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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "vaapi_video_decode_accelerator.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/command_line.h" | |
9 #include "base/debug/trace_event.h" | |
10 #include "base/logging.h" | |
11 #include "base/stl_util.h" | |
12 #include "base/string_util.h" | |
13 #include "base/synchronization/waitable_event.h" | |
14 #include "gpu/command_buffer/service/gpu_switches.h" | |
15 #include "content/public/common/content_switches.h" | |
16 #include "content/common/gpu/gpu_channel.h" | |
17 #include "media/video/picture.h" | |
18 #include "third_party/libva/va/va.h" | |
19 #include "ui/gfx/gl/gl_bindings.h" | |
20 | |
21 #define RETURN_AND_NOTIFY_ON_FAILURE(result, log, error_code, ret) \ | |
22 do { \ | |
23 if (!(result)) { \ | |
24 DLOG(ERROR) << log; \ | |
25 StopOnError(error_code); \ | |
26 return ret; \ | |
27 } \ | |
28 } while (0) | |
29 | |
30 void VaapiVideoDecodeAccelerator::StopOnError( | |
31 media::VideoDecodeAccelerator::Error error) { | |
32 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
33 | |
34 DLOG(ERROR) << "Stopping on error " << error; | |
35 | |
36 decoder_thread_.Stop(); | |
37 | |
38 if (client_) | |
39 client_->NotifyError(error); | |
40 client_ = NULL; | |
41 } | |
42 | |
43 VaapiVideoDecodeAccelerator::VaapiVideoDecodeAccelerator( | |
44 media::VideoDecodeAccelerator::Client* client) | |
45 : input_ready_(true, false), // manually Reset() and initially not signalled | |
46 message_loop_(MessageLoop::current()), | |
47 client_(client), | |
48 pictures_requested_(false), | |
49 after_reset_(false), | |
50 resetting_(false), | |
51 decoder_thread_("VaapiDecoderThread") { | |
52 } | |
53 | |
54 VaapiVideoDecodeAccelerator::~VaapiVideoDecodeAccelerator() { | |
55 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
56 } | |
57 | |
58 bool VaapiVideoDecodeAccelerator::Initialize(Profile profile) { | |
59 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
60 bool res = true; | |
61 | |
62 DVLOG(2) << "Initializing VAVDA, profile: " << profile; | |
63 | |
64 res = CommandLine::ForCurrentProcess()->HasSwitch( | |
65 switches::kEnableVaapiDecodeAcceleration); | |
66 if (!res) { | |
67 DVLOG(1) << "Vaapi HW acceleration disabled"; | |
68 goto done; | |
69 } | |
70 | |
71 res = decoder_.Initialize(profile, x_display_, glx_context_, message_loop_, | |
72 &VaapiVideoDecodeAccelerator::OutputPicCallback, this); | |
73 if (!res) { | |
74 DLOG(ERROR) << "Failed initializing decoder"; | |
75 goto done; | |
76 } | |
77 | |
78 res = decoder_thread_.Start(); | |
79 if (!res) | |
80 DLOG(ERROR) << "Failed starting decoding thread"; | |
81 | |
82 done: | |
83 MessageLoop::current()->PostTask(FROM_HERE, | |
84 base::Bind(&VaapiVideoDecodeAccelerator::NotifyInitializeDone, this)); | |
85 return res; | |
86 } | |
87 | |
88 void VaapiVideoDecodeAccelerator::NotifyInitializeDone() { | |
89 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
90 if (client_) | |
91 client_->NotifyInitializeDone(); | |
92 } | |
93 | |
94 void VaapiVideoDecodeAccelerator::SetGlxState(Display* x_display, | |
95 GLXContext glx_context) { | |
96 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
97 x_display_ = x_display; | |
98 glx_context_ = glx_context; | |
99 } | |
100 | |
101 void VaapiVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) { | |
102 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
103 | |
104 DVLOG(4) << "Notifying end of input buffer " << input_buffer_id; | |
105 if (client_) | |
106 client_->NotifyEndOfBitstreamBuffer(input_buffer_id); | |
107 } | |
108 | |
109 void VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady(int32 input_id, | |
110 int32 output_id) { | |
111 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
112 | |
113 // Sync the contents of the texture. | |
114 if (!decoder_.PutPicToTexture(output_id)) { | |
115 DLOG(ERROR) << "Failed putting picture to texture"; | |
116 StopOnError(PLATFORM_FAILURE); | |
117 return; | |
118 } | |
119 | |
120 // And notify the client a picture is ready to be displayed. | |
121 media::Picture picture(output_id, input_id); | |
122 DVLOG(4) << "Notifying output picture id " << output_id | |
123 << " for input "<< input_id << " is ready"; | |
124 if (client_) | |
125 client_->PictureReady(picture); | |
126 } | |
127 | |
128 void VaapiVideoDecodeAccelerator::RequestPictureBuffers(int num_pics, | |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Why not pass the VDA::Client to the decoder, so it
Pawel Osciak
2012/03/21 18:40:35
I was really trying not to add additional complexi
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
I'm saying I think passing Client to the decoder w
Pawel Osciak
2012/04/05 10:37:20
VAVDA controls logic behind whether it's required
| |
129 int width, | |
130 int height) { | |
131 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
132 | |
133 DVLOG(1) << "Requesting " << num_pics << " pictures of size: " | |
134 << width << "x" << height; | |
135 if (client_) | |
136 client_->ProvidePictureBuffers(num_pics, gfx::Size(width, height)); | |
137 } | |
138 | |
139 void VaapiVideoDecodeAccelerator::TryGetNewInputBuffer() { | |
140 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
141 DCHECK(!input_ready_.IsSignaled()); | |
142 | |
143 // If current buffer is still set, return it to the client. | |
144 if (curr_input_buffer_.get()) { | |
145 MessageLoop::current()->PostTask(FROM_HERE, base::Bind( | |
146 &VaapiVideoDecodeAccelerator::NotifyInputBufferRead, this, | |
147 curr_input_buffer_->id)); | |
148 | |
149 curr_input_buffer_.reset(); | |
150 } | |
151 | |
152 // If there is no more input buffers ready, return. We will come back | |
153 // here the next time client provides us with a new input buffer. | |
154 if (input_buffers_.empty()) | |
155 return; | |
156 | |
157 // Otherwise pop a new input buffer and set it up for the decoder thread. | |
158 curr_input_buffer_.reset(input_buffers_.front()); | |
159 input_buffers_.pop(); | |
160 | |
161 DVLOG(4) << "New current bitstream buffer, id: " << curr_input_buffer_->id | |
162 << " size: " << (int)curr_input_buffer_->size; | |
163 | |
164 // Decoder is waiting on |input_ready_|, so we are safe to do this. | |
165 decoder_.SetStream((uint8*)curr_input_buffer_->shm->memory(), | |
166 curr_input_buffer_->size); | |
167 | |
168 // Wake up the decoder thread and let it continue. | |
169 input_ready_.Signal(); | |
170 } | |
171 | |
172 void VaapiVideoDecodeAccelerator::MapAndQueueNewInputBuffer( | |
173 const media::BitstreamBuffer& bitstream_buffer) { | |
174 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
175 | |
176 DVLOG(4) << "Mapping new input buffer id: " << bitstream_buffer.id() | |
177 << " size: " << (int)bitstream_buffer.size(); | |
178 | |
179 scoped_ptr<base::SharedMemory> shm( | |
180 new base::SharedMemory(bitstream_buffer.handle(), true)); | |
181 CHECK(shm.get()); | |
182 RETURN_AND_NOTIFY_ON_FAILURE(shm->Map(bitstream_buffer.size()), | |
183 "Failed to map input buffer", UNREADABLE_INPUT,); | |
184 | |
185 // Set up a new input buffer and queue it for later. | |
186 InputBuffer* input_buffer = new InputBuffer(); | |
187 CHECK(input_buffer); | |
188 input_buffer->shm.reset(shm.release()); | |
189 input_buffer->id = bitstream_buffer.id(); | |
190 input_buffer->size = bitstream_buffer.size(); | |
191 input_buffers_.push(input_buffer); | |
192 } | |
193 | |
194 void VaapiVideoDecodeAccelerator::WaitForInput() { | |
195 DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); | |
196 | |
197 // Set us up for sleep, request new input buffer from the main thread | |
198 // and go to sleep waiting for good news. | |
199 input_ready_.Reset(); | |
200 message_loop_->PostTask(FROM_HERE, | |
201 base::Bind(&VaapiVideoDecodeAccelerator::TryGetNewInputBuffer, this)); | |
202 input_ready_.Wait(); | |
203 } | |
204 | |
205 void VaapiVideoDecodeAccelerator::DecodeTask() { | |
206 DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); | |
207 VaapiH264Decoder::DecResult res; | |
208 | |
209 // Main decode task. | |
210 DVLOG(4) << "Decode task"; | |
211 | |
212 DCHECK(input_ready_.IsSignaled()); | |
213 | |
214 if (resetting_) { | |
215 // Will get back here once we are done with reset. This is needed so we | |
216 // don't sleep indefinitely blocking the decoder from being forced | |
217 // to reset. | |
218 DVLOG(4) << "Resetting, leaving DecodeTask"; | |
219 return; | |
220 } | |
221 | |
222 // Could happen after reset, when we are still waiting for a new buffer. | |
223 if (!curr_input_buffer_.get()) | |
224 return; | |
225 | |
226 if (!pictures_requested_ || after_reset_) { | |
227 // Try to initialize or resume playback after reset. | |
228 res = decoder_.DecodeInitial(curr_input_buffer_->id); | |
229 switch (res) { | |
230 case VaapiH264Decoder::kReadyToDecode: | |
231 if (!pictures_requested_) { | |
232 // Decoder decoded initial stream information and is ready | |
233 // to receive output pictures. Request them from the client. | |
234 message_loop_->PostTask(FROM_HERE, base::Bind( | |
235 &VaapiVideoDecodeAccelerator::RequestPictureBuffers, this, | |
236 decoder_.GetRequiredNumOfPictures(), | |
237 decoder_.pic_width(), decoder_.pic_height())); | |
238 pictures_requested_ = true; | |
239 } else { | |
240 // We are after reset and successfully found a point from which | |
241 // we can resume normal decoding, so post a task for that. | |
242 DCHECK(after_reset_); | |
243 after_reset_ = false; | |
244 decoder_thread_.message_loop()->PostTask(FROM_HERE, | |
245 base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); | |
246 } | |
247 break; | |
248 | |
249 case VaapiH264Decoder::kNeedMoreStreamData: | |
250 DLOG(INFO) << "Waiting for more stream data to (re)initialize"; | |
251 // May sleep. | |
252 WaitForInput(); | |
253 break; | |
254 | |
255 case VaapiH264Decoder::kDecError: | |
256 DLOG(ERROR) << "Error decoding stream"; | |
257 message_loop_->PostTask(FROM_HERE, | |
258 base::Bind(&VaapiVideoDecodeAccelerator::StopOnError, this, | |
259 PLATFORM_FAILURE)); | |
260 break; | |
261 | |
262 default: | |
263 NOTREACHED() << "Unexpected result from the decoder"; | |
264 } | |
265 } else { | |
266 // Try to decode what stream data is in the decoder until we get | |
267 // a frame or run out of input stream. | |
268 res = decoder_.DecodeOneFrame(curr_input_buffer_->id); | |
269 switch (res) { | |
270 case VaapiH264Decoder::kNeedMoreStreamData: | |
271 // May sleep. | |
272 WaitForInput(); | |
273 // fallthrough | |
274 case VaapiH264Decoder::kDecodedFrame: | |
275 // (still) have more stream, try to decode more | |
276 decoder_thread_.message_loop()->PostTask(FROM_HERE, | |
277 base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); | |
278 break; | |
279 | |
280 case VaapiH264Decoder::kNoOutputAvailable: | |
281 // The decoder does not have any output buffers available, so return. | |
282 // We will come back once the client gives us back a picture buffer | |
283 // after displaying it. | |
284 break; | |
285 | |
286 case VaapiH264Decoder::kDecError: | |
287 DLOG(ERROR) << "Error decoding stream"; | |
288 message_loop_->PostTask(FROM_HERE, | |
289 base::Bind(&VaapiVideoDecodeAccelerator::StopOnError, this, | |
290 PLATFORM_FAILURE)); | |
291 break; | |
292 | |
293 default: | |
294 NOTREACHED() << "Unexpected result from the decoder"; | |
295 } | |
296 } | |
297 } | |
298 | |
299 | |
300 void VaapiVideoDecodeAccelerator::Decode( | |
301 const media::BitstreamBuffer& bitstream_buffer) { | |
302 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
303 | |
304 TRACE_EVENT1("Video Decoder", "VAVDA::Decode", "Buffer id", | |
305 bitstream_buffer.id()); | |
306 | |
307 // We got a new input buffer from the client, map it and queue for later use. | |
308 MapAndQueueNewInputBuffer(bitstream_buffer); | |
309 | |
310 // Set it up already if there is no current one. | |
311 if (!curr_input_buffer_.get()) | |
312 TryGetNewInputBuffer(); | |
313 | |
314 decoder_thread_.message_loop()->PostTask(FROM_HERE, | |
315 base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); | |
316 } | |
317 | |
318 void VaapiVideoDecodeAccelerator::AssignPictureBuffers( | |
319 const std::vector<media::PictureBuffer>& buffers) { | |
320 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
321 | |
322 // Here we call sensitive decoder functions out of its thread, but | |
323 // the decoder thread is not running yet, so we can safely do this. | |
324 for (size_t i = 0; i < buffers.size(); ++i) { | |
325 DVLOG(2) << "Assigning picture id " << buffers[i].id() | |
326 << " to texture id " << buffers[i].texture_id(); | |
327 decoder_.AssignPictureBuffer(buffers[i].id(), buffers[i].texture_id()); | |
328 } | |
329 | |
330 decoder_thread_.message_loop()->PostTask(FROM_HERE, | |
331 base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); | |
332 } | |
333 | |
334 void VaapiVideoDecodeAccelerator::ReusePictureTask(int32 picture_buffer_id) { | |
335 DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); | |
336 | |
337 decoder_.ReusePictureBuffer(picture_buffer_id); | |
338 | |
339 decoder_thread_.message_loop()->PostTask(FROM_HERE, | |
340 base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); | |
341 } | |
342 | |
343 void VaapiVideoDecodeAccelerator::ReusePictureBuffer(int32 picture_buffer_id) { | |
344 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
345 TRACE_EVENT1("Video Decoder", "VAVDA::ReusePictureBuffer", | |
346 "Picture id", picture_buffer_id); | |
347 | |
348 decoder_thread_.message_loop()->PostTask(FROM_HERE, | |
349 base::Bind(&VaapiVideoDecodeAccelerator::ReusePictureTask, this, | |
350 picture_buffer_id)); | |
351 } | |
352 | |
353 void VaapiVideoDecodeAccelerator::FlushTask() { | |
354 DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); | |
355 | |
356 decoder_.Flush(); | |
357 decoder_.Reset(); | |
358 | |
359 message_loop_->PostTask(FROM_HERE, | |
360 base::Bind(&VaapiVideoDecodeAccelerator::NotifyFlushDone, this)); | |
361 | |
362 WaitForInput(); | |
363 } | |
364 | |
365 void VaapiVideoDecodeAccelerator::Flush() { | |
366 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
367 | |
368 DVLOG(1) << "Got flush request"; | |
369 decoder_thread_.message_loop()->PostTask(FROM_HERE, | |
370 base::Bind(&VaapiVideoDecodeAccelerator::FlushTask, this)); | |
371 } | |
372 | |
373 void VaapiVideoDecodeAccelerator::NotifyFlushDone() { | |
374 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
375 if (client_) | |
376 client_->NotifyFlushDone(); | |
377 DVLOG(1) << "Flush done"; | |
378 } | |
379 | |
380 void VaapiVideoDecodeAccelerator::ResetTask() { | |
381 DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); | |
382 | |
383 // All the decoding tasks should be done by now, since the client | |
384 // does not give more input and we have scheduled ourselves after | |
385 // we got a reset request. | |
386 decoder_.Reset(); | |
387 | |
388 // Make sure next time decode tasks are run they will reinitialize. | |
389 after_reset_ = true; | |
390 | |
391 // And let client know that we are done with reset. | |
392 message_loop_->PostTask(FROM_HERE, base::Bind( | |
393 &VaapiVideoDecodeAccelerator::NotifyResetDone, this)); | |
394 | |
395 //WaitForInput(); | |
396 } | |
397 | |
398 void VaapiVideoDecodeAccelerator::Reset() { | |
399 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
400 | |
401 DVLOG(1) << "Got reset request"; | |
402 decoder_thread_.message_loop()->PostTask(FROM_HERE, | |
403 base::Bind(&VaapiVideoDecodeAccelerator::ResetTask, this)); | |
404 resetting_ = true; | |
405 // Release waiting decoder thread, if any. Any additional already posted | |
406 // decoding threads will exit immediately due to resetting_ set to true. | |
407 input_ready_.Signal(); | |
408 } | |
409 | |
410 void VaapiVideoDecodeAccelerator::NotifyResetDone() { | |
411 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
412 | |
413 if (client_) | |
414 client_->NotifyResetDone(); | |
415 resetting_ = false; | |
416 DVLOG(1) << "Reset done"; | |
417 } | |
418 | |
419 void VaapiVideoDecodeAccelerator::Destroy() { | |
420 DCHECK_EQ(message_loop_, MessageLoop::current()); | |
421 | |
422 decoder_thread_.Stop(); | |
423 // No decoder tasks running anymore, so safe to destroy. | |
424 decoder_.Destroy(); | |
425 client_ = NULL; | |
426 } | |
427 | |
428 //static | |
429 void VaapiVideoDecodeAccelerator::OutputPicCallback(void* arg, | |
430 int32 input_id, | |
431 int32 output_id) { | |
432 TRACE_EVENT2("Video Decoder", "VAVDA::OutputPicCallback", | |
433 "Input id", input_id, "Picture id", output_id); | |
434 DVLOG(4) << "Outputting picture, input id: " << input_id | |
435 << " output id: " << output_id; | |
436 | |
437 // Forward the request to the main thread. | |
438 VaapiVideoDecodeAccelerator* vavda = | |
439 static_cast<VaapiVideoDecodeAccelerator*>(arg); | |
440 DCHECK_EQ(vavda->decoder_thread_.message_loop(), MessageLoop::current()); | |
441 vavda->message_loop_->PostTask(FROM_HERE, | |
442 base::Bind(&VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady, | |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Wait, wat??
decoder tells VAVDA a pic is ready but
Pawel Osciak
2012/03/21 18:40:35
Decoder can't sync, because it has to be done on G
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
Then why not pass the decoder the GLX thread and h
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
Then why not pass the decoder the GLX thread and h
Pawel Osciak
2012/04/05 10:37:20
I'm not passing message_loop or anything related t
| |
443 vavda, input_id, output_id)); | |
444 } | |
445 | |
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