| Index: ppapi/lib/gl/include/GLES2/gl2.h
|
| ===================================================================
|
| --- ppapi/lib/gl/include/GLES2/gl2.h (revision 134794)
|
| +++ ppapi/lib/gl/include/GLES2/gl2.h (working copy)
|
| @@ -5,10 +5,6 @@
|
|
|
| #include <GLES2/gl2platform.h>
|
|
|
| -#ifdef __cplusplus
|
| -extern "C" {
|
| -#endif
|
| -
|
| /*
|
| * This document is licensed under the SGI Free Software B License Version
|
| * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
| @@ -159,6 +155,7 @@
|
| #define GL_INVALID_VALUE 0x0501
|
| #define GL_INVALID_OPERATION 0x0502
|
| #define GL_OUT_OF_MEMORY 0x0505
|
| +#define GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
|
|
|
| /* FrontFaceDirection */
|
| #define GL_CW 0x0900
|
| @@ -467,10 +464,178 @@
|
|
|
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
|
| +// Note: If your program is written in C++ you can define
|
| +// GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0
|
| +// code for your program. The advantage is a program compiled with high
|
| +// optimization settings can generate very efficient code for issuing OpenGL ES
|
| +// commands. The disadvantage is there is a small possibility of conflicts with
|
| +// your code as we need to include lots of class definitions and a few
|
| +// macros.
|
| +
|
| +#if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION)
|
| +#include "../command_buffer/client/gles2_lib.h"
|
| +#define GLES2_USE_CPP_BINDINGS
|
| +#endif
|
| +
|
| +#if defined(GLES2_USE_CPP_BINDINGS)
|
| +#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
|
| +#else
|
| +#define GLES2_GET_FUN(name) GLES2 ## name
|
| +#endif
|
| +
|
| /*-------------------------------------------------------------------------
|
| * GL core functions.
|
| *-----------------------------------------------------------------------*/
|
|
|
| +#define glActiveTexture GLES2_GET_FUN(ActiveTexture)
|
| +#define glAttachShader GLES2_GET_FUN(AttachShader)
|
| +#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
|
| +#define glBindBuffer GLES2_GET_FUN(BindBuffer)
|
| +#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
|
| +#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
|
| +#define glBindTexture GLES2_GET_FUN(BindTexture)
|
| +#define glBlendColor GLES2_GET_FUN(BlendColor)
|
| +#define glBlendEquation GLES2_GET_FUN(BlendEquation)
|
| +#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
|
| +#define glBlendFunc GLES2_GET_FUN(BlendFunc)
|
| +#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
|
| +#define glBufferData GLES2_GET_FUN(BufferData)
|
| +#define glBufferSubData GLES2_GET_FUN(BufferSubData)
|
| +#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
|
| +#define glClear GLES2_GET_FUN(Clear)
|
| +#define glClearColor GLES2_GET_FUN(ClearColor)
|
| +#define glClearDepthf GLES2_GET_FUN(ClearDepthf)
|
| +#define glClearStencil GLES2_GET_FUN(ClearStencil)
|
| +#define glColorMask GLES2_GET_FUN(ColorMask)
|
| +#define glCompileShader GLES2_GET_FUN(CompileShader)
|
| +#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
|
| +#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
|
| +#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
|
| +#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
|
| +#define glCreateProgram GLES2_GET_FUN(CreateProgram)
|
| +#define glCreateShader GLES2_GET_FUN(CreateShader)
|
| +#define glCullFace GLES2_GET_FUN(CullFace)
|
| +#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
|
| +#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
|
| +#define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
|
| +#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
|
| +#define glDeleteShader GLES2_GET_FUN(DeleteShader)
|
| +#define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
|
| +#define glDepthFunc GLES2_GET_FUN(DepthFunc)
|
| +#define glDepthMask GLES2_GET_FUN(DepthMask)
|
| +#define glDepthRangef GLES2_GET_FUN(DepthRangef)
|
| +#define glDetachShader GLES2_GET_FUN(DetachShader)
|
| +#define glDisable GLES2_GET_FUN(Disable)
|
| +#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
|
| +#define glDrawArrays GLES2_GET_FUN(DrawArrays)
|
| +#define glDrawElements GLES2_GET_FUN(DrawElements)
|
| +#define glEnable GLES2_GET_FUN(Enable)
|
| +#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
|
| +#define glFinish GLES2_GET_FUN(Finish)
|
| +#define glFlush GLES2_GET_FUN(Flush)
|
| +#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
|
| +#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
|
| +#define glFrontFace GLES2_GET_FUN(FrontFace)
|
| +#define glGenBuffers GLES2_GET_FUN(GenBuffers)
|
| +#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
|
| +#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
|
| +#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
|
| +#define glGenTextures GLES2_GET_FUN(GenTextures)
|
| +#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
|
| +#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
|
| +#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
|
| +#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
|
| +#define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
|
| +#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
|
| +#define glGetError GLES2_GET_FUN(GetError)
|
| +#define glGetFloatv GLES2_GET_FUN(GetFloatv)
|
| +#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
|
| +#define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
|
| +#define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
|
| +#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
|
| +#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
|
| +#define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
|
| +#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
|
| +#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
|
| +#define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
|
| +#define glGetString GLES2_GET_FUN(GetString)
|
| +#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
|
| +#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
|
| +#define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
|
| +#define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
|
| +#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
|
| +#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
|
| +#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
|
| +#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
|
| +#define glHint GLES2_GET_FUN(Hint)
|
| +#define glIsBuffer GLES2_GET_FUN(IsBuffer)
|
| +#define glIsEnabled GLES2_GET_FUN(IsEnabled)
|
| +#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
|
| +#define glIsProgram GLES2_GET_FUN(IsProgram)
|
| +#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
|
| +#define glIsShader GLES2_GET_FUN(IsShader)
|
| +#define glIsTexture GLES2_GET_FUN(IsTexture)
|
| +#define glLineWidth GLES2_GET_FUN(LineWidth)
|
| +#define glLinkProgram GLES2_GET_FUN(LinkProgram)
|
| +#define glPixelStorei GLES2_GET_FUN(PixelStorei)
|
| +#define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
|
| +#define glReadPixels GLES2_GET_FUN(ReadPixels)
|
| +#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
|
| +#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
|
| +#define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
|
| +#define glScissor GLES2_GET_FUN(Scissor)
|
| +#define glShaderBinary GLES2_GET_FUN(ShaderBinary)
|
| +#define glShaderSource GLES2_GET_FUN(ShaderSource)
|
| +#define glStencilFunc GLES2_GET_FUN(StencilFunc)
|
| +#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
|
| +#define glStencilMask GLES2_GET_FUN(StencilMask)
|
| +#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
|
| +#define glStencilOp GLES2_GET_FUN(StencilOp)
|
| +#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
|
| +#define glTexImage2D GLES2_GET_FUN(TexImage2D)
|
| +#define glTexParameterf GLES2_GET_FUN(TexParameterf)
|
| +#define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
|
| +#define glTexParameteri GLES2_GET_FUN(TexParameteri)
|
| +#define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
|
| +#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
|
| +#define glUniform1f GLES2_GET_FUN(Uniform1f)
|
| +#define glUniform1fv GLES2_GET_FUN(Uniform1fv)
|
| +#define glUniform1i GLES2_GET_FUN(Uniform1i)
|
| +#define glUniform1iv GLES2_GET_FUN(Uniform1iv)
|
| +#define glUniform2f GLES2_GET_FUN(Uniform2f)
|
| +#define glUniform2fv GLES2_GET_FUN(Uniform2fv)
|
| +#define glUniform2i GLES2_GET_FUN(Uniform2i)
|
| +#define glUniform2iv GLES2_GET_FUN(Uniform2iv)
|
| +#define glUniform3f GLES2_GET_FUN(Uniform3f)
|
| +#define glUniform3fv GLES2_GET_FUN(Uniform3fv)
|
| +#define glUniform3i GLES2_GET_FUN(Uniform3i)
|
| +#define glUniform3iv GLES2_GET_FUN(Uniform3iv)
|
| +#define glUniform4f GLES2_GET_FUN(Uniform4f)
|
| +#define glUniform4fv GLES2_GET_FUN(Uniform4fv)
|
| +#define glUniform4i GLES2_GET_FUN(Uniform4i)
|
| +#define glUniform4iv GLES2_GET_FUN(Uniform4iv)
|
| +#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
|
| +#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
|
| +#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
|
| +#define glUseProgram GLES2_GET_FUN(UseProgram)
|
| +#define glValidateProgram GLES2_GET_FUN(ValidateProgram)
|
| +#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
|
| +#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
|
| +#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
|
| +#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
|
| +#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
|
| +#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
|
| +#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
|
| +#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
|
| +#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
|
| +#define glViewport GLES2_GET_FUN(Viewport)
|
| +
|
| +#if !defined(GLES2_USE_CPP_BINDINGS)
|
| +
|
| +#if defined(__cplusplus)
|
| +extern "C" {
|
| +#endif
|
| +
|
| GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
| GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
| GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
| @@ -614,8 +779,11 @@
|
| GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
| GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
| -#ifdef __cplusplus
|
| +#if defined(__cplusplus)
|
| }
|
| #endif
|
|
|
| +#endif // !GLES2_USE_CPP_BINDINGS
|
| +
|
| #endif /* __gl2_h_ */
|
| +
|
|
|