Index: content/common/gpu/media/vaapi_video_decode_accelerator.cc |
diff --git a/content/common/gpu/media/vaapi_video_decode_accelerator.cc b/content/common/gpu/media/vaapi_video_decode_accelerator.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2430dea325dd6e7ba1a23ac47aed813ad93ef12f |
--- /dev/null |
+++ b/content/common/gpu/media/vaapi_video_decode_accelerator.cc |
@@ -0,0 +1,445 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "vaapi_video_decode_accelerator.h" |
+ |
+#include "base/bind.h" |
+#include "base/command_line.h" |
+#include "base/debug/trace_event.h" |
+#include "base/logging.h" |
+#include "base/stl_util.h" |
+#include "base/string_util.h" |
+#include "base/synchronization/waitable_event.h" |
+#include "gpu/command_buffer/service/gpu_switches.h" |
+#include "content/public/common/content_switches.h" |
+#include "content/common/gpu/gpu_channel.h" |
+#include "media/video/picture.h" |
+#include "third_party/libva/va/va.h" |
+#include "ui/gfx/gl/gl_bindings.h" |
+ |
+#define RETURN_AND_NOTIFY_ON_FAILURE(result, log, error_code, ret) \ |
+ do { \ |
+ if (!(result)) { \ |
+ DLOG(ERROR) << log; \ |
+ StopOnError(error_code); \ |
+ return ret; \ |
+ } \ |
+ } while (0) |
+ |
+void VaapiVideoDecodeAccelerator::StopOnError( |
+ media::VideoDecodeAccelerator::Error error) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ DLOG(ERROR) << "Stopping on error " << error; |
+ |
+ decoder_thread_.Stop(); |
+ |
+ if (client_) |
+ client_->NotifyError(error); |
+ client_ = NULL; |
+} |
+ |
+VaapiVideoDecodeAccelerator::VaapiVideoDecodeAccelerator( |
+ media::VideoDecodeAccelerator::Client* client) |
+ : input_ready_(true, false), // manually Reset() and initially not signalled |
+ message_loop_(MessageLoop::current()), |
+ client_(client), |
+ pictures_requested_(false), |
+ after_reset_(false), |
+ resetting_(false), |
+ decoder_thread_("VaapiDecoderThread") { |
+} |
+ |
+VaapiVideoDecodeAccelerator::~VaapiVideoDecodeAccelerator() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+} |
+ |
+bool VaapiVideoDecodeAccelerator::Initialize(Profile profile) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ bool res = true; |
+ |
+ DVLOG(2) << "Initializing VAVDA, profile: " << profile; |
+ |
+ res = CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kEnableVaapiDecodeAcceleration); |
+ if (!res) { |
+ DVLOG(1) << "Vaapi HW acceleration disabled"; |
+ goto done; |
+ } |
+ |
+ res = decoder_.Initialize(profile, x_display_, glx_context_, message_loop_, |
+ &VaapiVideoDecodeAccelerator::OutputPicCallback, this); |
+ if (!res) { |
+ DLOG(ERROR) << "Failed initializing decoder"; |
+ goto done; |
+ } |
+ |
+ res = decoder_thread_.Start(); |
+ if (!res) |
+ DLOG(ERROR) << "Failed starting decoding thread"; |
+ |
+done: |
+ MessageLoop::current()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::NotifyInitializeDone, this)); |
+ return res; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::NotifyInitializeDone() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ if (client_) |
+ client_->NotifyInitializeDone(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::SetGlxState(Display* x_display, |
+ GLXContext glx_context) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ x_display_ = x_display; |
+ glx_context_ = glx_context; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ DVLOG(4) << "Notifying end of input buffer " << input_buffer_id; |
+ if (client_) |
+ client_->NotifyEndOfBitstreamBuffer(input_buffer_id); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady(int32 input_id, |
+ int32 output_id) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ // Sync the contents of the texture. |
+ if (!decoder_.PutPicToTexture(output_id)) { |
+ DLOG(ERROR) << "Failed putting picture to texture"; |
+ StopOnError(PLATFORM_FAILURE); |
+ return; |
+ } |
+ |
+ // And notify the client a picture is ready to be displayed. |
+ media::Picture picture(output_id, input_id); |
+ DVLOG(4) << "Notifying output picture id " << output_id |
+ << " for input "<< input_id << " is ready"; |
+ if (client_) |
+ client_->PictureReady(picture); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::RequestPictureBuffers(int num_pics, |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Why not pass the VDA::Client to the decoder, so it
Pawel Osciak
2012/03/21 18:40:35
I was really trying not to add additional complexi
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
I'm saying I think passing Client to the decoder w
Pawel Osciak
2012/04/05 10:37:20
VAVDA controls logic behind whether it's required
|
+ int width, |
+ int height) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ DVLOG(1) << "Requesting " << num_pics << " pictures of size: " |
+ << width << "x" << height; |
+ if (client_) |
+ client_->ProvidePictureBuffers(num_pics, gfx::Size(width, height)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::TryGetNewInputBuffer() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ DCHECK(!input_ready_.IsSignaled()); |
+ |
+ // If current buffer is still set, return it to the client. |
+ if (curr_input_buffer_.get()) { |
+ MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::NotifyInputBufferRead, this, |
+ curr_input_buffer_->id)); |
+ |
+ curr_input_buffer_.reset(); |
+ } |
+ |
+ // If there is no more input buffers ready, return. We will come back |
+ // here the next time client provides us with a new input buffer. |
+ if (input_buffers_.empty()) |
+ return; |
+ |
+ // Otherwise pop a new input buffer and set it up for the decoder thread. |
+ curr_input_buffer_.reset(input_buffers_.front()); |
+ input_buffers_.pop(); |
+ |
+ DVLOG(4) << "New current bitstream buffer, id: " << curr_input_buffer_->id |
+ << " size: " << (int)curr_input_buffer_->size; |
+ |
+ // Decoder is waiting on |input_ready_|, so we are safe to do this. |
+ decoder_.SetStream((uint8*)curr_input_buffer_->shm->memory(), |
+ curr_input_buffer_->size); |
+ |
+ // Wake up the decoder thread and let it continue. |
+ input_ready_.Signal(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::MapAndQueueNewInputBuffer( |
+ const media::BitstreamBuffer& bitstream_buffer) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ DVLOG(4) << "Mapping new input buffer id: " << bitstream_buffer.id() |
+ << " size: " << (int)bitstream_buffer.size(); |
+ |
+ scoped_ptr<base::SharedMemory> shm( |
+ new base::SharedMemory(bitstream_buffer.handle(), true)); |
+ CHECK(shm.get()); |
+ RETURN_AND_NOTIFY_ON_FAILURE(shm->Map(bitstream_buffer.size()), |
+ "Failed to map input buffer", UNREADABLE_INPUT,); |
+ |
+ // Set up a new input buffer and queue it for later. |
+ InputBuffer* input_buffer = new InputBuffer(); |
+ CHECK(input_buffer); |
+ input_buffer->shm.reset(shm.release()); |
+ input_buffer->id = bitstream_buffer.id(); |
+ input_buffer->size = bitstream_buffer.size(); |
+ input_buffers_.push(input_buffer); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::WaitForInput() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ // Set us up for sleep, request new input buffer from the main thread |
+ // and go to sleep waiting for good news. |
+ input_ready_.Reset(); |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::TryGetNewInputBuffer, this)); |
+ input_ready_.Wait(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::DecodeTask() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ VaapiH264Decoder::DecResult res; |
+ |
+ // Main decode task. |
+ DVLOG(4) << "Decode task"; |
+ |
+ DCHECK(input_ready_.IsSignaled()); |
+ |
+ if (resetting_) { |
+ // Will get back here once we are done with reset. This is needed so we |
+ // don't sleep indefinitely blocking the decoder from being forced |
+ // to reset. |
+ DVLOG(4) << "Resetting, leaving DecodeTask"; |
+ return; |
+ } |
+ |
+ // Could happen after reset, when we are still waiting for a new buffer. |
+ if (!curr_input_buffer_.get()) |
+ return; |
+ |
+ if (!pictures_requested_ || after_reset_) { |
+ // Try to initialize or resume playback after reset. |
+ res = decoder_.DecodeInitial(curr_input_buffer_->id); |
+ switch (res) { |
+ case VaapiH264Decoder::kReadyToDecode: |
+ if (!pictures_requested_) { |
+ // Decoder decoded initial stream information and is ready |
+ // to receive output pictures. Request them from the client. |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::RequestPictureBuffers, this, |
+ decoder_.GetRequiredNumOfPictures(), |
+ decoder_.pic_width(), decoder_.pic_height())); |
+ pictures_requested_ = true; |
+ } else { |
+ // We are after reset and successfully found a point from which |
+ // we can resume normal decoding, so post a task for that. |
+ DCHECK(after_reset_); |
+ after_reset_ = false; |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
+ } |
+ break; |
+ |
+ case VaapiH264Decoder::kNeedMoreStreamData: |
+ DLOG(INFO) << "Waiting for more stream data to (re)initialize"; |
+ // May sleep. |
+ WaitForInput(); |
+ break; |
+ |
+ case VaapiH264Decoder::kDecError: |
+ DLOG(ERROR) << "Error decoding stream"; |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::StopOnError, this, |
+ PLATFORM_FAILURE)); |
+ break; |
+ |
+ default: |
+ NOTREACHED() << "Unexpected result from the decoder"; |
+ } |
+ } else { |
+ // Try to decode what stream data is in the decoder until we get |
+ // a frame or run out of input stream. |
+ res = decoder_.DecodeOneFrame(curr_input_buffer_->id); |
+ switch (res) { |
+ case VaapiH264Decoder::kNeedMoreStreamData: |
+ // May sleep. |
+ WaitForInput(); |
+ // fallthrough |
+ case VaapiH264Decoder::kDecodedFrame: |
+ // (still) have more stream, try to decode more |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
+ break; |
+ |
+ case VaapiH264Decoder::kNoOutputAvailable: |
+ // The decoder does not have any output buffers available, so return. |
+ // We will come back once the client gives us back a picture buffer |
+ // after displaying it. |
+ break; |
+ |
+ case VaapiH264Decoder::kDecError: |
+ DLOG(ERROR) << "Error decoding stream"; |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::StopOnError, this, |
+ PLATFORM_FAILURE)); |
+ break; |
+ |
+ default: |
+ NOTREACHED() << "Unexpected result from the decoder"; |
+ } |
+ } |
+} |
+ |
+ |
+void VaapiVideoDecodeAccelerator::Decode( |
+ const media::BitstreamBuffer& bitstream_buffer) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ TRACE_EVENT1("Video Decoder", "VAVDA::Decode", "Buffer id", |
+ bitstream_buffer.id()); |
+ |
+ // We got a new input buffer from the client, map it and queue for later use. |
+ MapAndQueueNewInputBuffer(bitstream_buffer); |
+ |
+ // Set it up already if there is no current one. |
+ if (!curr_input_buffer_.get()) |
+ TryGetNewInputBuffer(); |
+ |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::AssignPictureBuffers( |
+ const std::vector<media::PictureBuffer>& buffers) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ // Here we call sensitive decoder functions out of its thread, but |
+ // the decoder thread is not running yet, so we can safely do this. |
+ for (size_t i = 0; i < buffers.size(); ++i) { |
+ DVLOG(2) << "Assigning picture id " << buffers[i].id() |
+ << " to texture id " << buffers[i].texture_id(); |
+ decoder_.AssignPictureBuffer(buffers[i].id(), buffers[i].texture_id()); |
+ } |
+ |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::ReusePictureTask(int32 picture_buffer_id) { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ decoder_.ReusePictureBuffer(picture_buffer_id); |
+ |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::ReusePictureBuffer(int32 picture_buffer_id) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ TRACE_EVENT1("Video Decoder", "VAVDA::ReusePictureBuffer", |
+ "Picture id", picture_buffer_id); |
+ |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::ReusePictureTask, this, |
+ picture_buffer_id)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::FlushTask() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ decoder_.Flush(); |
+ decoder_.Reset(); |
+ |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::NotifyFlushDone, this)); |
+ |
+ WaitForInput(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::Flush() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ DVLOG(1) << "Got flush request"; |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::FlushTask, this)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::NotifyFlushDone() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ if (client_) |
+ client_->NotifyFlushDone(); |
+ DVLOG(1) << "Flush done"; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::ResetTask() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ // All the decoding tasks should be done by now, since the client |
+ // does not give more input and we have scheduled ourselves after |
+ // we got a reset request. |
+ decoder_.Reset(); |
+ |
+ // Make sure next time decode tasks are run they will reinitialize. |
+ after_reset_ = true; |
+ |
+ // And let client know that we are done with reset. |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::NotifyResetDone, this)); |
+ |
+ //WaitForInput(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::Reset() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ DVLOG(1) << "Got reset request"; |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::ResetTask, this)); |
+ resetting_ = true; |
+ // Release waiting decoder thread, if any. Any additional already posted |
+ // decoding threads will exit immediately due to resetting_ set to true. |
+ input_ready_.Signal(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::NotifyResetDone() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ if (client_) |
+ client_->NotifyResetDone(); |
+ resetting_ = false; |
+ DVLOG(1) << "Reset done"; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::Destroy() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ decoder_thread_.Stop(); |
+ // No decoder tasks running anymore, so safe to destroy. |
+ decoder_.Destroy(); |
+ client_ = NULL; |
+} |
+ |
+//static |
+void VaapiVideoDecodeAccelerator::OutputPicCallback(void* arg, |
+ int32 input_id, |
+ int32 output_id) { |
+ TRACE_EVENT2("Video Decoder", "VAVDA::OutputPicCallback", |
+ "Input id", input_id, "Picture id", output_id); |
+ DVLOG(4) << "Outputting picture, input id: " << input_id |
+ << " output id: " << output_id; |
+ |
+ // Forward the request to the main thread. |
+ VaapiVideoDecodeAccelerator* vavda = |
+ static_cast<VaapiVideoDecodeAccelerator*>(arg); |
+ DCHECK_EQ(vavda->decoder_thread_.message_loop(), MessageLoop::current()); |
+ vavda->message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady, |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Wait, wat??
decoder tells VAVDA a pic is ready but
Pawel Osciak
2012/03/21 18:40:35
Decoder can't sync, because it has to be done on G
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
Then why not pass the decoder the GLX thread and h
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
Then why not pass the decoder the GLX thread and h
Pawel Osciak
2012/04/05 10:37:20
I'm not passing message_loop or anything related t
|
+ vavda, input_id, output_id)); |
+} |
+ |