| Index: ui/aura/window.h
|
| ===================================================================
|
| --- ui/aura/window.h (revision 128508)
|
| +++ ui/aura/window.h (working copy)
|
| @@ -218,15 +218,6 @@
|
| void AddObserver(WindowObserver* observer);
|
| void RemoveObserver(WindowObserver* observer);
|
|
|
| - // When set to true, this Window will stop propagation of all events targeted
|
| - // at Windows below it in the z-order, but only if this Window has children.
|
| - // This is used to implement lock-screen type functionality where we do not
|
| - // want events to be sent to running logged-in windows when the lock screen is
|
| - // displayed.
|
| - void set_stops_event_propagation(bool stops_event_propagation) {
|
| - stops_event_propagation_ = stops_event_propagation;
|
| - }
|
| -
|
| void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; }
|
|
|
| // Sets the window to grab hits for an area extending |outer| pixels outside
|
| @@ -294,10 +285,6 @@
|
| // Returns true if this window has a mouse capture.
|
| bool HasCapture();
|
|
|
| - // Returns true if this window is currently stopping event
|
| - // propagation for any windows behind it in the z-order.
|
| - bool StopsEventPropagation() const;
|
| -
|
| // Suppresses painting window content by disgarding damaged rect and ignoring
|
| // new paint requests.
|
| void SuppressPaint();
|
| @@ -358,8 +345,7 @@
|
| // If |return_tightest| is true, returns the tightest-containing (i.e.
|
| // furthest down the hierarchy) Window containing the point; otherwise,
|
| // returns the loosest. If |for_event_handling| is true, then hit-test masks
|
| - // and StopsEventPropagation() are honored; otherwise, only bounds checks are
|
| - // performed.
|
| + // are honored; otherwise, only bounds checks are performed.
|
| Window* GetWindowForPoint(const gfx::Point& local_point,
|
| bool return_tightest,
|
| bool for_event_handling);
|
| @@ -392,10 +378,6 @@
|
| // Updates the layer name with a name based on the window's name and id.
|
| void UpdateLayerName(const std::string& name);
|
|
|
| - // Returns true if this window is behind a window that stops event
|
| - // propagation.
|
| - bool IsBehindStopEventsWindow() const;
|
| -
|
| client::WindowType type_;
|
|
|
| WindowDelegate* delegate_;
|
| @@ -437,10 +419,6 @@
|
|
|
| void* user_data_;
|
|
|
| - // When true, events are not sent to windows behind this one in the z-order,
|
| - // provided this window has children. See set_stops_event_propagation().
|
| - bool stops_event_propagation_;
|
| -
|
| // Makes the window pass all events through to any windows behind it.
|
| bool ignore_events_;
|
|
|
|
|