Index: media/audio/win/audio_low_latency_input_win.h |
diff --git a/media/audio/win/audio_low_latency_input_win.h b/media/audio/win/audio_low_latency_input_win.h |
index 276a34260984a48fe7b8ef9b063a13e911916283..d5468293aa5b8278dafc2d30530616686ea3f191 100644 |
--- a/media/audio/win/audio_low_latency_input_win.h |
+++ b/media/audio/win/audio_low_latency_input_win.h |
@@ -73,7 +73,7 @@ |
#include "base/win/scoped_com_initializer.h" |
#include "base/win/scoped_comptr.h" |
#include "base/win/scoped_handle.h" |
-#include "media/audio/audio_io.h" |
+#include "media/audio/audio_input_stream_impl.h" |
#include "media/audio/audio_parameters.h" |
#include "media/base/media_export.h" |
@@ -81,7 +81,7 @@ class AudioManagerWin; |
// AudioInputStream implementation using Windows Core Audio APIs. |
class MEDIA_EXPORT WASAPIAudioInputStream |
- : public AudioInputStream, |
+ : public AudioInputStreamImpl, |
public base::DelegateSimpleThread::Delegate, |
NON_EXPORTED_BASE(public base::NonThreadSafe) { |
public: |