Index: ui/gfx/screen_aura.cc |
diff --git a/ui/gfx/screen_aura.cc b/ui/gfx/screen_aura.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..475db60cf0fabbe96bfa31ce807d477fc2df87c7 |
--- /dev/null |
+++ b/ui/gfx/screen_aura.cc |
@@ -0,0 +1,84 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/screen.h" |
+ |
+#include "base/logging.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/monitor.h" |
+ |
+namespace gfx { |
+ |
+// gfx can't depend upon aura, otherwise we have circular dependencies. So, |
+// gfx::Screen is pluggable and Desktop plugs in the real implementation. |
+namespace { |
+ScreenImpl* instance_ = NULL; |
Ben Goodger (Google)
2012/04/10 16:37:20
g_instance
oshima
2012/04/10 21:31:46
Done.
|
+ |
+// TODO(erg): Figure out what to do about the Screen class. For now, I've |
+// added default values for when a Screen instance class isn't passed in, but |
+// this is the wrong thing. |
+const Monitor* GetDefaultMonitor() { |
+ static SimpleMonitor* default_monitor = |
+ new SimpleMonitor(gfx::Rect(0, 0, 800, 800)); |
+ return default_monitor; |
+}; |
+ |
+} |
+ |
+// static |
+void Screen::SetInstance(ScreenImpl* screen) { |
+ delete instance_; |
+ instance_ = screen; |
+} |
+ |
+// static |
+gfx::Point Screen::GetCursorScreenPoint() { |
+ if (!instance_) |
+ return gfx::Point(); |
+ return instance_->GetCursorScreenPoint(); |
+} |
+ |
+// static |
+gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() { |
+ if (!instance_) |
+ return NULL; |
+ return instance_->GetWindowAtCursorScreenPoint(); |
+} |
+ |
+// static |
+int Screen::GetNumMonitors() { |
+ if (!instance_) |
+ return 1; |
+ return instance_->GetNumMonitors(); |
+} |
+ |
+// static |
+const gfx::Monitor* Screen::GetMonitorNearestWindow(gfx::NativeWindow window) { |
+ if (!instance_) |
+ return GetDefaultMonitor(); |
+ return instance_->GetMonitorNearestWindow(window); |
+} |
+ |
+// static |
+const gfx::Monitor* Screen::GetMonitorNearestPoint(const gfx::Point& point) { |
+ if (!instance_) |
+ return GetDefaultMonitor(); |
+ return instance_->GetMonitorNearestPoint(point); |
+} |
+ |
+// static |
+const gfx::Monitor* Screen::GetPrimaryMonitor() { |
+ if (!instance_) |
+ return GetDefaultMonitor(); |
+ return instance_->GetPrimaryMonitor(); |
+} |
+ |
+// static |
+const gfx::Monitor* Screen::GetMonitorMatching(const gfx::Rect& match_rect) { |
+ if (!instance_) |
+ return GetDefaultMonitor(); |
+ return instance_->GetMonitorNearestPoint(match_rect.CenterPoint()); |
+} |
+ |
+} // namespace gfx |