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| 1 #ifndef __gl2_h_ | 1 #ifndef __gl2_h_ |
| 2 #define __gl2_h_ | 2 #define __gl2_h_ |
| 3 | 3 |
| 4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ | 4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ |
| 5 | 5 |
| 6 #include <GLES2/gl2platform.h> | 6 #include <GLES2/gl2platform.h> |
| 7 | 7 |
| 8 #ifdef __cplusplus | |
| 9 extern "C" { | |
| 10 #endif | |
| 11 | |
| 12 /* | 8 /* |
| 13 * This document is licensed under the SGI Free Software B License Version | 9 * This document is licensed under the SGI Free Software B License Version |
| 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | 10 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
| 15 */ | 11 */ |
| 16 | 12 |
| 17 /*------------------------------------------------------------------------- | 13 /*------------------------------------------------------------------------- |
| 18 * Data type definitions | 14 * Data type definitions |
| 19 *-----------------------------------------------------------------------*/ | 15 *-----------------------------------------------------------------------*/ |
| 20 | 16 |
| 21 typedef void GLvoid; | 17 typedef void GLvoid; |
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| 152 #define GL_POLYGON_OFFSET_FILL 0x8037 | 148 #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | 149 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 154 #define GL_SAMPLE_COVERAGE 0x80A0 | 150 #define GL_SAMPLE_COVERAGE 0x80A0 |
| 155 | 151 |
| 156 /* ErrorCode */ | 152 /* ErrorCode */ |
| 157 #define GL_NO_ERROR 0 | 153 #define GL_NO_ERROR 0 |
| 158 #define GL_INVALID_ENUM 0x0500 | 154 #define GL_INVALID_ENUM 0x0500 |
| 159 #define GL_INVALID_VALUE 0x0501 | 155 #define GL_INVALID_VALUE 0x0501 |
| 160 #define GL_INVALID_OPERATION 0x0502 | 156 #define GL_INVALID_OPERATION 0x0502 |
| 161 #define GL_OUT_OF_MEMORY 0x0505 | 157 #define GL_OUT_OF_MEMORY 0x0505 |
| 158 #define GL_CONTEXT_LOST 0x300E // TODO(gman): What value? |
| 162 | 159 |
| 163 /* FrontFaceDirection */ | 160 /* FrontFaceDirection */ |
| 164 #define GL_CW 0x0900 | 161 #define GL_CW 0x0900 |
| 165 #define GL_CCW 0x0901 | 162 #define GL_CCW 0x0901 |
| 166 | 163 |
| 167 /* GetPName */ | 164 /* GetPName */ |
| 168 #define GL_LINE_WIDTH 0x0B21 | 165 #define GL_LINE_WIDTH 0x0B21 |
| 169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | 166 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | 167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 171 #define GL_CULL_FACE_MODE 0x0B45 | 168 #define GL_CULL_FACE_MODE 0x0B45 |
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| 460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 457 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| 461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | 458 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| 462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | 459 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| 463 | 460 |
| 464 #define GL_FRAMEBUFFER_BINDING 0x8CA6 | 461 #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| 465 #define GL_RENDERBUFFER_BINDING 0x8CA7 | 462 #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| 466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | 463 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| 467 | 464 |
| 468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | 465 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| 469 | 466 |
| 467 // Note: If your program is written in C++ you can define |
| 468 // GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0 |
| 469 // code for your program. The advantage is a program compiled with high |
| 470 // optimization settings can generate very efficient code for issuing OpenGL ES |
| 471 // commands. The disadvantage is there is a small possibility of conflicts with |
| 472 // your code as we need to include lots of class definitions and a few |
| 473 // macros. |
| 474 |
| 475 #if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION) |
| 476 #include "../command_buffer/client/gles2_lib.h" |
| 477 #define GLES2_USE_CPP_BINDINGS |
| 478 #endif |
| 479 |
| 480 #if defined(GLES2_USE_CPP_BINDINGS) |
| 481 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name |
| 482 #else |
| 483 #define GLES2_GET_FUN(name) GLES2 ## name |
| 484 #endif |
| 485 |
| 470 /*------------------------------------------------------------------------- | 486 /*------------------------------------------------------------------------- |
| 471 * GL core functions. | 487 * GL core functions. |
| 472 *-----------------------------------------------------------------------*/ | 488 *-----------------------------------------------------------------------*/ |
| 473 | 489 |
| 490 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) |
| 491 #define glAttachShader GLES2_GET_FUN(AttachShader) |
| 492 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) |
| 493 #define glBindBuffer GLES2_GET_FUN(BindBuffer) |
| 494 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) |
| 495 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
| 496 #define glBindTexture GLES2_GET_FUN(BindTexture) |
| 497 #define glBlendColor GLES2_GET_FUN(BlendColor) |
| 498 #define glBlendEquation GLES2_GET_FUN(BlendEquation) |
| 499 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) |
| 500 #define glBlendFunc GLES2_GET_FUN(BlendFunc) |
| 501 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) |
| 502 #define glBufferData GLES2_GET_FUN(BufferData) |
| 503 #define glBufferSubData GLES2_GET_FUN(BufferSubData) |
| 504 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) |
| 505 #define glClear GLES2_GET_FUN(Clear) |
| 506 #define glClearColor GLES2_GET_FUN(ClearColor) |
| 507 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) |
| 508 #define glClearStencil GLES2_GET_FUN(ClearStencil) |
| 509 #define glColorMask GLES2_GET_FUN(ColorMask) |
| 510 #define glCompileShader GLES2_GET_FUN(CompileShader) |
| 511 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) |
| 512 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) |
| 513 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
| 514 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
| 515 #define glCreateProgram GLES2_GET_FUN(CreateProgram) |
| 516 #define glCreateShader GLES2_GET_FUN(CreateShader) |
| 517 #define glCullFace GLES2_GET_FUN(CullFace) |
| 518 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) |
| 519 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) |
| 520 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) |
| 521 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) |
| 522 #define glDeleteShader GLES2_GET_FUN(DeleteShader) |
| 523 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
| 524 #define glDepthFunc GLES2_GET_FUN(DepthFunc) |
| 525 #define glDepthMask GLES2_GET_FUN(DepthMask) |
| 526 #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
| 527 #define glDetachShader GLES2_GET_FUN(DetachShader) |
| 528 #define glDisable GLES2_GET_FUN(Disable) |
| 529 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
| 530 #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
| 531 #define glDrawElements GLES2_GET_FUN(DrawElements) |
| 532 #define glEnable GLES2_GET_FUN(Enable) |
| 533 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
| 534 #define glFinish GLES2_GET_FUN(Finish) |
| 535 #define glFlush GLES2_GET_FUN(Flush) |
| 536 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
| 537 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
| 538 #define glFrontFace GLES2_GET_FUN(FrontFace) |
| 539 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
| 540 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
| 541 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
| 542 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
| 543 #define glGenTextures GLES2_GET_FUN(GenTextures) |
| 544 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
| 545 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
| 546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
| 547 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
| 548 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
| 549 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
| 550 #define glGetError GLES2_GET_FUN(GetError) |
| 551 #define glGetFloatv GLES2_GET_FUN(GetFloatv) |
| 552 #define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttach
mentParameteriv) |
| 553 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) |
| 554 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) |
| 555 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) |
| 556 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) |
| 557 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) |
| 558 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) |
| 559 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) |
| 560 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) |
| 561 #define glGetString GLES2_GET_FUN(GetString) |
| 562 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) |
| 563 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) |
| 564 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) |
| 565 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) |
| 566 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) |
| 567 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) |
| 568 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) |
| 569 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) |
| 570 #define glHint GLES2_GET_FUN(Hint) |
| 571 #define glIsBuffer GLES2_GET_FUN(IsBuffer) |
| 572 #define glIsEnabled GLES2_GET_FUN(IsEnabled) |
| 573 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) |
| 574 #define glIsProgram GLES2_GET_FUN(IsProgram) |
| 575 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) |
| 576 #define glIsShader GLES2_GET_FUN(IsShader) |
| 577 #define glIsTexture GLES2_GET_FUN(IsTexture) |
| 578 #define glLineWidth GLES2_GET_FUN(LineWidth) |
| 579 #define glLinkProgram GLES2_GET_FUN(LinkProgram) |
| 580 #define glPixelStorei GLES2_GET_FUN(PixelStorei) |
| 581 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) |
| 582 #define glReadPixels GLES2_GET_FUN(ReadPixels) |
| 583 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) |
| 584 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) |
| 585 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) |
| 586 #define glScissor GLES2_GET_FUN(Scissor) |
| 587 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) |
| 588 #define glShaderSource GLES2_GET_FUN(ShaderSource) |
| 589 #define glStencilFunc GLES2_GET_FUN(StencilFunc) |
| 590 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
| 591 #define glStencilMask GLES2_GET_FUN(StencilMask) |
| 592 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
| 593 #define glStencilOp GLES2_GET_FUN(StencilOp) |
| 594 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) |
| 595 #define glTexImage2D GLES2_GET_FUN(TexImage2D) |
| 596 #define glTexParameterf GLES2_GET_FUN(TexParameterf) |
| 597 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) |
| 598 #define glTexParameteri GLES2_GET_FUN(TexParameteri) |
| 599 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) |
| 600 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) |
| 601 #define glUniform1f GLES2_GET_FUN(Uniform1f) |
| 602 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) |
| 603 #define glUniform1i GLES2_GET_FUN(Uniform1i) |
| 604 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) |
| 605 #define glUniform2f GLES2_GET_FUN(Uniform2f) |
| 606 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) |
| 607 #define glUniform2i GLES2_GET_FUN(Uniform2i) |
| 608 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) |
| 609 #define glUniform3f GLES2_GET_FUN(Uniform3f) |
| 610 #define glUniform3fv GLES2_GET_FUN(Uniform3fv) |
| 611 #define glUniform3i GLES2_GET_FUN(Uniform3i) |
| 612 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) |
| 613 #define glUniform4f GLES2_GET_FUN(Uniform4f) |
| 614 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) |
| 615 #define glUniform4i GLES2_GET_FUN(Uniform4i) |
| 616 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) |
| 617 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) |
| 618 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) |
| 619 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) |
| 620 #define glUseProgram GLES2_GET_FUN(UseProgram) |
| 621 #define glValidateProgram GLES2_GET_FUN(ValidateProgram) |
| 622 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) |
| 623 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) |
| 624 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) |
| 625 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) |
| 626 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) |
| 627 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) |
| 628 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) |
| 629 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) |
| 630 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) |
| 631 #define glViewport GLES2_GET_FUN(Viewport) |
| 632 |
| 633 #if !defined(GLES2_USE_CPP_BINDINGS) |
| 634 |
| 635 #if defined(__cplusplus) |
| 636 extern "C" { |
| 637 #endif |
| 638 |
| 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 639 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade
r); | 640 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade
r); |
| 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint
index, const GLchar* name); | 641 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint
index, const GLchar* name); |
| 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | 642 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra
mebuffer); | 643 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra
mebuffer); |
| 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re
nderbuffer); | 644 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re
nderbuffer); |
| 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture
); | 645 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture
); |
| 481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 646 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); | 647 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
| 483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe
num modeAlpha); | 648 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe
num modeAlpha); |
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| 607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); | 772 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); |
| 608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); | 773 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); |
| 609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); | 774 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); |
| 610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); | 775 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); |
| 611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | 776 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); |
| 612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | 777 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); |
| 613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | 778 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); |
| 614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si
ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | 779 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si
ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
| 615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | 780 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
| 616 | 781 |
| 617 #ifdef __cplusplus | 782 #if defined(__cplusplus) |
| 618 } | 783 } |
| 619 #endif | 784 #endif |
| 620 | 785 |
| 786 #endif // !GLES2_USE_CPP_BINDINGS |
| 787 |
| 621 #endif /* __gl2_h_ */ | 788 #endif /* __gl2_h_ */ |
| 789 |
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