Index: client/html/generated/src/wrapping/_WebGLRenderingContextWrappingImplementation.dart |
diff --git a/client/html/generated/src/wrapping/_WebGLRenderingContextWrappingImplementation.dart b/client/html/generated/src/wrapping/_WebGLRenderingContextWrappingImplementation.dart |
deleted file mode 100644 |
index 0ce384ef33089c0e4851d185d6033c8dfcb4375c..0000000000000000000000000000000000000000 |
--- a/client/html/generated/src/wrapping/_WebGLRenderingContextWrappingImplementation.dart |
+++ /dev/null |
@@ -1,730 +0,0 @@ |
-// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
-// WARNING: Do not edit - generated code. |
- |
-class WebGLRenderingContextWrappingImplementation extends CanvasRenderingContextWrappingImplementation implements WebGLRenderingContext { |
- WebGLRenderingContextWrappingImplementation._wrap(ptr) : super._wrap(ptr) {} |
- |
- int get drawingBufferHeight() { return _ptr.drawingBufferHeight; } |
- |
- int get drawingBufferWidth() { return _ptr.drawingBufferWidth; } |
- |
- void activeTexture(int texture) { |
- _ptr.activeTexture(texture); |
- return; |
- } |
- |
- void attachShader(WebGLProgram program, WebGLShader shader) { |
- _ptr.attachShader(LevelDom.unwrap(program), LevelDom.unwrap(shader)); |
- return; |
- } |
- |
- void bindAttribLocation(WebGLProgram program, int index, String name) { |
- _ptr.bindAttribLocation(LevelDom.unwrap(program), index, name); |
- return; |
- } |
- |
- void bindBuffer(int target, WebGLBuffer buffer) { |
- _ptr.bindBuffer(target, LevelDom.unwrap(buffer)); |
- return; |
- } |
- |
- void bindFramebuffer(int target, WebGLFramebuffer framebuffer) { |
- _ptr.bindFramebuffer(target, LevelDom.unwrap(framebuffer)); |
- return; |
- } |
- |
- void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer) { |
- _ptr.bindRenderbuffer(target, LevelDom.unwrap(renderbuffer)); |
- return; |
- } |
- |
- void bindTexture(int target, WebGLTexture texture) { |
- _ptr.bindTexture(target, LevelDom.unwrap(texture)); |
- return; |
- } |
- |
- void blendColor(num red, num green, num blue, num alpha) { |
- _ptr.blendColor(red, green, blue, alpha); |
- return; |
- } |
- |
- void blendEquation(int mode) { |
- _ptr.blendEquation(mode); |
- return; |
- } |
- |
- void blendEquationSeparate(int modeRGB, int modeAlpha) { |
- _ptr.blendEquationSeparate(modeRGB, modeAlpha); |
- return; |
- } |
- |
- void blendFunc(int sfactor, int dfactor) { |
- _ptr.blendFunc(sfactor, dfactor); |
- return; |
- } |
- |
- void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { |
- _ptr.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
- return; |
- } |
- |
- void bufferData(int target, var data_OR_size, int usage) { |
- if (data_OR_size is ArrayBuffer) { |
- _ptr.bufferData(target, LevelDom.unwrapMaybePrimitive(data_OR_size), usage); |
- return; |
- } else { |
- if (data_OR_size is ArrayBufferView) { |
- _ptr.bufferData(target, LevelDom.unwrapMaybePrimitive(data_OR_size), usage); |
- return; |
- } else { |
- if (data_OR_size is int) { |
- _ptr.bufferData(target, LevelDom.unwrapMaybePrimitive(data_OR_size), usage); |
- return; |
- } |
- } |
- } |
- throw "Incorrect number or type of arguments"; |
- } |
- |
- void bufferSubData(int target, int offset, var data) { |
- if (data is ArrayBuffer) { |
- _ptr.bufferSubData(target, offset, LevelDom.unwrapMaybePrimitive(data)); |
- return; |
- } else { |
- if (data is ArrayBufferView) { |
- _ptr.bufferSubData(target, offset, LevelDom.unwrapMaybePrimitive(data)); |
- return; |
- } |
- } |
- throw "Incorrect number or type of arguments"; |
- } |
- |
- int checkFramebufferStatus(int target) { |
- return _ptr.checkFramebufferStatus(target); |
- } |
- |
- void clear(int mask) { |
- _ptr.clear(mask); |
- return; |
- } |
- |
- void clearColor(num red, num green, num blue, num alpha) { |
- _ptr.clearColor(red, green, blue, alpha); |
- return; |
- } |
- |
- void clearDepth(num depth) { |
- _ptr.clearDepth(depth); |
- return; |
- } |
- |
- void clearStencil(int s) { |
- _ptr.clearStencil(s); |
- return; |
- } |
- |
- void colorMask(bool red, bool green, bool blue, bool alpha) { |
- _ptr.colorMask(red, green, blue, alpha); |
- return; |
- } |
- |
- void compileShader(WebGLShader shader) { |
- _ptr.compileShader(LevelDom.unwrap(shader)); |
- return; |
- } |
- |
- void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { |
- _ptr.copyTexImage2D(target, level, internalformat, x, y, width, height, border); |
- return; |
- } |
- |
- void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { |
- _ptr.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
- return; |
- } |
- |
- WebGLBuffer createBuffer() { |
- return LevelDom.wrapWebGLBuffer(_ptr.createBuffer()); |
- } |
- |
- WebGLFramebuffer createFramebuffer() { |
- return LevelDom.wrapWebGLFramebuffer(_ptr.createFramebuffer()); |
- } |
- |
- WebGLProgram createProgram() { |
- return LevelDom.wrapWebGLProgram(_ptr.createProgram()); |
- } |
- |
- WebGLRenderbuffer createRenderbuffer() { |
- return LevelDom.wrapWebGLRenderbuffer(_ptr.createRenderbuffer()); |
- } |
- |
- WebGLShader createShader(int type) { |
- return LevelDom.wrapWebGLShader(_ptr.createShader(type)); |
- } |
- |
- WebGLTexture createTexture() { |
- return LevelDom.wrapWebGLTexture(_ptr.createTexture()); |
- } |
- |
- void cullFace(int mode) { |
- _ptr.cullFace(mode); |
- return; |
- } |
- |
- void deleteBuffer(WebGLBuffer buffer) { |
- _ptr.deleteBuffer(LevelDom.unwrap(buffer)); |
- return; |
- } |
- |
- void deleteFramebuffer(WebGLFramebuffer framebuffer) { |
- _ptr.deleteFramebuffer(LevelDom.unwrap(framebuffer)); |
- return; |
- } |
- |
- void deleteProgram(WebGLProgram program) { |
- _ptr.deleteProgram(LevelDom.unwrap(program)); |
- return; |
- } |
- |
- void deleteRenderbuffer(WebGLRenderbuffer renderbuffer) { |
- _ptr.deleteRenderbuffer(LevelDom.unwrap(renderbuffer)); |
- return; |
- } |
- |
- void deleteShader(WebGLShader shader) { |
- _ptr.deleteShader(LevelDom.unwrap(shader)); |
- return; |
- } |
- |
- void deleteTexture(WebGLTexture texture) { |
- _ptr.deleteTexture(LevelDom.unwrap(texture)); |
- return; |
- } |
- |
- void depthFunc(int func) { |
- _ptr.depthFunc(func); |
- return; |
- } |
- |
- void depthMask(bool flag) { |
- _ptr.depthMask(flag); |
- return; |
- } |
- |
- void depthRange(num zNear, num zFar) { |
- _ptr.depthRange(zNear, zFar); |
- return; |
- } |
- |
- void detachShader(WebGLProgram program, WebGLShader shader) { |
- _ptr.detachShader(LevelDom.unwrap(program), LevelDom.unwrap(shader)); |
- return; |
- } |
- |
- void disable(int cap) { |
- _ptr.disable(cap); |
- return; |
- } |
- |
- void disableVertexAttribArray(int index) { |
- _ptr.disableVertexAttribArray(index); |
- return; |
- } |
- |
- void drawArrays(int mode, int first, int count) { |
- _ptr.drawArrays(mode, first, count); |
- return; |
- } |
- |
- void drawElements(int mode, int count, int type, int offset) { |
- _ptr.drawElements(mode, count, type, offset); |
- return; |
- } |
- |
- void enable(int cap) { |
- _ptr.enable(cap); |
- return; |
- } |
- |
- void enableVertexAttribArray(int index) { |
- _ptr.enableVertexAttribArray(index); |
- return; |
- } |
- |
- void finish() { |
- _ptr.finish(); |
- return; |
- } |
- |
- void flush() { |
- _ptr.flush(); |
- return; |
- } |
- |
- void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer) { |
- _ptr.framebufferRenderbuffer(target, attachment, renderbuffertarget, LevelDom.unwrap(renderbuffer)); |
- return; |
- } |
- |
- void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level) { |
- _ptr.framebufferTexture2D(target, attachment, textarget, LevelDom.unwrap(texture), level); |
- return; |
- } |
- |
- void frontFace(int mode) { |
- _ptr.frontFace(mode); |
- return; |
- } |
- |
- void generateMipmap(int target) { |
- _ptr.generateMipmap(target); |
- return; |
- } |
- |
- WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index) { |
- return LevelDom.wrapWebGLActiveInfo(_ptr.getActiveAttrib(LevelDom.unwrap(program), index)); |
- } |
- |
- WebGLActiveInfo getActiveUniform(WebGLProgram program, int index) { |
- return LevelDom.wrapWebGLActiveInfo(_ptr.getActiveUniform(LevelDom.unwrap(program), index)); |
- } |
- |
- void getAttachedShaders(WebGLProgram program) { |
- _ptr.getAttachedShaders(LevelDom.unwrap(program)); |
- return; |
- } |
- |
- int getAttribLocation(WebGLProgram program, String name) { |
- return _ptr.getAttribLocation(LevelDom.unwrap(program), name); |
- } |
- |
- Object getBufferParameter(int target, int pname) { |
- return LevelDom.wrapObject(_ptr.getBufferParameter(target, pname)); |
- } |
- |
- WebGLContextAttributes getContextAttributes() { |
- return LevelDom.wrapWebGLContextAttributes(_ptr.getContextAttributes()); |
- } |
- |
- int getError() { |
- return _ptr.getError(); |
- } |
- |
- Object getExtension(String name) { |
- return LevelDom.wrapObject(_ptr.getExtension(name)); |
- } |
- |
- Object getFramebufferAttachmentParameter(int target, int attachment, int pname) { |
- return LevelDom.wrapObject(_ptr.getFramebufferAttachmentParameter(target, attachment, pname)); |
- } |
- |
- Object getParameter(int pname) { |
- return LevelDom.wrapObject(_ptr.getParameter(pname)); |
- } |
- |
- String getProgramInfoLog(WebGLProgram program) { |
- return _ptr.getProgramInfoLog(LevelDom.unwrap(program)); |
- } |
- |
- Object getProgramParameter(WebGLProgram program, int pname) { |
- return LevelDom.wrapObject(_ptr.getProgramParameter(LevelDom.unwrap(program), pname)); |
- } |
- |
- Object getRenderbufferParameter(int target, int pname) { |
- return LevelDom.wrapObject(_ptr.getRenderbufferParameter(target, pname)); |
- } |
- |
- String getShaderInfoLog(WebGLShader shader) { |
- return _ptr.getShaderInfoLog(LevelDom.unwrap(shader)); |
- } |
- |
- Object getShaderParameter(WebGLShader shader, int pname) { |
- return LevelDom.wrapObject(_ptr.getShaderParameter(LevelDom.unwrap(shader), pname)); |
- } |
- |
- String getShaderSource(WebGLShader shader) { |
- return _ptr.getShaderSource(LevelDom.unwrap(shader)); |
- } |
- |
- Object getTexParameter(int target, int pname) { |
- return LevelDom.wrapObject(_ptr.getTexParameter(target, pname)); |
- } |
- |
- Object getUniform(WebGLProgram program, WebGLUniformLocation location) { |
- return LevelDom.wrapObject(_ptr.getUniform(LevelDom.unwrap(program), LevelDom.unwrap(location))); |
- } |
- |
- WebGLUniformLocation getUniformLocation(WebGLProgram program, String name) { |
- return LevelDom.wrapWebGLUniformLocation(_ptr.getUniformLocation(LevelDom.unwrap(program), name)); |
- } |
- |
- Object getVertexAttrib(int index, int pname) { |
- return LevelDom.wrapObject(_ptr.getVertexAttrib(index, pname)); |
- } |
- |
- int getVertexAttribOffset(int index, int pname) { |
- return _ptr.getVertexAttribOffset(index, pname); |
- } |
- |
- void hint(int target, int mode) { |
- _ptr.hint(target, mode); |
- return; |
- } |
- |
- bool isBuffer(WebGLBuffer buffer) { |
- return _ptr.isBuffer(LevelDom.unwrap(buffer)); |
- } |
- |
- bool isContextLost() { |
- return _ptr.isContextLost(); |
- } |
- |
- bool isEnabled(int cap) { |
- return _ptr.isEnabled(cap); |
- } |
- |
- bool isFramebuffer(WebGLFramebuffer framebuffer) { |
- return _ptr.isFramebuffer(LevelDom.unwrap(framebuffer)); |
- } |
- |
- bool isProgram(WebGLProgram program) { |
- return _ptr.isProgram(LevelDom.unwrap(program)); |
- } |
- |
- bool isRenderbuffer(WebGLRenderbuffer renderbuffer) { |
- return _ptr.isRenderbuffer(LevelDom.unwrap(renderbuffer)); |
- } |
- |
- bool isShader(WebGLShader shader) { |
- return _ptr.isShader(LevelDom.unwrap(shader)); |
- } |
- |
- bool isTexture(WebGLTexture texture) { |
- return _ptr.isTexture(LevelDom.unwrap(texture)); |
- } |
- |
- void lineWidth(num width) { |
- _ptr.lineWidth(width); |
- return; |
- } |
- |
- void linkProgram(WebGLProgram program) { |
- _ptr.linkProgram(LevelDom.unwrap(program)); |
- return; |
- } |
- |
- void pixelStorei(int pname, int param) { |
- _ptr.pixelStorei(pname, param); |
- return; |
- } |
- |
- void polygonOffset(num factor, num units) { |
- _ptr.polygonOffset(factor, units); |
- return; |
- } |
- |
- void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels) { |
- _ptr.readPixels(x, y, width, height, format, type, LevelDom.unwrap(pixels)); |
- return; |
- } |
- |
- void releaseShaderCompiler() { |
- _ptr.releaseShaderCompiler(); |
- return; |
- } |
- |
- void renderbufferStorage(int target, int internalformat, int width, int height) { |
- _ptr.renderbufferStorage(target, internalformat, width, height); |
- return; |
- } |
- |
- void sampleCoverage(num value, bool invert) { |
- _ptr.sampleCoverage(value, invert); |
- return; |
- } |
- |
- void scissor(int x, int y, int width, int height) { |
- _ptr.scissor(x, y, width, height); |
- return; |
- } |
- |
- void shaderSource(WebGLShader shader, String string) { |
- _ptr.shaderSource(LevelDom.unwrap(shader), string); |
- return; |
- } |
- |
- void stencilFunc(int func, int ref, int mask) { |
- _ptr.stencilFunc(func, ref, mask); |
- return; |
- } |
- |
- void stencilFuncSeparate(int face, int func, int ref, int mask) { |
- _ptr.stencilFuncSeparate(face, func, ref, mask); |
- return; |
- } |
- |
- void stencilMask(int mask) { |
- _ptr.stencilMask(mask); |
- return; |
- } |
- |
- void stencilMaskSeparate(int face, int mask) { |
- _ptr.stencilMaskSeparate(face, mask); |
- return; |
- } |
- |
- void stencilOp(int fail, int zfail, int zpass) { |
- _ptr.stencilOp(fail, zfail, zpass); |
- return; |
- } |
- |
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) { |
- _ptr.stencilOpSeparate(face, fail, zfail, zpass); |
- return; |
- } |
- |
- void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels, [int format, int type, ArrayBufferView pixels]) { |
- if (border_OR_canvas_OR_image_OR_pixels is ImageData) { |
- if (format === null) { |
- if (type === null) { |
- if (pixels === null) { |
- _ptr.texImage2D(target, level, internalformat, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(border_OR_canvas_OR_image_OR_pixels)); |
- return; |
- } |
- } |
- } |
- } else { |
- if (border_OR_canvas_OR_image_OR_pixels is ImageElement) { |
- if (format === null) { |
- if (type === null) { |
- if (pixels === null) { |
- _ptr.texImage2D(target, level, internalformat, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(border_OR_canvas_OR_image_OR_pixels)); |
- return; |
- } |
- } |
- } |
- } else { |
- if (border_OR_canvas_OR_image_OR_pixels is CanvasElement) { |
- if (format === null) { |
- if (type === null) { |
- if (pixels === null) { |
- _ptr.texImage2D(target, level, internalformat, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(border_OR_canvas_OR_image_OR_pixels)); |
- return; |
- } |
- } |
- } |
- } else { |
- if (border_OR_canvas_OR_image_OR_pixels is int) { |
- _ptr.texImage2D(target, level, internalformat, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(border_OR_canvas_OR_image_OR_pixels), format, type, LevelDom.unwrap(pixels)); |
- return; |
- } |
- } |
- } |
- } |
- throw "Incorrect number or type of arguments"; |
- } |
- |
- void texParameterf(int target, int pname, num param) { |
- _ptr.texParameterf(target, pname, param); |
- return; |
- } |
- |
- void texParameteri(int target, int pname, int param) { |
- _ptr.texParameteri(target, pname, param); |
- return; |
- } |
- |
- void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels, [int type, ArrayBufferView pixels]) { |
- if (canvas_OR_format_OR_image_OR_pixels is ImageData) { |
- if (type === null) { |
- if (pixels === null) { |
- _ptr.texSubImage2D(target, level, xoffset, yoffset, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(canvas_OR_format_OR_image_OR_pixels)); |
- return; |
- } |
- } |
- } else { |
- if (canvas_OR_format_OR_image_OR_pixels is ImageElement) { |
- if (type === null) { |
- if (pixels === null) { |
- _ptr.texSubImage2D(target, level, xoffset, yoffset, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(canvas_OR_format_OR_image_OR_pixels)); |
- return; |
- } |
- } |
- } else { |
- if (canvas_OR_format_OR_image_OR_pixels is CanvasElement) { |
- if (type === null) { |
- if (pixels === null) { |
- _ptr.texSubImage2D(target, level, xoffset, yoffset, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(canvas_OR_format_OR_image_OR_pixels)); |
- return; |
- } |
- } |
- } else { |
- if (canvas_OR_format_OR_image_OR_pixels is int) { |
- _ptr.texSubImage2D(target, level, xoffset, yoffset, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(canvas_OR_format_OR_image_OR_pixels), type, LevelDom.unwrap(pixels)); |
- return; |
- } |
- } |
- } |
- } |
- throw "Incorrect number or type of arguments"; |
- } |
- |
- void uniform1f(WebGLUniformLocation location, num x) { |
- _ptr.uniform1f(LevelDom.unwrap(location), x); |
- return; |
- } |
- |
- void uniform1fv(WebGLUniformLocation location, Float32Array v) { |
- _ptr.uniform1fv(LevelDom.unwrap(location), LevelDom.unwrap(v)); |
- return; |
- } |
- |
- void uniform1i(WebGLUniformLocation location, int x) { |
- _ptr.uniform1i(LevelDom.unwrap(location), x); |
- return; |
- } |
- |
- void uniform1iv(WebGLUniformLocation location, Int32Array v) { |
- _ptr.uniform1iv(LevelDom.unwrap(location), LevelDom.unwrap(v)); |
- return; |
- } |
- |
- void uniform2f(WebGLUniformLocation location, num x, num y) { |
- _ptr.uniform2f(LevelDom.unwrap(location), x, y); |
- return; |
- } |
- |
- void uniform2fv(WebGLUniformLocation location, Float32Array v) { |
- _ptr.uniform2fv(LevelDom.unwrap(location), LevelDom.unwrap(v)); |
- return; |
- } |
- |
- void uniform2i(WebGLUniformLocation location, int x, int y) { |
- _ptr.uniform2i(LevelDom.unwrap(location), x, y); |
- return; |
- } |
- |
- void uniform2iv(WebGLUniformLocation location, Int32Array v) { |
- _ptr.uniform2iv(LevelDom.unwrap(location), LevelDom.unwrap(v)); |
- return; |
- } |
- |
- void uniform3f(WebGLUniformLocation location, num x, num y, num z) { |
- _ptr.uniform3f(LevelDom.unwrap(location), x, y, z); |
- return; |
- } |
- |
- void uniform3fv(WebGLUniformLocation location, Float32Array v) { |
- _ptr.uniform3fv(LevelDom.unwrap(location), LevelDom.unwrap(v)); |
- return; |
- } |
- |
- void uniform3i(WebGLUniformLocation location, int x, int y, int z) { |
- _ptr.uniform3i(LevelDom.unwrap(location), x, y, z); |
- return; |
- } |
- |
- void uniform3iv(WebGLUniformLocation location, Int32Array v) { |
- _ptr.uniform3iv(LevelDom.unwrap(location), LevelDom.unwrap(v)); |
- return; |
- } |
- |
- void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w) { |
- _ptr.uniform4f(LevelDom.unwrap(location), x, y, z, w); |
- return; |
- } |
- |
- void uniform4fv(WebGLUniformLocation location, Float32Array v) { |
- _ptr.uniform4fv(LevelDom.unwrap(location), LevelDom.unwrap(v)); |
- return; |
- } |
- |
- void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w) { |
- _ptr.uniform4i(LevelDom.unwrap(location), x, y, z, w); |
- return; |
- } |
- |
- void uniform4iv(WebGLUniformLocation location, Int32Array v) { |
- _ptr.uniform4iv(LevelDom.unwrap(location), LevelDom.unwrap(v)); |
- return; |
- } |
- |
- void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Array array) { |
- _ptr.uniformMatrix2fv(LevelDom.unwrap(location), transpose, LevelDom.unwrap(array)); |
- return; |
- } |
- |
- void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Array array) { |
- _ptr.uniformMatrix3fv(LevelDom.unwrap(location), transpose, LevelDom.unwrap(array)); |
- return; |
- } |
- |
- void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array) { |
- _ptr.uniformMatrix4fv(LevelDom.unwrap(location), transpose, LevelDom.unwrap(array)); |
- return; |
- } |
- |
- void useProgram(WebGLProgram program) { |
- _ptr.useProgram(LevelDom.unwrap(program)); |
- return; |
- } |
- |
- void validateProgram(WebGLProgram program) { |
- _ptr.validateProgram(LevelDom.unwrap(program)); |
- return; |
- } |
- |
- void vertexAttrib1f(int indx, num x) { |
- _ptr.vertexAttrib1f(indx, x); |
- return; |
- } |
- |
- void vertexAttrib1fv(int indx, Float32Array values) { |
- _ptr.vertexAttrib1fv(indx, LevelDom.unwrap(values)); |
- return; |
- } |
- |
- void vertexAttrib2f(int indx, num x, num y) { |
- _ptr.vertexAttrib2f(indx, x, y); |
- return; |
- } |
- |
- void vertexAttrib2fv(int indx, Float32Array values) { |
- _ptr.vertexAttrib2fv(indx, LevelDom.unwrap(values)); |
- return; |
- } |
- |
- void vertexAttrib3f(int indx, num x, num y, num z) { |
- _ptr.vertexAttrib3f(indx, x, y, z); |
- return; |
- } |
- |
- void vertexAttrib3fv(int indx, Float32Array values) { |
- _ptr.vertexAttrib3fv(indx, LevelDom.unwrap(values)); |
- return; |
- } |
- |
- void vertexAttrib4f(int indx, num x, num y, num z, num w) { |
- _ptr.vertexAttrib4f(indx, x, y, z, w); |
- return; |
- } |
- |
- void vertexAttrib4fv(int indx, Float32Array values) { |
- _ptr.vertexAttrib4fv(indx, LevelDom.unwrap(values)); |
- return; |
- } |
- |
- void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) { |
- _ptr.vertexAttribPointer(indx, size, type, normalized, stride, offset); |
- return; |
- } |
- |
- void viewport(int x, int y, int width, int height) { |
- _ptr.viewport(x, y, width, height); |
- return; |
- } |
-} |