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Unified Diff: ash/wm/default_window_resizer.cc

Issue 9599007: Minor refactoring of window resize code. I wasn't too happy with (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 8 years, 10 months ago
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Index: ash/wm/default_window_resizer.cc
===================================================================
--- ash/wm/default_window_resizer.cc (revision 124905)
+++ ash/wm/default_window_resizer.cc (working copy)
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "ash/wm/window_resizer.h"
+#include "ash/wm/default_window_resizer.h"
#include "ash/shell.h"
#include "ash/wm/root_window_event_filter.h"
@@ -17,340 +17,64 @@
namespace ash {
-namespace {
-
-int GetPositionChangeDirectionForWindowComponent(int window_component) {
- int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
- switch (window_component) {
- case HTTOPLEFT:
- case HTBOTTOMRIGHT:
- case HTGROWBOX:
- case HTCAPTION:
- pos_change_direction |=
- WindowResizer::kBoundsChangeDirection_Horizontal |
- WindowResizer::kBoundsChangeDirection_Vertical;
- break;
- case HTTOP:
- case HTTOPRIGHT:
- case HTBOTTOM:
- pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
- break;
- case HTBOTTOMLEFT:
- case HTRIGHT:
- case HTLEFT:
- pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
- break;
- default:
- break;
- }
- return pos_change_direction;
+DefaultWindowResizer::~DefaultWindowResizer() {
+ if (root_filter_)
+ root_filter_->UnlockCursor();
}
-int GetSizeChangeDirectionForWindowComponent(int window_component) {
- int size_change_direction = WindowResizer::kBoundsChangeDirection_None;
- switch (window_component) {
- case HTTOPLEFT:
- case HTTOPRIGHT:
- case HTBOTTOMLEFT:
- case HTBOTTOMRIGHT:
- case HTGROWBOX:
- case HTCAPTION:
- size_change_direction |=
- WindowResizer::kBoundsChangeDirection_Horizontal |
- WindowResizer::kBoundsChangeDirection_Vertical;
- break;
- case HTTOP:
- case HTBOTTOM:
- size_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
- break;
- case HTRIGHT:
- case HTLEFT:
- size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
- break;
- default:
- break;
- }
- return size_change_direction;
-}
-
-// Returns true for resize components along the right edge, where a drag in
-// positive x will make the window larger.
-bool IsRightEdge(int window_component) {
- return window_component == HTTOPRIGHT ||
- window_component == HTRIGHT ||
- window_component == HTBOTTOMRIGHT ||
- window_component == HTGROWBOX;
-}
-
-// Returns true for resize components in along the bottom edge, where a drag
-// in positive y will make the window larger.
-bool IsBottomEdge(int window_component) {
- return window_component == HTBOTTOMLEFT ||
- window_component == HTBOTTOM ||
- window_component == HTBOTTOMRIGHT ||
- window_component == HTGROWBOX;
-}
-
-// Returns the closest location to |location| that is aligned to fall on
-// increments of |grid_size|.
-int AlignToGridRoundUp(int location, int grid_size) {
- if (grid_size <= 1 || location % grid_size == 0)
- return location;
- return (location / grid_size + 1) * grid_size;
-}
-
-gfx::Point ConvertPointToParent(aura::Window* window,
- const gfx::Point& point) {
- gfx::Point result(point);
- aura::Window::ConvertPointToWindow(window, window->parent(), &result);
- return result;
-}
-
-} // namespace
-
// static
-const int WindowResizer::kBoundsChange_None = 0;
-// static
-const int WindowResizer::kBoundsChange_Repositions = 1;
-// static
-const int WindowResizer::kBoundsChange_Resizes = 2;
-
-// static
-const int WindowResizer::kBoundsChangeDirection_None = 0;
-// static
-const int WindowResizer::kBoundsChangeDirection_Horizontal = 1;
-// static
-const int WindowResizer::kBoundsChangeDirection_Vertical = 2;
-
-WindowResizer::WindowResizer(aura::Window* window,
+DefaultWindowResizer*
+DefaultWindowResizer::Create(aura::Window* window,
const gfx::Point& location,
int window_component,
- int grid_size)
- : window_(window),
- initial_bounds_(window->bounds()),
- initial_location_in_parent_(ConvertPointToParent(window, location)),
- window_component_(window_component),
- bounds_change_(GetBoundsChangeForWindowComponent(window_component_)),
- position_change_direction_(
- GetPositionChangeDirectionForWindowComponent(window_component_)),
- size_change_direction_(
- GetSizeChangeDirectionForWindowComponent(window_component_)),
- is_resizable_(bounds_change_ != kBoundsChangeDirection_None),
- grid_size_(grid_size),
- did_move_or_resize_(false),
- root_filter_(NULL) {
- if (is_resizable_) {
- root_filter_ = Shell::GetInstance()->root_filter();
- if (root_filter_)
- root_filter_->LockCursor();
- }
+ int grid_size) {
+ Details details(window, location, window_component, grid_size);
+ return details.is_resizable ? new DefaultWindowResizer(details) : NULL;
}
-WindowResizer::~WindowResizer() {
- if (root_filter_)
- root_filter_->UnlockCursor();
-}
-
-// static
-int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
- int bounds_change = WindowResizer::kBoundsChange_None;
- switch (component) {
- case HTTOPLEFT:
- case HTTOP:
- case HTTOPRIGHT:
- case HTLEFT:
- case HTBOTTOMLEFT:
- bounds_change |= WindowResizer::kBoundsChange_Repositions |
- WindowResizer::kBoundsChange_Resizes;
- break;
- case HTCAPTION:
- bounds_change |= WindowResizer::kBoundsChange_Repositions;
- break;
- case HTRIGHT:
- case HTBOTTOMRIGHT:
- case HTBOTTOM:
- case HTGROWBOX:
- bounds_change |= WindowResizer::kBoundsChange_Resizes;
- break;
- default:
- break;
- }
- return bounds_change;
-}
-
-// static
-int WindowResizer::AlignToGrid(int location, int grid_size) {
- if (grid_size <= 1 || location % grid_size == 0)
- return location;
- return floor(static_cast<float>(location) / static_cast<float>(grid_size) +
- .5f) * grid_size;
-}
-
-void WindowResizer::Drag(const gfx::Point& location) {
- gfx::Rect bounds = GetBoundsForDrag(location);
- if (bounds != window_->bounds()) {
+void DefaultWindowResizer::Drag(const gfx::Point& location) {
+ gfx::Rect bounds(CalculateBoundsForDrag(details_, location));
+ if (bounds != details_.window->bounds()) {
did_move_or_resize_ = true;
- window_->SetBounds(bounds);
+ details_.window->SetBounds(bounds);
}
}
-void WindowResizer::CompleteDrag() {
- if (grid_size_ <= 1 || !did_move_or_resize_)
+void DefaultWindowResizer::CompleteDrag() {
+ if (details_.grid_size <= 1 || !did_move_or_resize_)
return;
- gfx::Rect new_bounds(GetFinalBounds());
- if (new_bounds == window_->bounds())
+ gfx::Rect new_bounds(AdjustBoundsToGrid(details_));
+ if (new_bounds == details_.window->bounds())
return;
- if (new_bounds.size() != window_->bounds().size()) {
+ if (new_bounds.size() != details_.window->bounds().size()) {
// Don't attempt to animate a size change.
- window_->SetBounds(new_bounds);
+ details_.window->SetBounds(new_bounds);
return;
}
ui::ScopedLayerAnimationSettings scoped_setter(
- window_->layer()->GetAnimator());
+ details_.window->layer()->GetAnimator());
// Use a small duration since the grid is small.
scoped_setter.SetTransitionDuration(base::TimeDelta::FromMilliseconds(100));
- window_->SetBounds(new_bounds);
+ details_.window->SetBounds(new_bounds);
}
-void WindowResizer::RevertDrag() {
+void DefaultWindowResizer::RevertDrag() {
if (!did_move_or_resize_)
return;
- window_->SetBounds(initial_bounds_);
+ details_.window->SetBounds(details_.initial_bounds);
}
-gfx::Rect WindowResizer::GetBoundsForDrag(const gfx::Point& location) {
- if (!is_resizable())
- return window_->bounds();
-
- // Dragging a window moves the local coordinate frame, so do arithmetic
- // in the parent coordinate frame.
- gfx::Point event_location_in_parent(location);
- aura::Window::ConvertPointToWindow(window_, window_->parent(),
- &event_location_in_parent);
- int delta_x = event_location_in_parent.x() - initial_location_in_parent_.x();
- int delta_y = event_location_in_parent.y() - initial_location_in_parent_.y();
-
- // The minimize size constraint may limit how much we change the window
- // position. For example, dragging the left edge to the right should stop
- // repositioning the window when the minimize size is reached.
- gfx::Size size = GetSizeForDrag(&delta_x, &delta_y);
- gfx::Point origin = GetOriginForDrag(delta_x, delta_y);
-
- gfx::Rect new_bounds(origin, size);
- // Update bottom edge to stay in the work area when we are resizing
- // by dragging the bottome edge or corners.
- if (bounds_change_ & kBoundsChange_Resizes &&
- origin.y() == window_->bounds().y()) {
- gfx::Rect work_area = gfx::Screen::GetMonitorWorkAreaNearestWindow(window_);
- if (new_bounds.bottom() > work_area.bottom())
- new_bounds.Inset(0, 0, 0,
- new_bounds.bottom() - work_area.bottom());
- }
- if (bounds_change_ & kBoundsChange_Resizes &&
- bounds_change_ & kBoundsChange_Repositions && new_bounds.y() < 0) {
- int delta = new_bounds.y();
- new_bounds.set_y(0);
- new_bounds.set_height(new_bounds.height() + delta);
- }
- return new_bounds;
+DefaultWindowResizer::DefaultWindowResizer(const Details& details)
+ : details_(details),
+ did_move_or_resize_(false),
+ root_filter_(NULL) {
+ DCHECK(details_.is_resizable);
+ root_filter_ = Shell::GetInstance()->root_filter();
+ if (root_filter_)
+ root_filter_->LockCursor();
}
-gfx::Rect WindowResizer::GetFinalBounds() {
- const gfx::Rect& bounds(window_->bounds());
- int x = AlignToGrid(bounds.x(), grid_size_);
- int y = AlignToGrid(bounds.y(), grid_size_);
- return gfx::Rect(x, y, bounds.width(), bounds.height());
-}
-
-gfx::Point WindowResizer::GetOriginForDrag(
- int delta_x,
- int delta_y) const {
- gfx::Point origin = initial_bounds_.origin();
- if (bounds_change_ & kBoundsChange_Repositions) {
- int pos_change_direction =
- GetPositionChangeDirectionForWindowComponent(window_component_);
- if (pos_change_direction & kBoundsChangeDirection_Horizontal)
- origin.Offset(delta_x, 0);
- if (pos_change_direction & kBoundsChangeDirection_Vertical)
- origin.Offset(0, delta_y);
- }
- return origin;
-}
-
-gfx::Size WindowResizer::GetSizeForDrag(
- int* delta_x,
- int* delta_y) const {
- gfx::Size size = initial_bounds_.size();
- if (bounds_change_ & kBoundsChange_Resizes) {
- gfx::Size min_size = window_->delegate()->GetMinimumSize();
- min_size.set_width(AlignToGridRoundUp(min_size.width(), grid_size_));
- min_size.set_height(AlignToGridRoundUp(min_size.height(), grid_size_));
- size.SetSize(GetWidthForDrag(min_size.width(), delta_x),
- GetHeightForDrag(min_size.height(), delta_y));
- }
- return size;
-}
-
-int WindowResizer::GetWidthForDrag(int min_width, int* delta_x) const {
- int width = initial_bounds_.width();
- if (size_change_direction_ & kBoundsChangeDirection_Horizontal) {
- // Along the right edge, positive delta_x increases the window size.
- int x_multiplier = IsRightEdge(window_component_) ? 1 : -1;
- width += x_multiplier * (*delta_x);
- int adjusted_width = AlignToGrid(width, grid_size_);
- if (adjusted_width != width) {
- *delta_x += -x_multiplier * (width - adjusted_width);
- width = adjusted_width;
- }
-
- // Ensure we don't shrink past the minimum width and clamp delta_x
- // for the window origin computation.
- if (width < min_width) {
- width = min_width;
- *delta_x = -x_multiplier * (initial_bounds_.width() - min_width);
- }
-
- // And don't let the window go bigger than the monitor.
- int max_width =
- gfx::Screen::GetMonitorAreaNearestWindow(window_).width();
- if (width > max_width) {
- width = max_width;
- *delta_x = -x_multiplier * (initial_bounds_.width() - max_width);
- }
- }
- return width;
-}
-
-int WindowResizer::GetHeightForDrag(int min_height, int* delta_y) const {
- int height = initial_bounds_.height();
- if (size_change_direction_ & kBoundsChangeDirection_Vertical) {
- // Along the bottom edge, positive delta_y increases the window size.
- int y_multiplier = IsBottomEdge(window_component_) ? 1 : -1;
- height += y_multiplier * (*delta_y);
- int adjusted_height = AlignToGrid(height, grid_size_);
- if (height != adjusted_height) {
- *delta_y += -y_multiplier * (height - adjusted_height);
- height = adjusted_height;
- }
-
- // Ensure we don't shrink past the minimum height and clamp delta_y
- // for the window origin computation.
- if (height < min_height) {
- height = min_height;
- *delta_y = -y_multiplier * (initial_bounds_.height() - min_height);
- }
-
- // And don't let the window go bigger than the monitor.
- int max_height = gfx::Screen::GetMonitorAreaNearestWindow(window_).height();
- if (height > max_height) {
- height = max_height;
- *delta_y = -y_multiplier * (initial_bounds_.height() - max_height);
- }
- }
- return height;
-}
-
} // namespace aura
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