| Index: content/common/gpu/media/vaapi_video_decode_accelerator.cc
|
| diff --git a/content/common/gpu/media/vaapi_video_decode_accelerator.cc b/content/common/gpu/media/vaapi_video_decode_accelerator.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f53b33e09bf58a8dafecc72ea7d0ca6ca6602b7b
|
| --- /dev/null
|
| +++ b/content/common/gpu/media/vaapi_video_decode_accelerator.cc
|
| @@ -0,0 +1,572 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/command_line.h"
|
| +#include "base/debug/trace_event.h"
|
| +#include "base/logging.h"
|
| +#include "base/stl_util.h"
|
| +#include "base/string_util.h"
|
| +#include "base/synchronization/waitable_event.h"
|
| +#include "gpu/command_buffer/service/gpu_switches.h"
|
| +#include "content/public/common/content_switches.h"
|
| +#include "content/common/gpu/gpu_channel.h"
|
| +#include "content/common/gpu/media/vaapi_video_decode_accelerator.h"
|
| +#include "media/video/picture.h"
|
| +#include "third_party/libva/va/va.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| +
|
| +#define RETURN_AND_NOTIFY_ON_FAILURE(result, log, error_code, ret) \
|
| + do { \
|
| + if (!(result)) { \
|
| + DVLOG(1) << log; \
|
| + Destroy(); \
|
| + NotifyError(error_code); \
|
| + return ret; \
|
| + } \
|
| + } while (0)
|
| +
|
| +using content::VaapiH264Decoder;
|
| +
|
| +VaapiVideoDecodeAccelerator::InputBuffer::InputBuffer() {
|
| +}
|
| +
|
| +VaapiVideoDecodeAccelerator::InputBuffer::~InputBuffer() {
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::NotifyError(Error error) {
|
| + if (message_loop_ != MessageLoop::current()) {
|
| + message_loop_->PostTask(FROM_HERE, base::Bind(
|
| + &VaapiVideoDecodeAccelerator::NotifyError, this, error));
|
| + return;
|
| + }
|
| +
|
| + DVLOG(1) << "Notifying of error " << error;
|
| +
|
| + if (client_)
|
| + client_->NotifyError(error);
|
| + client_ = NULL;
|
| +}
|
| +
|
| +VaapiVideoDecodeAccelerator::VaapiVideoDecodeAccelerator(Client* client)
|
| + : state_(kUninitialized),
|
| + input_ready_(&lock_),
|
| + output_ready_(&lock_),
|
| + message_loop_(MessageLoop::current()),
|
| + client_(client),
|
| + decoder_thread_("VaapiDecoderThread") {
|
| + DCHECK(client_);
|
| +}
|
| +
|
| +VaapiVideoDecodeAccelerator::~VaapiVideoDecodeAccelerator() {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +}
|
| +
|
| +bool VaapiVideoDecodeAccelerator::Initialize(
|
| + media::VideoCodecProfile profile) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + DCHECK_EQ(state_, kUninitialized);
|
| + DVLOG(2) << "Initializing VAVDA, profile: " << profile;
|
| +
|
| + // TODO(posciak): try moving the flag check up to higher layers, possibly
|
| + // out of the GPU process.
|
| + bool res = CommandLine::ForCurrentProcess()->HasSwitch(
|
| + switches::kEnableVaapi);
|
| + RETURN_AND_NOTIFY_ON_FAILURE(res, "Vaapi HW acceleration disabled",
|
| + PLATFORM_FAILURE, false);
|
| +
|
| + res = decoder_.Initialize(
|
| + profile, x_display_, glx_context_,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::OutputPicCallback, this));
|
| + RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed initializing decoder",
|
| + PLATFORM_FAILURE, false);
|
| +
|
| + res = decoder_thread_.Start();
|
| + RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed starting decoder thread",
|
| + PLATFORM_FAILURE, false);
|
| +
|
| + state_ = kInitialized;
|
| +
|
| + message_loop_->PostTask(FROM_HERE, base::Bind(
|
| + &VaapiVideoDecodeAccelerator::NotifyInitializeDone, this));
|
| + return true;
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::NotifyInitializeDone() {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| + client_->NotifyInitializeDone();
|
| +}
|
| +
|
| +// TODO(posciak, fischman): try to move these to constructor parameters,
|
| +// but while removing SetEglState from OVDA as well for symmetry.
|
| +void VaapiVideoDecodeAccelerator::SetGlxState(Display* x_display,
|
| + GLXContext glx_context) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| + x_display_ = x_display;
|
| + glx_context_ = glx_context;
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + DVLOG(4) << "Notifying end of input buffer " << input_buffer_id;
|
| + if (client_)
|
| + client_->NotifyEndOfBitstreamBuffer(input_buffer_id);
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady(int32 input_id,
|
| + int32 output_id) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + // Sync the contents of the texture.
|
| + RETURN_AND_NOTIFY_ON_FAILURE(decoder_.PutPicToTexture(output_id),
|
| + "Failed putting picture to texture",
|
| + PLATFORM_FAILURE, );
|
| +
|
| + // And notify the client a picture is ready to be displayed.
|
| + media::Picture picture(output_id, input_id);
|
| + DVLOG(4) << "Notifying output picture id " << output_id
|
| + << " for input "<< input_id << " is ready";
|
| + if (client_)
|
| + client_->PictureReady(picture);
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::MapAndQueueNewInputBuffer(
|
| + const media::BitstreamBuffer& bitstream_buffer) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + DVLOG(4) << "Mapping new input buffer id: " << bitstream_buffer.id()
|
| + << " size: " << (int)bitstream_buffer.size();
|
| +
|
| + scoped_ptr<base::SharedMemory> shm(
|
| + new base::SharedMemory(bitstream_buffer.handle(), true));
|
| + RETURN_AND_NOTIFY_ON_FAILURE(shm->Map(bitstream_buffer.size()),
|
| + "Failed to map input buffer", UNREADABLE_INPUT,);
|
| +
|
| + // Set up a new input buffer and queue it for later.
|
| + linked_ptr<InputBuffer> input_buffer(new InputBuffer());
|
| + input_buffer->shm.reset(shm.release());
|
| + input_buffer->id = bitstream_buffer.id();
|
| + input_buffer->size = bitstream_buffer.size();
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + input_buffers_.push(input_buffer);
|
| + input_ready_.Signal();
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::InitialDecodeTask() {
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| +
|
| + // Try to initialize or resume playback after reset.
|
| + for (;;) {
|
| + if (!GetInputBuffer())
|
| + return;
|
| + DCHECK(curr_input_buffer_.get());
|
| +
|
| + VaapiH264Decoder::DecResult res = decoder_.DecodeInitial(
|
| + curr_input_buffer_->id);
|
| + switch (res) {
|
| + case VaapiH264Decoder::kReadyToDecode:
|
| + message_loop_->PostTask(FROM_HERE, base::Bind(
|
| + &VaapiVideoDecodeAccelerator::ReadyToDecode, this,
|
| + decoder_.GetRequiredNumOfPictures(),
|
| + gfx::Size(decoder_.pic_width(), decoder_.pic_height())));
|
| + return;
|
| +
|
| + case VaapiH264Decoder::kNeedMoreStreamData:
|
| + ReturnCurrInputBuffer();
|
| + break;
|
| +
|
| + case VaapiH264Decoder::kDecodeError:
|
| + RETURN_AND_NOTIFY_ON_FAILURE(false, "Error in decoding",
|
| + PLATFORM_FAILURE, );
|
| +
|
| + default:
|
| + RETURN_AND_NOTIFY_ON_FAILURE(false,
|
| + "Unexpected result from decoder: " << res,
|
| + PLATFORM_FAILURE, );
|
| + }
|
| + }
|
| +}
|
| +
|
| +bool VaapiVideoDecodeAccelerator::GetInputBuffer() {
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| +
|
| + if (curr_input_buffer_.get())
|
| + return true;
|
| +
|
| + // Will only wait if it is expected that in current state new buffers will
|
| + // be queued from the client via Decode(). The state can change during wait.
|
| + while (input_buffers_.empty() &&
|
| + (state_ == kDecoding || state_ == kInitialized || state_ == kIdle)) {
|
| + input_ready_.Wait();
|
| + }
|
| +
|
| + // We could have got woken up in a different state or never got to sleep
|
| + // due to current state; check for that.
|
| + switch (state_) {
|
| + case kFlushing:
|
| + // Here we are only interested in finishing up decoding buffers that are
|
| + // already queued up. Otherwise will stop decoding.
|
| + if (input_buffers_.empty())
|
| + return false;
|
| + // else fallthrough
|
| + case kDecoding:
|
| + case kInitialized:
|
| + case kIdle:
|
| + DCHECK(!input_buffers_.empty());
|
| +
|
| + curr_input_buffer_ = input_buffers_.front();
|
| + input_buffers_.pop();
|
| +
|
| + DVLOG(4) << "New current bitstream buffer, id: "
|
| + << curr_input_buffer_->id
|
| + << " size: " << curr_input_buffer_->size;
|
| +
|
| + decoder_.SetStream(
|
| + static_cast<uint8*>(curr_input_buffer_->shm->memory()),
|
| + curr_input_buffer_->size);
|
| + return true;
|
| +
|
| + default:
|
| + // We got woken up due to being destroyed/reset, ignore any already
|
| + // queued inputs.
|
| + return false;
|
| + }
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::ReturnCurrInputBuffer() {
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + DCHECK(curr_input_buffer_.get());
|
| + int32 id = curr_input_buffer_->id;
|
| + curr_input_buffer_.reset();
|
| + message_loop_->PostTask(FROM_HERE, base::Bind(
|
| + &VaapiVideoDecodeAccelerator::NotifyInputBufferRead, this, id));
|
| +}
|
| +
|
| +bool VaapiVideoDecodeAccelerator::GetOutputBuffers() {
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| +
|
| + while (output_buffers_.empty() &&
|
| + (state_ == kDecoding || state_ == kFlushing)) {
|
| + output_ready_.Wait();
|
| + }
|
| +
|
| + if (state_ != kDecoding && state_ != kFlushing)
|
| + return false;
|
| +
|
| + while (!output_buffers_.empty()) {
|
| + decoder_.ReusePictureBuffer(output_buffers_.front());
|
| + output_buffers_.pop();
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::DecodeTask() {
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| +
|
| + // Main decode task.
|
| + DVLOG(4) << "Decode task";
|
| +
|
| + // Try to decode what stream data is (still) in the decoder until we run out
|
| + // of it.
|
| + for (;;) {
|
| + if (!GetInputBuffer())
|
| + // Early exit requested.
|
| + return;
|
| + DCHECK(curr_input_buffer_.get());
|
| +
|
| + VaapiH264Decoder::DecResult res =
|
| + decoder_.DecodeOneFrame(curr_input_buffer_->id);
|
| + switch (res) {
|
| + case VaapiH264Decoder::kNeedMoreStreamData:
|
| + ReturnCurrInputBuffer();
|
| + break;
|
| +
|
| + case VaapiH264Decoder::kDecodedFrame:
|
| + // May still have more stream data, continue decoding.
|
| + break;
|
| +
|
| + case VaapiH264Decoder::kNoOutputAvailable:
|
| + // No more output buffers in the decoder, try getting more or go to
|
| + // sleep waiting for them.
|
| + if (!GetOutputBuffers())
|
| + return;
|
| + break;
|
| +
|
| + case VaapiH264Decoder::kDecodeError:
|
| + RETURN_AND_NOTIFY_ON_FAILURE(false, "Error decoding stream",
|
| + PLATFORM_FAILURE, );
|
| + return;
|
| +
|
| + default:
|
| + RETURN_AND_NOTIFY_ON_FAILURE(
|
| + false, "Unexpected result from the decoder: " << res,
|
| + PLATFORM_FAILURE, );
|
| + return;
|
| + }
|
| + }
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::ReadyToDecode(int num_pics,
|
| + const gfx::Size& size) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + switch (state_) {
|
| + case kInitialized:
|
| + DVLOG(1) << "Requesting " << num_pics << " pictures of size: "
|
| + << size.width() << "x" << size.height();
|
| + if (client_)
|
| + client_->ProvidePictureBuffers(num_pics, size);
|
| + state_ = kPicturesRequested;
|
| + break;
|
| + case kIdle:
|
| + state_ = kDecoding;
|
| + decoder_thread_.message_loop()->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this));
|
| + break;
|
| + default:
|
| + NOTREACHED() << "Invalid state";
|
| + }
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::Decode(
|
| + const media::BitstreamBuffer& bitstream_buffer) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + TRACE_EVENT1("Video Decoder", "VAVDA::Decode", "Buffer id",
|
| + bitstream_buffer.id());
|
| +
|
| + // We got a new input buffer from the client, map it and queue for later use.
|
| + MapAndQueueNewInputBuffer(bitstream_buffer);
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + switch (state_) {
|
| + case kInitialized:
|
| + // Initial decode to get the required size of output buffers.
|
| + decoder_thread_.message_loop()->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::InitialDecodeTask, this));
|
| + break;
|
| +
|
| + case kPicturesRequested:
|
| + // Waiting for pictures, return.
|
| + break;
|
| +
|
| + case kDecoding:
|
| + break;
|
| +
|
| + case kIdle:
|
| + // Need to get decoder into suitable stream location to resume.
|
| + decoder_thread_.message_loop()->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::InitialDecodeTask, this));
|
| + break;
|
| +
|
| + default:
|
| + DVLOG(1) << "Decode request from client in invalid state: " << state_;
|
| + return;
|
| + }
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::AssignPictureBuffers(
|
| + const std::vector<media::PictureBuffer>& buffers) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + DCHECK_EQ(state_, kPicturesRequested);
|
| +
|
| + for (size_t i = 0; i < buffers.size(); ++i) {
|
| + DVLOG(2) << "Assigning picture id " << buffers[i].id()
|
| + << " to texture id " << buffers[i].texture_id();
|
| +
|
| + bool res = decoder_.AssignPictureBuffer(buffers[i].id(),
|
| + buffers[i].texture_id());
|
| + RETURN_AND_NOTIFY_ON_FAILURE(
|
| + res, "Failed assigning picture buffer id: " << buffers[i].id() <<
|
| + ", texture id: " << buffers[i].texture_id(), PLATFORM_FAILURE, );
|
| + }
|
| +
|
| + state_ = kDecoding;
|
| + decoder_thread_.message_loop()->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this));
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::ReusePictureBuffer(int32 picture_buffer_id) {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| + TRACE_EVENT1("Video Decoder", "VAVDA::ReusePictureBuffer", "Picture id",
|
| + picture_buffer_id);
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + output_buffers_.push(picture_buffer_id);
|
| + output_ready_.Signal();
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::FlushTask() {
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| + DVLOG(1) << "Flush task";
|
| +
|
| + // First flush all the pictures that haven't been outputted, notifying the
|
| + // client to output them.
|
| + bool res = decoder_.Flush();
|
| + RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed flushing the decoder.",
|
| + PLATFORM_FAILURE, );
|
| +
|
| + // Put the decoder in idle state, ready to resume.
|
| + decoder_.Reset();
|
| +
|
| + message_loop_->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::FinishFlush, this));
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::Flush() {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| + DVLOG(1) << "Got flush request";
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + state_ = kFlushing;
|
| + // Queue a flush task after all existing decoding tasks to clean up.
|
| + decoder_thread_.message_loop()->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::FlushTask, this));
|
| +
|
| + input_ready_.Signal();
|
| + output_ready_.Signal();
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::FinishFlush() {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + if (state_ != kFlushing) {
|
| + DCHECK_EQ(state_, kDestroying);
|
| + return; // We could've gotten destroyed already.
|
| + }
|
| +
|
| + state_ = kIdle;
|
| +
|
| + if (client_)
|
| + client_->NotifyFlushDone();
|
| +
|
| + DVLOG(1) << "Flush finished";
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::ResetTask() {
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| +
|
| + // All the decoding tasks from before the reset request from client are done
|
| + // by now, as this task was scheduled after them and client is expected not
|
| + // to call Decode() after Reset() and before NotifyResetDone.
|
| + decoder_.Reset();
|
| +
|
| + // Return current input buffer, if present.
|
| + if (curr_input_buffer_.get())
|
| + ReturnCurrInputBuffer();
|
| +
|
| + // And let client know that we are done with reset.
|
| + message_loop_->PostTask(FROM_HERE, base::Bind(
|
| + &VaapiVideoDecodeAccelerator::FinishReset, this));
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::Reset() {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| + DVLOG(1) << "Got reset request";
|
| +
|
| + // This will make any new decode tasks exit early.
|
| + base::AutoLock auto_lock(lock_);
|
| + state_ = kResetting;
|
| +
|
| + decoder_thread_.message_loop()->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::ResetTask, this));
|
| +
|
| + input_ready_.Signal();
|
| + output_ready_.Signal();
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::FinishReset() {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + if (state_ != kResetting) {
|
| + DCHECK_EQ(state_, kDestroying);
|
| + return; // We could've gotten destroyed already.
|
| + }
|
| +
|
| + // Drop all remaining input buffers, if present.
|
| + while (!input_buffers_.empty())
|
| + input_buffers_.pop();
|
| +
|
| + state_ = kIdle;
|
| +
|
| + if (client_)
|
| + client_->NotifyResetDone();
|
| +
|
| + DVLOG(1) << "Reset finished";
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::DestroyTask() {
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| +
|
| + DVLOG(1) << "DestroyTask";
|
| + base::AutoLock auto_lock(lock_);
|
| +
|
| + // This is a dummy task to ensure that all tasks on decoder thread have
|
| + // finished, so we can destroy it from ChildThread, as we need to do that
|
| + // on the thread that has the GLX context.
|
| +
|
| + message_loop_->PostTask(FROM_HERE, base::Bind(
|
| + &VaapiVideoDecodeAccelerator::FinishDestroy, this));
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::Destroy() {
|
| + if (message_loop_ != MessageLoop::current()) {
|
| + message_loop_->PostTask(FROM_HERE, base::Bind(
|
| + &VaapiVideoDecodeAccelerator::Destroy, this));
|
| + return;
|
| + }
|
| +
|
| + if (state_ == kUninitialized || state_ == kDestroying)
|
| + return;
|
| +
|
| + DVLOG(1) << "Destroying VAVDA";
|
| + base::AutoLock auto_lock(lock_);
|
| + state_ = kDestroying;
|
| + decoder_thread_.message_loop()->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::DestroyTask, this));
|
| + client_ = NULL;
|
| +
|
| + input_ready_.Signal();
|
| + output_ready_.Signal();
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::FinishDestroy() {
|
| + DCHECK_EQ(message_loop_, MessageLoop::current());
|
| + base::AutoLock auto_lock(lock_);
|
| + // Called from here as we need to be on the thread that has the GLX context
|
| + // as current.
|
| + decoder_.Destroy();
|
| + state_ = kUninitialized;
|
| +}
|
| +
|
| +void VaapiVideoDecodeAccelerator::OutputPicCallback(int32 input_id,
|
| + int32 output_id) {
|
| + TRACE_EVENT2("Video Decoder", "VAVDA::OutputPicCallback",
|
| + "Input id", input_id, "Picture id", output_id);
|
| + DVLOG(4) << "Outputting picture, input id: " << input_id
|
| + << " output id: " << output_id;
|
| +
|
| + // Forward the request to the main thread.
|
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current());
|
| + message_loop_->PostTask(FROM_HERE,
|
| + base::Bind(&VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady,
|
| + this, input_id, output_id));
|
| +}
|
| +
|
|
|