Chromium Code Reviews| Index: content/common/gpu/media/vaapi_video_decode_accelerator.cc |
| diff --git a/content/common/gpu/media/vaapi_video_decode_accelerator.cc b/content/common/gpu/media/vaapi_video_decode_accelerator.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2430dea325dd6e7ba1a23ac47aed813ad93ef12f |
| --- /dev/null |
| +++ b/content/common/gpu/media/vaapi_video_decode_accelerator.cc |
| @@ -0,0 +1,445 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "vaapi_video_decode_accelerator.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/command_line.h" |
| +#include "base/debug/trace_event.h" |
| +#include "base/logging.h" |
| +#include "base/stl_util.h" |
| +#include "base/string_util.h" |
| +#include "base/synchronization/waitable_event.h" |
| +#include "gpu/command_buffer/service/gpu_switches.h" |
| +#include "content/public/common/content_switches.h" |
| +#include "content/common/gpu/gpu_channel.h" |
| +#include "media/video/picture.h" |
| +#include "third_party/libva/va/va.h" |
| +#include "ui/gfx/gl/gl_bindings.h" |
| + |
| +#define RETURN_AND_NOTIFY_ON_FAILURE(result, log, error_code, ret) \ |
| + do { \ |
| + if (!(result)) { \ |
| + DLOG(ERROR) << log; \ |
| + StopOnError(error_code); \ |
| + return ret; \ |
| + } \ |
| + } while (0) |
| + |
| +void VaapiVideoDecodeAccelerator::StopOnError( |
| + media::VideoDecodeAccelerator::Error error) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + DLOG(ERROR) << "Stopping on error " << error; |
| + |
| + decoder_thread_.Stop(); |
| + |
| + if (client_) |
| + client_->NotifyError(error); |
| + client_ = NULL; |
| +} |
| + |
| +VaapiVideoDecodeAccelerator::VaapiVideoDecodeAccelerator( |
| + media::VideoDecodeAccelerator::Client* client) |
| + : input_ready_(true, false), // manually Reset() and initially not signalled |
| + message_loop_(MessageLoop::current()), |
| + client_(client), |
| + pictures_requested_(false), |
| + after_reset_(false), |
| + resetting_(false), |
| + decoder_thread_("VaapiDecoderThread") { |
| +} |
| + |
| +VaapiVideoDecodeAccelerator::~VaapiVideoDecodeAccelerator() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| +} |
| + |
| +bool VaapiVideoDecodeAccelerator::Initialize(Profile profile) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + bool res = true; |
| + |
| + DVLOG(2) << "Initializing VAVDA, profile: " << profile; |
| + |
| + res = CommandLine::ForCurrentProcess()->HasSwitch( |
| + switches::kEnableVaapiDecodeAcceleration); |
| + if (!res) { |
| + DVLOG(1) << "Vaapi HW acceleration disabled"; |
| + goto done; |
| + } |
| + |
| + res = decoder_.Initialize(profile, x_display_, glx_context_, message_loop_, |
| + &VaapiVideoDecodeAccelerator::OutputPicCallback, this); |
| + if (!res) { |
| + DLOG(ERROR) << "Failed initializing decoder"; |
| + goto done; |
| + } |
| + |
| + res = decoder_thread_.Start(); |
| + if (!res) |
| + DLOG(ERROR) << "Failed starting decoding thread"; |
| + |
| +done: |
| + MessageLoop::current()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::NotifyInitializeDone, this)); |
| + return res; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::NotifyInitializeDone() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + if (client_) |
| + client_->NotifyInitializeDone(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::SetGlxState(Display* x_display, |
| + GLXContext glx_context) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + x_display_ = x_display; |
| + glx_context_ = glx_context; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + DVLOG(4) << "Notifying end of input buffer " << input_buffer_id; |
| + if (client_) |
| + client_->NotifyEndOfBitstreamBuffer(input_buffer_id); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady(int32 input_id, |
| + int32 output_id) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + // Sync the contents of the texture. |
| + if (!decoder_.PutPicToTexture(output_id)) { |
| + DLOG(ERROR) << "Failed putting picture to texture"; |
| + StopOnError(PLATFORM_FAILURE); |
| + return; |
| + } |
| + |
| + // And notify the client a picture is ready to be displayed. |
| + media::Picture picture(output_id, input_id); |
| + DVLOG(4) << "Notifying output picture id " << output_id |
| + << " for input "<< input_id << " is ready"; |
| + if (client_) |
| + client_->PictureReady(picture); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::RequestPictureBuffers(int num_pics, |
|
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Why not pass the VDA::Client to the decoder, so it
Pawel Osciak
2012/03/21 18:40:35
I was really trying not to add additional complexi
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
I'm saying I think passing Client to the decoder w
Pawel Osciak
2012/04/05 10:37:20
VAVDA controls logic behind whether it's required
|
| + int width, |
| + int height) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + DVLOG(1) << "Requesting " << num_pics << " pictures of size: " |
| + << width << "x" << height; |
| + if (client_) |
| + client_->ProvidePictureBuffers(num_pics, gfx::Size(width, height)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::TryGetNewInputBuffer() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + DCHECK(!input_ready_.IsSignaled()); |
| + |
| + // If current buffer is still set, return it to the client. |
| + if (curr_input_buffer_.get()) { |
| + MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::NotifyInputBufferRead, this, |
| + curr_input_buffer_->id)); |
| + |
| + curr_input_buffer_.reset(); |
| + } |
| + |
| + // If there is no more input buffers ready, return. We will come back |
| + // here the next time client provides us with a new input buffer. |
| + if (input_buffers_.empty()) |
| + return; |
| + |
| + // Otherwise pop a new input buffer and set it up for the decoder thread. |
| + curr_input_buffer_.reset(input_buffers_.front()); |
| + input_buffers_.pop(); |
| + |
| + DVLOG(4) << "New current bitstream buffer, id: " << curr_input_buffer_->id |
| + << " size: " << (int)curr_input_buffer_->size; |
| + |
| + // Decoder is waiting on |input_ready_|, so we are safe to do this. |
| + decoder_.SetStream((uint8*)curr_input_buffer_->shm->memory(), |
| + curr_input_buffer_->size); |
| + |
| + // Wake up the decoder thread and let it continue. |
| + input_ready_.Signal(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::MapAndQueueNewInputBuffer( |
| + const media::BitstreamBuffer& bitstream_buffer) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + DVLOG(4) << "Mapping new input buffer id: " << bitstream_buffer.id() |
| + << " size: " << (int)bitstream_buffer.size(); |
| + |
| + scoped_ptr<base::SharedMemory> shm( |
| + new base::SharedMemory(bitstream_buffer.handle(), true)); |
| + CHECK(shm.get()); |
| + RETURN_AND_NOTIFY_ON_FAILURE(shm->Map(bitstream_buffer.size()), |
| + "Failed to map input buffer", UNREADABLE_INPUT,); |
| + |
| + // Set up a new input buffer and queue it for later. |
| + InputBuffer* input_buffer = new InputBuffer(); |
| + CHECK(input_buffer); |
| + input_buffer->shm.reset(shm.release()); |
| + input_buffer->id = bitstream_buffer.id(); |
| + input_buffer->size = bitstream_buffer.size(); |
| + input_buffers_.push(input_buffer); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::WaitForInput() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + // Set us up for sleep, request new input buffer from the main thread |
| + // and go to sleep waiting for good news. |
| + input_ready_.Reset(); |
| + message_loop_->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::TryGetNewInputBuffer, this)); |
| + input_ready_.Wait(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::DecodeTask() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + VaapiH264Decoder::DecResult res; |
| + |
| + // Main decode task. |
| + DVLOG(4) << "Decode task"; |
| + |
| + DCHECK(input_ready_.IsSignaled()); |
| + |
| + if (resetting_) { |
| + // Will get back here once we are done with reset. This is needed so we |
| + // don't sleep indefinitely blocking the decoder from being forced |
| + // to reset. |
| + DVLOG(4) << "Resetting, leaving DecodeTask"; |
| + return; |
| + } |
| + |
| + // Could happen after reset, when we are still waiting for a new buffer. |
| + if (!curr_input_buffer_.get()) |
| + return; |
| + |
| + if (!pictures_requested_ || after_reset_) { |
| + // Try to initialize or resume playback after reset. |
| + res = decoder_.DecodeInitial(curr_input_buffer_->id); |
| + switch (res) { |
| + case VaapiH264Decoder::kReadyToDecode: |
| + if (!pictures_requested_) { |
| + // Decoder decoded initial stream information and is ready |
| + // to receive output pictures. Request them from the client. |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::RequestPictureBuffers, this, |
| + decoder_.GetRequiredNumOfPictures(), |
| + decoder_.pic_width(), decoder_.pic_height())); |
| + pictures_requested_ = true; |
| + } else { |
| + // We are after reset and successfully found a point from which |
| + // we can resume normal decoding, so post a task for that. |
| + DCHECK(after_reset_); |
| + after_reset_ = false; |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
| + } |
| + break; |
| + |
| + case VaapiH264Decoder::kNeedMoreStreamData: |
| + DLOG(INFO) << "Waiting for more stream data to (re)initialize"; |
| + // May sleep. |
| + WaitForInput(); |
| + break; |
| + |
| + case VaapiH264Decoder::kDecError: |
| + DLOG(ERROR) << "Error decoding stream"; |
| + message_loop_->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::StopOnError, this, |
| + PLATFORM_FAILURE)); |
| + break; |
| + |
| + default: |
| + NOTREACHED() << "Unexpected result from the decoder"; |
| + } |
| + } else { |
| + // Try to decode what stream data is in the decoder until we get |
| + // a frame or run out of input stream. |
| + res = decoder_.DecodeOneFrame(curr_input_buffer_->id); |
| + switch (res) { |
| + case VaapiH264Decoder::kNeedMoreStreamData: |
| + // May sleep. |
| + WaitForInput(); |
| + // fallthrough |
| + case VaapiH264Decoder::kDecodedFrame: |
| + // (still) have more stream, try to decode more |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
| + break; |
| + |
| + case VaapiH264Decoder::kNoOutputAvailable: |
| + // The decoder does not have any output buffers available, so return. |
| + // We will come back once the client gives us back a picture buffer |
| + // after displaying it. |
| + break; |
| + |
| + case VaapiH264Decoder::kDecError: |
| + DLOG(ERROR) << "Error decoding stream"; |
| + message_loop_->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::StopOnError, this, |
| + PLATFORM_FAILURE)); |
| + break; |
| + |
| + default: |
| + NOTREACHED() << "Unexpected result from the decoder"; |
| + } |
| + } |
| +} |
| + |
| + |
| +void VaapiVideoDecodeAccelerator::Decode( |
| + const media::BitstreamBuffer& bitstream_buffer) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + TRACE_EVENT1("Video Decoder", "VAVDA::Decode", "Buffer id", |
| + bitstream_buffer.id()); |
| + |
| + // We got a new input buffer from the client, map it and queue for later use. |
| + MapAndQueueNewInputBuffer(bitstream_buffer); |
| + |
| + // Set it up already if there is no current one. |
| + if (!curr_input_buffer_.get()) |
| + TryGetNewInputBuffer(); |
| + |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::AssignPictureBuffers( |
| + const std::vector<media::PictureBuffer>& buffers) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + // Here we call sensitive decoder functions out of its thread, but |
| + // the decoder thread is not running yet, so we can safely do this. |
| + for (size_t i = 0; i < buffers.size(); ++i) { |
| + DVLOG(2) << "Assigning picture id " << buffers[i].id() |
| + << " to texture id " << buffers[i].texture_id(); |
| + decoder_.AssignPictureBuffer(buffers[i].id(), buffers[i].texture_id()); |
| + } |
| + |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::ReusePictureTask(int32 picture_buffer_id) { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + decoder_.ReusePictureBuffer(picture_buffer_id); |
| + |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::ReusePictureBuffer(int32 picture_buffer_id) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + TRACE_EVENT1("Video Decoder", "VAVDA::ReusePictureBuffer", |
| + "Picture id", picture_buffer_id); |
| + |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::ReusePictureTask, this, |
| + picture_buffer_id)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::FlushTask() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + decoder_.Flush(); |
| + decoder_.Reset(); |
| + |
| + message_loop_->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::NotifyFlushDone, this)); |
| + |
| + WaitForInput(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::Flush() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + DVLOG(1) << "Got flush request"; |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::FlushTask, this)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::NotifyFlushDone() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + if (client_) |
| + client_->NotifyFlushDone(); |
| + DVLOG(1) << "Flush done"; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::ResetTask() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + // All the decoding tasks should be done by now, since the client |
| + // does not give more input and we have scheduled ourselves after |
| + // we got a reset request. |
| + decoder_.Reset(); |
| + |
| + // Make sure next time decode tasks are run they will reinitialize. |
| + after_reset_ = true; |
| + |
| + // And let client know that we are done with reset. |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::NotifyResetDone, this)); |
| + |
| + //WaitForInput(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::Reset() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + DVLOG(1) << "Got reset request"; |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::ResetTask, this)); |
| + resetting_ = true; |
| + // Release waiting decoder thread, if any. Any additional already posted |
| + // decoding threads will exit immediately due to resetting_ set to true. |
| + input_ready_.Signal(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::NotifyResetDone() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + if (client_) |
| + client_->NotifyResetDone(); |
| + resetting_ = false; |
| + DVLOG(1) << "Reset done"; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::Destroy() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + decoder_thread_.Stop(); |
| + // No decoder tasks running anymore, so safe to destroy. |
| + decoder_.Destroy(); |
| + client_ = NULL; |
| +} |
| + |
| +//static |
| +void VaapiVideoDecodeAccelerator::OutputPicCallback(void* arg, |
| + int32 input_id, |
| + int32 output_id) { |
| + TRACE_EVENT2("Video Decoder", "VAVDA::OutputPicCallback", |
| + "Input id", input_id, "Picture id", output_id); |
| + DVLOG(4) << "Outputting picture, input id: " << input_id |
| + << " output id: " << output_id; |
| + |
| + // Forward the request to the main thread. |
| + VaapiVideoDecodeAccelerator* vavda = |
| + static_cast<VaapiVideoDecodeAccelerator*>(arg); |
| + DCHECK_EQ(vavda->decoder_thread_.message_loop(), MessageLoop::current()); |
| + vavda->message_loop_->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady, |
|
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Wait, wat??
decoder tells VAVDA a pic is ready but
Pawel Osciak
2012/03/21 18:40:35
Decoder can't sync, because it has to be done on G
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
Then why not pass the decoder the GLX thread and h
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
Then why not pass the decoder the GLX thread and h
Pawel Osciak
2012/04/05 10:37:20
I'm not passing message_loop or anything related t
|
| + vavda, input_id, output_id)); |
| +} |
| + |