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Side by Side Diff: gpu/command_buffer/service/shader_manager.h

Issue 9581018: GPU: Build most of the gpu as a single DLL. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 9 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/hash_tables.h" 10 #include "base/hash_tables.h"
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "gpu/command_buffer/service/gl_utils.h" 14 #include "gpu/command_buffer/service/gl_utils.h"
15 #include "gpu/command_buffer/service/shader_translator.h" 15 #include "gpu/command_buffer/service/shader_translator.h"
16 #include "gpu/gpu_export.h"
16 17
17 namespace gpu { 18 namespace gpu {
18 namespace gles2 { 19 namespace gles2 {
19 20
20 // Tracks the Shaders. 21 // Tracks the Shaders.
21 // 22 //
22 // NOTE: To support shared resources an instance of this class will 23 // NOTE: To support shared resources an instance of this class will
23 // need to be shared by multiple GLES2Decoders. 24 // need to be shared by multiple GLES2Decoders.
24 class ShaderManager { 25 class GPU_EXPORT ShaderManager {
25 public: 26 public:
26 // This is used to keep the source code for a shader. This is because in order 27 // This is used to keep the source code for a shader. This is because in order
27 // to emluate GLES2 the shaders will have to be re-written before passed to 28 // to emluate GLES2 the shaders will have to be re-written before passed to
28 // the underlying OpenGL. But, when the user calls glGetShaderSource they 29 // the underlying OpenGL. But, when the user calls glGetShaderSource they
29 // should get the source they passed in, not the re-written source. 30 // should get the source they passed in, not the re-written source.
30 class ShaderInfo : public base::RefCounted<ShaderInfo> { 31 class GPU_EXPORT ShaderInfo : public base::RefCounted<ShaderInfo> {
31 public: 32 public:
32 typedef scoped_refptr<ShaderInfo> Ref; 33 typedef scoped_refptr<ShaderInfo> Ref;
33 typedef ShaderTranslator::VariableInfo VariableInfo; 34 typedef ShaderTranslator::VariableInfo VariableInfo;
34 35
35 void UpdateSource(const char* source) { 36 void UpdateSource(const char* source) {
36 source_.reset(source ? new std::string(source) : NULL); 37 source_.reset(source ? new std::string(source) : NULL);
37 translated_source_.reset(NULL); 38 translated_source_.reset(NULL);
38 } 39 }
39 40
40 void UpdateTranslatedSource(const char* translated_source) { 41 void UpdateTranslatedSource(const char* translated_source) {
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after
158 void RemoveShaderInfoIfUnused(ShaderInfo* info); 159 void RemoveShaderInfoIfUnused(ShaderInfo* info);
159 160
160 DISALLOW_COPY_AND_ASSIGN(ShaderManager); 161 DISALLOW_COPY_AND_ASSIGN(ShaderManager);
161 }; 162 };
162 163
163 } // namespace gles2 164 } // namespace gles2
164 } // namespace gpu 165 } // namespace gpu
165 166
166 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 167 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
167 168
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