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Side by Side Diff: ui/gfx/screen_aura.cc

Issue 9960042: Refactor screen/monitor so that gfx::Screen returns monitor object. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix command line Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/screen.h"
6
7 #include "base/logging.h"
8 #include "ui/gfx/native_widget_types.h"
9 #include "ui/gfx/monitor.h"
10
11 namespace gfx {
12
13 // gfx can't depend upon aura, otherwise we have circular dependencies. So,
14 // gfx::Screen is pluggable and Desktop plugs in the real implementation.
15 namespace {
16 ScreenImpl* instance_ = NULL;
Ben Goodger (Google) 2012/04/10 16:37:20 g_instance
oshima 2012/04/10 21:31:46 Done.
17
18 // TODO(erg): Figure out what to do about the Screen class. For now, I've
19 // added default values for when a Screen instance class isn't passed in, but
20 // this is the wrong thing.
21 const Monitor* GetDefaultMonitor() {
22 static SimpleMonitor* default_monitor =
23 new SimpleMonitor(gfx::Rect(0, 0, 800, 800));
24 return default_monitor;
25 };
26
27 }
28
29 // static
30 void Screen::SetInstance(ScreenImpl* screen) {
31 delete instance_;
32 instance_ = screen;
33 }
34
35 // static
36 gfx::Point Screen::GetCursorScreenPoint() {
37 if (!instance_)
38 return gfx::Point();
39 return instance_->GetCursorScreenPoint();
40 }
41
42 // static
43 gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() {
44 if (!instance_)
45 return NULL;
46 return instance_->GetWindowAtCursorScreenPoint();
47 }
48
49 // static
50 int Screen::GetNumMonitors() {
51 if (!instance_)
52 return 1;
53 return instance_->GetNumMonitors();
54 }
55
56 // static
57 const gfx::Monitor* Screen::GetMonitorNearestWindow(gfx::NativeWindow window) {
58 if (!instance_)
59 return GetDefaultMonitor();
60 return instance_->GetMonitorNearestWindow(window);
61 }
62
63 // static
64 const gfx::Monitor* Screen::GetMonitorNearestPoint(const gfx::Point& point) {
65 if (!instance_)
66 return GetDefaultMonitor();
67 return instance_->GetMonitorNearestPoint(point);
68 }
69
70 // static
71 const gfx::Monitor* Screen::GetPrimaryMonitor() {
72 if (!instance_)
73 return GetDefaultMonitor();
74 return instance_->GetPrimaryMonitor();
75 }
76
77 // static
78 const gfx::Monitor* Screen::GetMonitorMatching(const gfx::Rect& match_rect) {
79 if (!instance_)
80 return GetDefaultMonitor();
81 return instance_->GetMonitorNearestPoint(match_rect.CenterPoint());
82 }
83
84 } // namespace gfx
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