Index: gpu/command_buffer/service/shader_manager.h |
=================================================================== |
--- gpu/command_buffer/service/shader_manager.h (revision 124716) |
+++ gpu/command_buffer/service/shader_manager.h (working copy) |
@@ -1,4 +1,4 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
@@ -13,6 +13,7 @@ |
#include "base/memory/scoped_ptr.h" |
#include "gpu/command_buffer/service/gl_utils.h" |
#include "gpu/command_buffer/service/shader_translator.h" |
+#include "gpu/gpu_export.h" |
namespace gpu { |
namespace gles2 { |
@@ -21,13 +22,13 @@ |
// |
// NOTE: To support shared resources an instance of this class will |
// need to be shared by multiple GLES2Decoders. |
-class ShaderManager { |
+class GPU_EXPORT ShaderManager { |
public: |
// This is used to keep the source code for a shader. This is because in order |
// to emluate GLES2 the shaders will have to be re-written before passed to |
// the underlying OpenGL. But, when the user calls glGetShaderSource they |
// should get the source they passed in, not the re-written source. |
- class ShaderInfo : public base::RefCounted<ShaderInfo> { |
+ class GPU_EXPORT ShaderInfo : public base::RefCounted<ShaderInfo> { |
public: |
typedef scoped_refptr<ShaderInfo> Ref; |
typedef ShaderTranslator::VariableInfo VariableInfo; |