Index: media/audio/win/audio_manager_win.cc |
diff --git a/media/audio/win/audio_manager_win.cc b/media/audio/win/audio_manager_win.cc |
index 7aebfe0e603b8084e5e85bfd78818517320562ce..1d19fe113c4779316221627e69734fbe786ef942 100644 |
--- a/media/audio/win/audio_manager_win.cc |
+++ b/media/audio/win/audio_manager_win.cc |
@@ -238,8 +238,8 @@ void AudioManagerWin::GetAudioInputDeviceNames( |
// - PCMWaveOutAudioOutputStream: Based on the waveOut API. |
AudioOutputStream* AudioManagerWin::MakeLinearOutputStream( |
const AudioParameters& params) { |
- DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format); |
- if (params.channels > kWinMaxChannels) |
+ DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format()); |
+ if (params.channels() > kWinMaxChannels) |
return NULL; |
return new PCMWaveOutAudioOutputStream(this, params, 3, WAVE_MAPPER); |
@@ -252,8 +252,8 @@ AudioOutputStream* AudioManagerWin::MakeLinearOutputStream( |
// - WASAPIAudioOutputStream: Based on Core Audio (WASAPI) API. |
AudioOutputStream* AudioManagerWin::MakeLowLatencyOutputStream( |
const AudioParameters& params) { |
- DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format); |
- if (params.channels > kWinMaxChannels) |
+ DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format()); |
+ if (params.channels() > kWinMaxChannels) |
return NULL; |
AudioOutputStream* stream = NULL; |
@@ -274,7 +274,7 @@ AudioOutputStream* AudioManagerWin::MakeLowLatencyOutputStream( |
// mode. |
AudioInputStream* AudioManagerWin::MakeLinearInputStream( |
const AudioParameters& params, const std::string& device_id) { |
- DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format); |
+ DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format()); |
return CreatePCMWaveInAudioInputStream(params, device_id); |
} |
@@ -282,7 +282,7 @@ AudioInputStream* AudioManagerWin::MakeLinearInputStream( |
// AUDIO_PCM_LOW_LATENCY mode. |
AudioInputStream* AudioManagerWin::MakeLowLatencyInputStream( |
const AudioParameters& params, const std::string& device_id) { |
- DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format); |
+ DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format()); |
AudioInputStream* stream = NULL; |
if (!media::IsWASAPISupported()) { |
// Fall back to Windows Wave implementation on Windows XP or lower. |