| Index: src/lazy-instance.h
|
| ===================================================================
|
| --- src/lazy-instance.h (revision 0)
|
| +++ src/lazy-instance.h (revision 0)
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| @@ -0,0 +1,216 @@
|
| +// Copyright 2012 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +// The LazyInstance<Type, Traits> class manages a single instance of Type,
|
| +// which will be lazily created on the first time it's accessed. This class is
|
| +// useful for places you would normally use a function-level static, but you
|
| +// need to have guaranteed thread-safety. The Type constructor will only ever
|
| +// be called once, even if two threads are racing to create the object. Get()
|
| +// and Pointer() will always return the same, completely initialized instance.
|
| +//
|
| +// LazyInstance is completely thread safe, assuming that you create it safely.
|
| +// The class was designed to be POD initialized, so it shouldn't require a
|
| +// static constructor. It really only makes sense to declare a LazyInstance as
|
| +// a global variable using the LAZY_INSTANCE_INITIALIZER initializer.
|
| +//
|
| +// LazyInstance is similar to Singleton, except it does not have the singleton
|
| +// property. You can have multiple LazyInstance's of the same type, and each
|
| +// will manage a unique instance. It also preallocates the space for Type, as
|
| +// to avoid allocating the Type instance on the heap. This may help with the
|
| +// performance of creating the instance, and reducing heap fragmentation. This
|
| +// requires that Type be a complete type so we can determine the size. See
|
| +// notes for advanced users below for more explanations.
|
| +//
|
| +// Example usage:
|
| +// static LazyInstance<MyClass>::type my_instance = LAZY_INSTANCE_INITIALIZER;
|
| +// void SomeMethod() {
|
| +// my_instance.Get().SomeMethod(); // MyClass::SomeMethod()
|
| +//
|
| +// MyClass* ptr = my_instance.Pointer();
|
| +// ptr->DoDoDo(); // MyClass::DoDoDo
|
| +// }
|
| +//
|
| +// Additionally you can override the way your instance is constructed by
|
| +// providing your own trait:
|
| +// Example usage:
|
| +// struct MyCreateTrait {
|
| +// static void Construct(MyClass* allocated_ptr) {
|
| +// new (allocated_ptr) MyClass(/* extra parameters... */);
|
| +// }
|
| +// };
|
| +// static LazyInstance<MyClass, MyCreateTrait>::type my_instance =
|
| +// LAZY_INSTANCE_INITIALIZER;
|
| +//
|
| +// Notes for advanced users:
|
| +// LazyInstance can actually be used in two different ways:
|
| +//
|
| +// - "Static mode" which is the default mode since it is the most efficient
|
| +// (no extra heap allocation). In this mode, the instance is statically
|
| +// allocated (stored in the global data section at compile time).
|
| +// The macro LAZY_STATIC_INSTANCE_INITIALIZER (= LAZY_INSTANCE_INITIALIZER)
|
| +// must be used to initialize static lazy instances.
|
| +//
|
| +// - "Dynamic mode". In this mode, the instance is dynamically allocated and
|
| +// constructed (using new) by default. This mode is useful if you have to
|
| +// deal with some code already allocating the instance for you (e.g.
|
| +// OS::Mutex() which returns a new private OS-dependent subclass of Mutex).
|
| +// The macro LAZY_DYNAMIC_INSTANCE_INITIALIZER must be used to initialize
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| +// dynamic lazy instances.
|
| +
|
| +#ifndef V8_LAZY_INSTANCE_H_
|
| +#define V8_LAZY_INSTANCE_H_
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| +
|
| +#include "once.h"
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| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +#define LAZY_STATIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, {} }
|
| +#define LAZY_DYNAMIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, 0 }
|
| +
|
| +// Default to static mode.
|
| +#define LAZY_INSTANCE_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER
|
| +
|
| +
|
| +template <typename T>
|
| +struct LeakyInstanceTrait {
|
| + static void Destroy(T* /* instance */) {}
|
| +};
|
| +
|
| +
|
| +// Traits that define how an instance is allocated and accessed.
|
| +
|
| +template <typename T>
|
| +struct StaticallyAllocatedInstanceTrait {
|
| + typedef char StorageType[sizeof(T)];
|
| +
|
| + static T* MutableInstance(StorageType* storage) {
|
| + return reinterpret_cast<T*>(storage);
|
| + }
|
| +
|
| + template <typename ConstructTrait>
|
| + static void InitStorageUsingTrait(StorageType* storage) {
|
| + ConstructTrait::Construct(MutableInstance(storage));
|
| + }
|
| +};
|
| +
|
| +
|
| +template <typename T>
|
| +struct DynamicallyAllocatedInstanceTrait {
|
| + typedef T* StorageType;
|
| +
|
| + static T* MutableInstance(StorageType* storage) {
|
| + return *storage;
|
| + }
|
| +
|
| + template <typename CreateTrait>
|
| + static void InitStorageUsingTrait(StorageType* storage) {
|
| + *storage = CreateTrait::Create();
|
| + }
|
| +};
|
| +
|
| +
|
| +template <typename T>
|
| +struct DefaultConstructTrait {
|
| + // Constructs the provided object which was already allocated.
|
| + static void Construct(T* allocated_ptr) {
|
| + new(allocated_ptr) T();
|
| + }
|
| +};
|
| +
|
| +
|
| +template <typename T>
|
| +struct DefaultCreateTrait {
|
| + static T* Create() {
|
| + return new T();
|
| + }
|
| +};
|
| +
|
| +
|
| +// TODO(pliard): Handle instances destruction (using global destructors).
|
| +template <typename T, typename AllocationTrait, typename CreateTrait,
|
| + typename DestroyTrait /* not used yet. */ >
|
| +struct LazyInstanceImpl {
|
| + public:
|
| + typedef typename AllocationTrait::StorageType StorageType;
|
| +
|
| + private:
|
| + static void InitInstance(StorageType* storage) {
|
| + AllocationTrait::template InitStorageUsingTrait<CreateTrait>(storage);
|
| + }
|
| +
|
| + void Init() const {
|
| + CallOnce(&once_, &InitInstance, &storage_);
|
| + }
|
| +
|
| + public:
|
| + T* Pointer() {
|
| + Init();
|
| + return AllocationTrait::MutableInstance(&storage_);
|
| + }
|
| +
|
| + const T& Get() const {
|
| + Init();
|
| + return *AllocationTrait::MutableInstance(&storage_);
|
| + }
|
| +
|
| + mutable OnceType once_;
|
| + // Note that the previous field, OnceType, is an AtomicWord which guarantees
|
| + // the correct alignment of the storage field below.
|
| + mutable StorageType storage_;
|
| +};
|
| +
|
| +
|
| +template <typename T,
|
| + typename CreateTrait = DefaultConstructTrait<T>,
|
| + typename DestroyTrait = LeakyInstanceTrait<T> >
|
| +struct LazyStaticInstance {
|
| + typedef LazyInstanceImpl<T, StaticallyAllocatedInstanceTrait<T>, CreateTrait,
|
| + DestroyTrait> type;
|
| +};
|
| +
|
| +
|
| +template <typename T,
|
| + typename CreateTrait = DefaultConstructTrait<T>,
|
| + typename DestroyTrait = LeakyInstanceTrait<T> >
|
| +struct LazyInstance {
|
| + // A LazyInstance is a LazyStaticInstance.
|
| + typedef typename LazyStaticInstance<T, CreateTrait, DestroyTrait>::type type;
|
| +};
|
| +
|
| +
|
| +template <typename T,
|
| + typename CreateTrait = DefaultConstructTrait<T>,
|
| + typename DestroyTrait = LeakyInstanceTrait<T> >
|
| +struct LazyDynamicInstance {
|
| + typedef LazyInstanceImpl<T, DynamicallyAllocatedInstanceTrait<T>, CreateTrait,
|
| + DestroyTrait> type;
|
| +};
|
| +
|
| +} } // namespace v8::internal
|
| +
|
| +#endif // V8_LAZY_INSTANCE_H_
|
|
|
| Property changes on: src/lazy-instance.h
|
| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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