-
-// Layer manages a texture, transform and a set of child Layers. Any View that
-// has enabled layers ends up creating a Layer to manage the texture.
-// A Layer can also be created without a texture, in which case it renders
-// nothing and is simply used as a node in a hierarchy of layers.
-//
-// NOTE: unlike Views, each Layer does *not* own its children views. If you
-// delete a Layer and it has children, the parent of each child layer is set to
-// NULL, but the children are not deleted.
-class COMPOSITOR_EXPORT Layer :
- public LayerAnimationDelegate,
- NON_EXPORTED_BASE(public WebKit::WebContentLayerClient) {
- public:
- Layer();
- explicit Layer(LayerType type);
- virtual ~Layer();
-
- // Retrieves the Layer's compositor. The Layer will walk up its parent chain
- // to locate it. Returns NULL if the Layer is not attached to a compositor.
- Compositor* GetCompositor();
-
- // Called by the compositor when the Layer is set as its root Layer. This can
- // only ever be called on the root layer.
- void SetCompositor(Compositor* compositor);
-
- LayerDelegate* delegate() { return delegate_; }
- void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
-
- // Adds a new Layer to this Layer.
- void Add(Layer* child);
-
- // Removes a Layer from this Layer.
- void Remove(Layer* child);
-
- // Stacks |child| above all other children.
- void StackAtTop(Layer* child);
-
- // Stacks |child| directly above |other|. Both must be children of this
- // layer. Note that if |child| is initially stacked even higher, calling this
- // method will result in |child| being lowered in the stacking order.
- void StackAbove(Layer* child, Layer* other);
-
- // Stacks |child| below all other children.
- void StackAtBottom(Layer* child);
-
- // Stacks |child| directly below |other|. Both must be children of this
- // layer.
- void StackBelow(Layer* child, Layer* other);
-
- // Returns the child Layers.
- const std::vector<Layer*>& children() const { return children_; }
-
- // The parent.
- const Layer* parent() const { return parent_; }
- Layer* parent() { return parent_; }
-
- LayerType type() const { return type_; }
-
- // Returns true if this Layer contains |other| somewhere in its children.
- bool Contains(const Layer* other) const;
-
- // The layer's animator is responsible for causing automatic animations when
- // properties are set. It also manages a queue of pending animations and
- // handles blending of animations. The layer takes ownership of the animator.
- void SetAnimator(LayerAnimator* animator);
-
- // Returns the layer's animator. Creates a default animator of one has not
- // been set. Will not return NULL.
- LayerAnimator* GetAnimator();
-
- // The transform, relative to the parent.
- void SetTransform(const Transform& transform);
- const Transform& transform() const { return transform_; }
-
- // Return the target transform if animator is running, or the current
- // transform otherwise.
- Transform GetTargetTransform() const;
-
- // The bounds, relative to the parent.
- void SetBounds(const gfx::Rect& bounds);
- const gfx::Rect& bounds() const { return bounds_; }
-
- // Return the target bounds if animator is running, or the current bounds
- // otherwise.
- gfx::Rect GetTargetBounds() const;
-
- // Sets/gets whether or not drawing of child layers should be clipped to the
- // bounds of this layer.
- void SetMasksToBounds(bool masks_to_bounds);
- bool GetMasksToBounds() const;
-
- // The opacity of the layer. The opacity is applied to each pixel of the
- // texture (resulting alpha = opacity * alpha).
- float opacity() const { return opacity_; }
- void SetOpacity(float opacity);
-
- // Blur pixels by this amount in anything below the layer and visible through
- // the layer.
- int background_blur() const { return background_blur_radius_; }
- void SetBackgroundBlur(int blur_radius);
-
- // Return the target opacity if animator is running, or the current opacity
- // otherwise.
- float GetTargetOpacity() const;
-
- // Sets the visibility of the Layer. A Layer may be visible but not
- // drawn. This happens if any ancestor of a Layer is not visible.
- void SetVisible(bool visible);
- bool visible() const { return visible_; }
-
- // Returns the target visibility if the animator is running. Otherwise, it
- // returns the current visibility.
- bool GetTargetVisibility() const;
-
- // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
- // are visible.
- bool IsDrawn() const;
-
- // Returns true if this layer can have a texture (has_texture_ is true)
- // and is not completely obscured by a child.
- bool ShouldDraw() const;
-
- // Converts a point from the coordinates of |source| to the coordinates of
- // |target|. Necessarily, |source| and |target| must inhabit the same Layer
- // tree.
- static void ConvertPointToLayer(const Layer* source,
- const Layer* target,
- gfx::Point* point);
-
- // See description in View for details
- void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
- bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
-
- const std::string& name() const { return name_; }
- void set_name(const std::string& name) { name_ = name; }
-
- const ui::Texture* texture() const { return texture_.get(); }
-
- // Assigns a new external texture. |texture| can be NULL to disable external
- // updates.
- void SetExternalTexture(ui::Texture* texture);
-
- // Sets the layer's fill color. May only be called for LAYER_SOLID_COLOR.
- void SetColor(SkColor color);
-
- // Adds |invalid_rect| to the Layer's pending invalid rect and calls
- // ScheduleDraw(). Returns false if the paint request is ignored.
- bool SchedulePaint(const gfx::Rect& invalid_rect);
-
- // Schedules a redraw of the layer tree at the compositor.
- // Note that this _does not_ invalidate any region of this layer; use
- // SchedulePaint() for that.
- void ScheduleDraw();
-
- // Sends damaged rectangles recorded in |damaged_region_| to
- // |compostior_| to repaint the content.
- void SendDamagedRects();
-
- // Suppresses painting the content by disgarding damaged region and ignoring
- // new paint requests.
- void SuppressPaint();
-
- // Sometimes the Layer is being updated by something other than SetCanvas
- // (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT).
- bool layer_updated_externally() const { return layer_updated_externally_; }
-
- // WebContentLayerClient
- virtual void paintContents(WebKit::WebCanvas*, const WebKit::WebRect& clip);
-
- WebKit::WebLayer web_layer() { return web_layer_; }
-
- private:
- struct LayerProperties {
- public:
- ui::Layer* layer;
- ui::Transform transform_relative_to_root;
- };
-
- // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than
- // 1.0, we'll render to a separate texture, and then apply the alpha.
- // Currently, we multiply our opacity by all our ancestor's opacities and
- // use the combined result, but this is only temporary.
- float GetCombinedOpacity() const;
-
- // Stacks |child| above or below |other|. Helper method for StackAbove() and
- // StackBelow().
- void StackRelativeTo(Layer* child, Layer* other, bool above);
-
- bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
- bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
-
- bool GetTransformRelativeTo(const Layer* ancestor,
- Transform* transform) const;
-
- // The only externally updated layers are ones that get their pixels from
- // WebKit and WebKit does not produce valid alpha values. All other layers
- // should have valid alpha.
- bool has_valid_alpha_channel() const { return !layer_updated_externally_; }
-
- // Following are invoked from the animation or if no animation exists to
- // update the values immediately.
- void SetBoundsImmediately(const gfx::Rect& bounds);
- void SetTransformImmediately(const ui::Transform& transform);
- void SetOpacityImmediately(float opacity);
- void SetVisibilityImmediately(bool visibility);
-
- // Implementation of LayerAnimatorDelegate
- virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
- virtual void SetTransformFromAnimation(const Transform& transform) OVERRIDE;
- virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
- virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
- virtual void ScheduleDrawForAnimation() OVERRIDE;
- virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
- virtual const Transform& GetTransformForAnimation() const OVERRIDE;
- virtual float GetOpacityForAnimation() const OVERRIDE;
- virtual bool GetVisibilityForAnimation() const OVERRIDE;
-
- void CreateWebLayer();
- void RecomputeTransform();
- void RecomputeDrawsContentAndUVRect();
- void RecomputeDebugBorderColor();
-
- const LayerType type_;
-
- Compositor* compositor_;
-
- scoped_refptr<ui::Texture> texture_;
-
- Layer* parent_;
-
- // This layer's children, in bottom-to-top stacking order.
- std::vector<Layer*> children_;
-
- ui::Transform transform_;
-
- gfx::Rect bounds_;
-
- // Visibility of this layer. See SetVisible/IsDrawn for more details.
- bool visible_;
-
- bool fills_bounds_opaquely_;
-
- // If true the layer is always up to date.
- bool layer_updated_externally_;
-
- // Union of damaged rects to be used when compositor is ready to
- // paint the content.
- SkRegion damaged_region_;
-
- float opacity_;
- int background_blur_radius_;
-
- std::string name_;
-
- LayerDelegate* delegate_;
-
- scoped_ptr<LayerAnimator> animator_;
-
- WebKit::WebLayer web_layer_;
- bool web_layer_is_accelerated_;
- bool show_debug_borders_;
-
- DISALLOW_COPY_AND_ASSIGN(Layer);
-};
-
-} // namespace ui
-
-#endif // UI_GFX_COMPOSITOR_LAYER_H_
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