| Index: content/common/gpu/media/vaapi_video_decode_accelerator.h
|
| diff --git a/content/common/gpu/media/vaapi_video_decode_accelerator.h b/content/common/gpu/media/vaapi_video_decode_accelerator.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8b1d433db09ecf50e2360b683b53a97cfb6a8bf5
|
| --- /dev/null
|
| +++ b/content/common/gpu/media/vaapi_video_decode_accelerator.h
|
| @@ -0,0 +1,208 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +//
|
| +// This file contains an implementation of VideoDecoderAccelerator
|
| +// that utilizes hardware video decoder present on Intel CPUs.
|
| +
|
| +#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
|
| +#define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
|
| +
|
| +#include <GL/glx.h>
|
| +
|
| +#include <queue>
|
| +#include <utility>
|
| +#include <vector>
|
| +
|
| +#include "base/logging.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "base/message_loop.h"
|
| +#include "base/shared_memory.h"
|
| +#include "base/synchronization/condition_variable.h"
|
| +#include "base/synchronization/lock.h"
|
| +#include "base/threading/non_thread_safe.h"
|
| +#include "base/threading/thread.h"
|
| +#include "content/common/gpu/media/vaapi_h264_decoder.h"
|
| +#include "media/base/bitstream_buffer.h"
|
| +#include "media/video/picture.h"
|
| +#include "media/video/video_decode_accelerator.h"
|
| +
|
| +// Class to provide video decode acceleration for Intel systems with hardware
|
| +// support for it, and on which libva is available.
|
| +// Decoding tasks are performed in a separate decoding thread.
|
| +class VaapiVideoDecodeAccelerator : public media::VideoDecodeAccelerator {
|
| + public:
|
| + VaapiVideoDecodeAccelerator(Client* client);
|
| +
|
| + // media::VideoDecodeAccelerator implementation.
|
| + virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
|
| + virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
|
| + virtual void AssignPictureBuffers(
|
| + const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
|
| + virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
|
| + virtual void Flush() OVERRIDE;
|
| + virtual void Reset() OVERRIDE;
|
| + virtual void Destroy() OVERRIDE;
|
| +
|
| + // Used by user of this class to pass X/GLX state.
|
| + void SetGlxState(Display* x_display, GLXContext glx_context);
|
| +
|
| + private:
|
| + virtual ~VaapiVideoDecodeAccelerator();
|
| +
|
| + void NotifyInitializeDone();
|
| +
|
| + // Notify the client that the input buffer has been consumed.
|
| + void NotifyInputBufferRead(int input_buffer_id);
|
| +
|
| + // Ensure data has been synced with the output texture and notify
|
| + // the client it is ready for displaying.
|
| + void SyncAndNotifyPictureReady(int32 input_id, int32 output_id);
|
| +
|
| + // Posted by the decoder thread to notify VAVDA that the decoder has
|
| + // initially parsed the stream and is ready to decode. If the pictures have
|
| + // not yet been requested, it will request the client to provide |num_pics|
|
| + // textures of given |size| and wait for them, otherwise will post
|
| + // a DecodeTask directly.
|
| + void ReadyToDecode(int num_pics, const gfx::Size& size);
|
| +
|
| + // Notify the client that an error has occurred and decoding cannot continue.
|
| + void NotifyError(Error error);
|
| +
|
| + // Map the received input buffer into this process' address space and
|
| + // queue it for decode.
|
| + void MapAndQueueNewInputBuffer(
|
| + const media::BitstreamBuffer& bitstream_buffer);
|
| +
|
| + // Get a new input buffer from the queue and set it up in decoder. This will
|
| + // sleep if no input buffers are available. Return true if a new buffer has
|
| + // been set up, false if an early exit has been requested (due to initiated
|
| + // reset/flush/destroy).
|
| + bool GetInputBuffer();
|
| +
|
| + // Signal the client that the current buffer has been read and can be
|
| + // returned. Will also release the mapping.
|
| + void ReturnCurrInputBuffer();
|
| +
|
| + // Get and set up one or more output buffers in the decoder. This will sleep
|
| + // if no buffers are available. Return true if buffers have been set up or
|
| + // false if an early exit has been requested (due to initiated
|
| + // reset/flush/destroy).
|
| + bool GetOutputBuffers();
|
| +
|
| + // Initial decode task: get the decoder to the point in the stream from which
|
| + // it can start/continue decoding. Does not require output buffers and does
|
| + // not produce output frames. Called either when starting with a new stream
|
| + // or when playback is to be resumed following a seek.
|
| + void InitialDecodeTask();
|
| +
|
| + // Decoding task. Will continue decoding given input buffers and sleep
|
| + // waiting for input/output as needed. Will exit if a reset/flush/destroy
|
| + // is requested.
|
| + void DecodeTask();
|
| +
|
| + // Scheduled after receiving a flush request and executed after the current
|
| + // decoding task finishes decoding pending inputs. Makes the decoder return
|
| + // all remaining output pictures and puts it in an idle state, ready
|
| + // to resume if needed and schedules a FinishFlush.
|
| + void FlushTask();
|
| +
|
| + // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
|
| + // state and notify the client that flushing has been finished.
|
| + void FinishFlush();
|
| +
|
| + // Scheduled after receiving a reset request and executed after the current
|
| + // decoding task finishes decoding the current frame. Puts the decoder into
|
| + // an idle state, ready to resume if needed, discarding decoded but not yet
|
| + // outputted pictures (decoder keeps ownership of their associated picture
|
| + // buffers). Schedules a FinishReset afterwards.
|
| + void ResetTask();
|
| +
|
| + // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
|
| + // Drops remaining input buffers and notifies the client that reset has been
|
| + // finished.
|
| + void FinishReset();
|
| +
|
| + // Scheduled on the decoder thread after receiving a Destroy() call from the
|
| + // client, executed after the current decoding task finishes decoding the
|
| + // current frame, ignoring any remaining inputs. Cleans up the decoder and
|
| + // frees all resources.
|
| + void DestroyTask();
|
| +
|
| + // Scheduled by DestroyTask after it's done destroying the decoder, puts
|
| + // VAVDA into an uninitialized state.
|
| + void FinishDestroy();
|
| +
|
| + // Client-provided X/GLX state.
|
| + Display* x_display_;
|
| + GLXContext glx_context_;
|
| +
|
| + // VAVDA state.
|
| + enum State {
|
| + // Initialize() not called yet or failed.
|
| + kUninitialized,
|
| + // Initialize() succeeded, no initial decode and no pictures requested.
|
| + kInitialized,
|
| + // Initial decode finished, requested pictures and waiting for them.
|
| + kPicturesRequested,
|
| + // Everything initialized, pictures received and assigned, in decoding.
|
| + kDecoding,
|
| + // Resetting, waiting for decoder to finish current task and cleanup.
|
| + kResetting,
|
| + // Flushing, waiting for decoder to finish current task and cleanup.
|
| + kFlushing,
|
| + // Idle, decoder in state ready to resume decoding.
|
| + kIdle,
|
| + // Destroying, waiting for the decoder to finish current task.
|
| + kDestroying,
|
| + };
|
| +
|
| + State state_;
|
| +
|
| + // Protects input and output buffer queues and state_.
|
| + base::Lock lock_;
|
| +
|
| + // An input buffer awaiting consumption, provided by the client.
|
| + struct InputBuffer {
|
| + InputBuffer();
|
| + ~InputBuffer();
|
| +
|
| + int32 id;
|
| + size_t size;
|
| + scoped_ptr<base::SharedMemory> shm;
|
| + };
|
| +
|
| + // Queue for incoming input buffers.
|
| + typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
|
| + InputBuffers input_buffers_;
|
| + // Signalled when input buffers are queued onto the input_buffers_ queue.
|
| + base::ConditionVariable input_ready_;
|
| +
|
| + // Current input buffer at decoder.
|
| + linked_ptr<InputBuffer> curr_input_buffer_;
|
| +
|
| + // Queue for incoming input buffers.
|
| + typedef std::queue<int32> OutputBuffers;
|
| + OutputBuffers output_buffers_;
|
| + // Signalled when output buffers are queued onto the output_buffers_ queue.
|
| + base::ConditionVariable output_ready_;
|
| +
|
| + // ChildThread's message loop
|
| + MessageLoop* message_loop_;
|
| +
|
| + // To expose client callbacks from VideoDecodeAccelerator.
|
| + // NOTE: all calls to this object *MUST* be executed on message_loop_.
|
| + Client* client_;
|
| +
|
| + base::Thread decoder_thread_;
|
| + content::VaapiH264Decoder decoder_;
|
| +
|
| + // Callback passed to the decoder, which it will use to signal readiness
|
| + // of an output picture to be displayed.
|
| + void OutputPicCallback(int32 input_id, int32 output_id);
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
|
| +};
|
| +
|
| +#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
|
| +
|
|
|