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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #import "ui/base/cocoa/nib_loading.h" |
| 6 |
| 7 #include "base/mac/bundle_locations.h" |
| 8 #include "base/memory/scoped_nsobject.h" |
| 9 |
| 10 namespace ui { |
| 11 |
| 12 NSView* GetViewFromNib(NSString* name) { |
| 13 scoped_nsobject<NSNib> nib( |
| 14 [[NSNib alloc] initWithNibNamed:name |
| 15 bundle:base::mac::FrameworkBundle()]); |
| 16 if (!nib) |
| 17 return nil; |
| 18 |
| 19 NSArray* objects; |
| 20 BOOL success = [nib instantiateNibWithOwner:nil |
| 21 topLevelObjects:&objects]; |
| 22 if (!success) |
| 23 return nil; |
| 24 |
| 25 // When loading a nib manually (as opposed to using an NSWindowController or |
| 26 // NSViewController), all the top-level objects need to be explicitly |
| 27 // released. See |
| 28 // http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/Loadi
ngResources/CocoaNibs/CocoaNibs.html#//apple_ref/doc/uid/10000051i-CH4-SW10 |
| 29 // for more information. |
| 30 [objects makeObjectsPerformSelector:@selector(release)]; |
| 31 |
| 32 // For some strange reason, even nibs that appear to have but one top-level |
| 33 // object often have more (an NSApplication, etc.). Filter out what isn't |
| 34 // desired. |
| 35 for (NSView* view in objects) { |
| 36 if (![view isKindOfClass:[NSView class]]) |
| 37 continue; |
| 38 |
| 39 return [[view retain] autorelease]; |
| 40 } |
| 41 |
| 42 return nil; |
| 43 } |
| 44 |
| 45 } // namespace ui |
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