| Index: ui/base/cocoa/nib_loading.mm
|
| diff --git a/ui/base/cocoa/nib_loading.mm b/ui/base/cocoa/nib_loading.mm
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..9430a76e85b2f6f00f2bbaf2731c18c5eb40f368
|
| --- /dev/null
|
| +++ b/ui/base/cocoa/nib_loading.mm
|
| @@ -0,0 +1,45 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#import "ui/base/cocoa/nib_loading.h"
|
| +
|
| +#include "base/mac/bundle_locations.h"
|
| +#include "base/memory/scoped_nsobject.h"
|
| +
|
| +namespace ui {
|
| +
|
| +NSView* GetViewFromNib(NSString* name) {
|
| + scoped_nsobject<NSNib> nib(
|
| + [[NSNib alloc] initWithNibNamed:name
|
| + bundle:base::mac::FrameworkBundle()]);
|
| + if (!nib)
|
| + return nil;
|
| +
|
| + NSArray* objects;
|
| + BOOL success = [nib instantiateNibWithOwner:nil
|
| + topLevelObjects:&objects];
|
| + if (!success)
|
| + return nil;
|
| +
|
| + // When loading a nib manually (as opposed to using an NSWindowController or
|
| + // NSViewController), all the top-level objects need to be explicitly
|
| + // released. See
|
| + // http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/LoadingResources/CocoaNibs/CocoaNibs.html#//apple_ref/doc/uid/10000051i-CH4-SW10
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| + // for more information.
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| + [objects makeObjectsPerformSelector:@selector(release)];
|
| +
|
| + // For some strange reason, even nibs that appear to have but one top-level
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| + // object often have more (an NSApplication, etc.). Filter out what isn't
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| + // desired.
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| + for (NSView* view in objects) {
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| + if (![view isKindOfClass:[NSView class]])
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| + continue;
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| +
|
| + return [[view retain] autorelease];
|
| + }
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| +
|
| + return nil;
|
| +}
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| +
|
| +} // namespace ui
|
|
|