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Side by Side Diff: client/html/generated/src/wrapping/_WebGLRenderingContextWrappingImplementation.dart

Issue 9537001: Generate dart:html bindings for Dartium as well as Frog. All unittests now pass (or are disabled fo… (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 9 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 // WARNING: Do not edit - generated code.
6
7 class WebGLRenderingContextWrappingImplementation extends CanvasRenderingContext WrappingImplementation implements WebGLRenderingContext {
8 WebGLRenderingContextWrappingImplementation._wrap(ptr) : super._wrap(ptr) {}
9
10 int get drawingBufferHeight() { return _ptr.drawingBufferHeight; }
11
12 int get drawingBufferWidth() { return _ptr.drawingBufferWidth; }
13
14 void activeTexture(int texture) {
15 _ptr.activeTexture(texture);
16 return;
17 }
18
19 void attachShader(WebGLProgram program, WebGLShader shader) {
20 _ptr.attachShader(LevelDom.unwrap(program), LevelDom.unwrap(shader));
21 return;
22 }
23
24 void bindAttribLocation(WebGLProgram program, int index, String name) {
25 _ptr.bindAttribLocation(LevelDom.unwrap(program), index, name);
26 return;
27 }
28
29 void bindBuffer(int target, WebGLBuffer buffer) {
30 _ptr.bindBuffer(target, LevelDom.unwrap(buffer));
31 return;
32 }
33
34 void bindFramebuffer(int target, WebGLFramebuffer framebuffer) {
35 _ptr.bindFramebuffer(target, LevelDom.unwrap(framebuffer));
36 return;
37 }
38
39 void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer) {
40 _ptr.bindRenderbuffer(target, LevelDom.unwrap(renderbuffer));
41 return;
42 }
43
44 void bindTexture(int target, WebGLTexture texture) {
45 _ptr.bindTexture(target, LevelDom.unwrap(texture));
46 return;
47 }
48
49 void blendColor(num red, num green, num blue, num alpha) {
50 _ptr.blendColor(red, green, blue, alpha);
51 return;
52 }
53
54 void blendEquation(int mode) {
55 _ptr.blendEquation(mode);
56 return;
57 }
58
59 void blendEquationSeparate(int modeRGB, int modeAlpha) {
60 _ptr.blendEquationSeparate(modeRGB, modeAlpha);
61 return;
62 }
63
64 void blendFunc(int sfactor, int dfactor) {
65 _ptr.blendFunc(sfactor, dfactor);
66 return;
67 }
68
69 void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
70 _ptr.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
71 return;
72 }
73
74 void bufferData(int target, var data_OR_size, int usage) {
75 if (data_OR_size is ArrayBuffer) {
76 _ptr.bufferData(target, LevelDom.unwrapMaybePrimitive(data_OR_size), usage );
77 return;
78 } else {
79 if (data_OR_size is ArrayBufferView) {
80 _ptr.bufferData(target, LevelDom.unwrapMaybePrimitive(data_OR_size), usa ge);
81 return;
82 } else {
83 if (data_OR_size is int) {
84 _ptr.bufferData(target, LevelDom.unwrapMaybePrimitive(data_OR_size), u sage);
85 return;
86 }
87 }
88 }
89 throw "Incorrect number or type of arguments";
90 }
91
92 void bufferSubData(int target, int offset, var data) {
93 if (data is ArrayBuffer) {
94 _ptr.bufferSubData(target, offset, LevelDom.unwrapMaybePrimitive(data));
95 return;
96 } else {
97 if (data is ArrayBufferView) {
98 _ptr.bufferSubData(target, offset, LevelDom.unwrapMaybePrimitive(data));
99 return;
100 }
101 }
102 throw "Incorrect number or type of arguments";
103 }
104
105 int checkFramebufferStatus(int target) {
106 return _ptr.checkFramebufferStatus(target);
107 }
108
109 void clear(int mask) {
110 _ptr.clear(mask);
111 return;
112 }
113
114 void clearColor(num red, num green, num blue, num alpha) {
115 _ptr.clearColor(red, green, blue, alpha);
116 return;
117 }
118
119 void clearDepth(num depth) {
120 _ptr.clearDepth(depth);
121 return;
122 }
123
124 void clearStencil(int s) {
125 _ptr.clearStencil(s);
126 return;
127 }
128
129 void colorMask(bool red, bool green, bool blue, bool alpha) {
130 _ptr.colorMask(red, green, blue, alpha);
131 return;
132 }
133
134 void compileShader(WebGLShader shader) {
135 _ptr.compileShader(LevelDom.unwrap(shader));
136 return;
137 }
138
139 void copyTexImage2D(int target, int level, int internalformat, int x, int y, i nt width, int height, int border) {
140 _ptr.copyTexImage2D(target, level, internalformat, x, y, width, height, bord er);
141 return;
142 }
143
144 void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
145 _ptr.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) ;
146 return;
147 }
148
149 WebGLBuffer createBuffer() {
150 return LevelDom.wrapWebGLBuffer(_ptr.createBuffer());
151 }
152
153 WebGLFramebuffer createFramebuffer() {
154 return LevelDom.wrapWebGLFramebuffer(_ptr.createFramebuffer());
155 }
156
157 WebGLProgram createProgram() {
158 return LevelDom.wrapWebGLProgram(_ptr.createProgram());
159 }
160
161 WebGLRenderbuffer createRenderbuffer() {
162 return LevelDom.wrapWebGLRenderbuffer(_ptr.createRenderbuffer());
163 }
164
165 WebGLShader createShader(int type) {
166 return LevelDom.wrapWebGLShader(_ptr.createShader(type));
167 }
168
169 WebGLTexture createTexture() {
170 return LevelDom.wrapWebGLTexture(_ptr.createTexture());
171 }
172
173 void cullFace(int mode) {
174 _ptr.cullFace(mode);
175 return;
176 }
177
178 void deleteBuffer(WebGLBuffer buffer) {
179 _ptr.deleteBuffer(LevelDom.unwrap(buffer));
180 return;
181 }
182
183 void deleteFramebuffer(WebGLFramebuffer framebuffer) {
184 _ptr.deleteFramebuffer(LevelDom.unwrap(framebuffer));
185 return;
186 }
187
188 void deleteProgram(WebGLProgram program) {
189 _ptr.deleteProgram(LevelDom.unwrap(program));
190 return;
191 }
192
193 void deleteRenderbuffer(WebGLRenderbuffer renderbuffer) {
194 _ptr.deleteRenderbuffer(LevelDom.unwrap(renderbuffer));
195 return;
196 }
197
198 void deleteShader(WebGLShader shader) {
199 _ptr.deleteShader(LevelDom.unwrap(shader));
200 return;
201 }
202
203 void deleteTexture(WebGLTexture texture) {
204 _ptr.deleteTexture(LevelDom.unwrap(texture));
205 return;
206 }
207
208 void depthFunc(int func) {
209 _ptr.depthFunc(func);
210 return;
211 }
212
213 void depthMask(bool flag) {
214 _ptr.depthMask(flag);
215 return;
216 }
217
218 void depthRange(num zNear, num zFar) {
219 _ptr.depthRange(zNear, zFar);
220 return;
221 }
222
223 void detachShader(WebGLProgram program, WebGLShader shader) {
224 _ptr.detachShader(LevelDom.unwrap(program), LevelDom.unwrap(shader));
225 return;
226 }
227
228 void disable(int cap) {
229 _ptr.disable(cap);
230 return;
231 }
232
233 void disableVertexAttribArray(int index) {
234 _ptr.disableVertexAttribArray(index);
235 return;
236 }
237
238 void drawArrays(int mode, int first, int count) {
239 _ptr.drawArrays(mode, first, count);
240 return;
241 }
242
243 void drawElements(int mode, int count, int type, int offset) {
244 _ptr.drawElements(mode, count, type, offset);
245 return;
246 }
247
248 void enable(int cap) {
249 _ptr.enable(cap);
250 return;
251 }
252
253 void enableVertexAttribArray(int index) {
254 _ptr.enableVertexAttribArray(index);
255 return;
256 }
257
258 void finish() {
259 _ptr.finish();
260 return;
261 }
262
263 void flush() {
264 _ptr.flush();
265 return;
266 }
267
268 void framebufferRenderbuffer(int target, int attachment, int renderbuffertarge t, WebGLRenderbuffer renderbuffer) {
269 _ptr.framebufferRenderbuffer(target, attachment, renderbuffertarget, LevelDo m.unwrap(renderbuffer));
270 return;
271 }
272
273 void framebufferTexture2D(int target, int attachment, int textarget, WebGLText ure texture, int level) {
274 _ptr.framebufferTexture2D(target, attachment, textarget, LevelDom.unwrap(tex ture), level);
275 return;
276 }
277
278 void frontFace(int mode) {
279 _ptr.frontFace(mode);
280 return;
281 }
282
283 void generateMipmap(int target) {
284 _ptr.generateMipmap(target);
285 return;
286 }
287
288 WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index) {
289 return LevelDom.wrapWebGLActiveInfo(_ptr.getActiveAttrib(LevelDom.unwrap(pro gram), index));
290 }
291
292 WebGLActiveInfo getActiveUniform(WebGLProgram program, int index) {
293 return LevelDom.wrapWebGLActiveInfo(_ptr.getActiveUniform(LevelDom.unwrap(pr ogram), index));
294 }
295
296 void getAttachedShaders(WebGLProgram program) {
297 _ptr.getAttachedShaders(LevelDom.unwrap(program));
298 return;
299 }
300
301 int getAttribLocation(WebGLProgram program, String name) {
302 return _ptr.getAttribLocation(LevelDom.unwrap(program), name);
303 }
304
305 Object getBufferParameter(int target, int pname) {
306 return LevelDom.wrapObject(_ptr.getBufferParameter(target, pname));
307 }
308
309 WebGLContextAttributes getContextAttributes() {
310 return LevelDom.wrapWebGLContextAttributes(_ptr.getContextAttributes());
311 }
312
313 int getError() {
314 return _ptr.getError();
315 }
316
317 Object getExtension(String name) {
318 return LevelDom.wrapObject(_ptr.getExtension(name));
319 }
320
321 Object getFramebufferAttachmentParameter(int target, int attachment, int pname ) {
322 return LevelDom.wrapObject(_ptr.getFramebufferAttachmentParameter(target, at tachment, pname));
323 }
324
325 Object getParameter(int pname) {
326 return LevelDom.wrapObject(_ptr.getParameter(pname));
327 }
328
329 String getProgramInfoLog(WebGLProgram program) {
330 return _ptr.getProgramInfoLog(LevelDom.unwrap(program));
331 }
332
333 Object getProgramParameter(WebGLProgram program, int pname) {
334 return LevelDom.wrapObject(_ptr.getProgramParameter(LevelDom.unwrap(program) , pname));
335 }
336
337 Object getRenderbufferParameter(int target, int pname) {
338 return LevelDom.wrapObject(_ptr.getRenderbufferParameter(target, pname));
339 }
340
341 String getShaderInfoLog(WebGLShader shader) {
342 return _ptr.getShaderInfoLog(LevelDom.unwrap(shader));
343 }
344
345 Object getShaderParameter(WebGLShader shader, int pname) {
346 return LevelDom.wrapObject(_ptr.getShaderParameter(LevelDom.unwrap(shader), pname));
347 }
348
349 String getShaderSource(WebGLShader shader) {
350 return _ptr.getShaderSource(LevelDom.unwrap(shader));
351 }
352
353 Object getTexParameter(int target, int pname) {
354 return LevelDom.wrapObject(_ptr.getTexParameter(target, pname));
355 }
356
357 Object getUniform(WebGLProgram program, WebGLUniformLocation location) {
358 return LevelDom.wrapObject(_ptr.getUniform(LevelDom.unwrap(program), LevelDo m.unwrap(location)));
359 }
360
361 WebGLUniformLocation getUniformLocation(WebGLProgram program, String name) {
362 return LevelDom.wrapWebGLUniformLocation(_ptr.getUniformLocation(LevelDom.un wrap(program), name));
363 }
364
365 Object getVertexAttrib(int index, int pname) {
366 return LevelDom.wrapObject(_ptr.getVertexAttrib(index, pname));
367 }
368
369 int getVertexAttribOffset(int index, int pname) {
370 return _ptr.getVertexAttribOffset(index, pname);
371 }
372
373 void hint(int target, int mode) {
374 _ptr.hint(target, mode);
375 return;
376 }
377
378 bool isBuffer(WebGLBuffer buffer) {
379 return _ptr.isBuffer(LevelDom.unwrap(buffer));
380 }
381
382 bool isContextLost() {
383 return _ptr.isContextLost();
384 }
385
386 bool isEnabled(int cap) {
387 return _ptr.isEnabled(cap);
388 }
389
390 bool isFramebuffer(WebGLFramebuffer framebuffer) {
391 return _ptr.isFramebuffer(LevelDom.unwrap(framebuffer));
392 }
393
394 bool isProgram(WebGLProgram program) {
395 return _ptr.isProgram(LevelDom.unwrap(program));
396 }
397
398 bool isRenderbuffer(WebGLRenderbuffer renderbuffer) {
399 return _ptr.isRenderbuffer(LevelDom.unwrap(renderbuffer));
400 }
401
402 bool isShader(WebGLShader shader) {
403 return _ptr.isShader(LevelDom.unwrap(shader));
404 }
405
406 bool isTexture(WebGLTexture texture) {
407 return _ptr.isTexture(LevelDom.unwrap(texture));
408 }
409
410 void lineWidth(num width) {
411 _ptr.lineWidth(width);
412 return;
413 }
414
415 void linkProgram(WebGLProgram program) {
416 _ptr.linkProgram(LevelDom.unwrap(program));
417 return;
418 }
419
420 void pixelStorei(int pname, int param) {
421 _ptr.pixelStorei(pname, param);
422 return;
423 }
424
425 void polygonOffset(num factor, num units) {
426 _ptr.polygonOffset(factor, units);
427 return;
428 }
429
430 void readPixels(int x, int y, int width, int height, int format, int type, Arr ayBufferView pixels) {
431 _ptr.readPixels(x, y, width, height, format, type, LevelDom.unwrap(pixels));
432 return;
433 }
434
435 void releaseShaderCompiler() {
436 _ptr.releaseShaderCompiler();
437 return;
438 }
439
440 void renderbufferStorage(int target, int internalformat, int width, int height ) {
441 _ptr.renderbufferStorage(target, internalformat, width, height);
442 return;
443 }
444
445 void sampleCoverage(num value, bool invert) {
446 _ptr.sampleCoverage(value, invert);
447 return;
448 }
449
450 void scissor(int x, int y, int width, int height) {
451 _ptr.scissor(x, y, width, height);
452 return;
453 }
454
455 void shaderSource(WebGLShader shader, String string) {
456 _ptr.shaderSource(LevelDom.unwrap(shader), string);
457 return;
458 }
459
460 void stencilFunc(int func, int ref, int mask) {
461 _ptr.stencilFunc(func, ref, mask);
462 return;
463 }
464
465 void stencilFuncSeparate(int face, int func, int ref, int mask) {
466 _ptr.stencilFuncSeparate(face, func, ref, mask);
467 return;
468 }
469
470 void stencilMask(int mask) {
471 _ptr.stencilMask(mask);
472 return;
473 }
474
475 void stencilMaskSeparate(int face, int mask) {
476 _ptr.stencilMaskSeparate(face, mask);
477 return;
478 }
479
480 void stencilOp(int fail, int zfail, int zpass) {
481 _ptr.stencilOp(fail, zfail, zpass);
482 return;
483 }
484
485 void stencilOpSeparate(int face, int fail, int zfail, int zpass) {
486 _ptr.stencilOpSeparate(face, fail, zfail, zpass);
487 return;
488 }
489
490 void texImage2D(int target, int level, int internalformat, int format_OR_width , int height_OR_type, var border_OR_canvas_OR_image_OR_pixels, [int format, int type, ArrayBufferView pixels]) {
491 if (border_OR_canvas_OR_image_OR_pixels is ImageData) {
492 if (format === null) {
493 if (type === null) {
494 if (pixels === null) {
495 _ptr.texImage2D(target, level, internalformat, format_OR_width, heig ht_OR_type, LevelDom.unwrapMaybePrimitive(border_OR_canvas_OR_image_OR_pixels));
496 return;
497 }
498 }
499 }
500 } else {
501 if (border_OR_canvas_OR_image_OR_pixels is ImageElement) {
502 if (format === null) {
503 if (type === null) {
504 if (pixels === null) {
505 _ptr.texImage2D(target, level, internalformat, format_OR_width, he ight_OR_type, LevelDom.unwrapMaybePrimitive(border_OR_canvas_OR_image_OR_pixels) );
506 return;
507 }
508 }
509 }
510 } else {
511 if (border_OR_canvas_OR_image_OR_pixels is CanvasElement) {
512 if (format === null) {
513 if (type === null) {
514 if (pixels === null) {
515 _ptr.texImage2D(target, level, internalformat, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(border_OR_canvas_OR_image_OR_pixel s));
516 return;
517 }
518 }
519 }
520 } else {
521 if (border_OR_canvas_OR_image_OR_pixels is int) {
522 _ptr.texImage2D(target, level, internalformat, format_OR_width, heig ht_OR_type, LevelDom.unwrapMaybePrimitive(border_OR_canvas_OR_image_OR_pixels), format, type, LevelDom.unwrap(pixels));
523 return;
524 }
525 }
526 }
527 }
528 throw "Incorrect number or type of arguments";
529 }
530
531 void texParameterf(int target, int pname, num param) {
532 _ptr.texParameterf(target, pname, param);
533 return;
534 }
535
536 void texParameteri(int target, int pname, int param) {
537 _ptr.texParameteri(target, pname, param);
538 return;
539 }
540
541 void texSubImage2D(int target, int level, int xoffset, int yoffset, int format _OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels, [int typ e, ArrayBufferView pixels]) {
542 if (canvas_OR_format_OR_image_OR_pixels is ImageData) {
543 if (type === null) {
544 if (pixels === null) {
545 _ptr.texSubImage2D(target, level, xoffset, yoffset, format_OR_width, h eight_OR_type, LevelDom.unwrapMaybePrimitive(canvas_OR_format_OR_image_OR_pixels ));
546 return;
547 }
548 }
549 } else {
550 if (canvas_OR_format_OR_image_OR_pixels is ImageElement) {
551 if (type === null) {
552 if (pixels === null) {
553 _ptr.texSubImage2D(target, level, xoffset, yoffset, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(canvas_OR_format_OR_image_OR_pixe ls));
554 return;
555 }
556 }
557 } else {
558 if (canvas_OR_format_OR_image_OR_pixels is CanvasElement) {
559 if (type === null) {
560 if (pixels === null) {
561 _ptr.texSubImage2D(target, level, xoffset, yoffset, format_OR_widt h, height_OR_type, LevelDom.unwrapMaybePrimitive(canvas_OR_format_OR_image_OR_pi xels));
562 return;
563 }
564 }
565 } else {
566 if (canvas_OR_format_OR_image_OR_pixels is int) {
567 _ptr.texSubImage2D(target, level, xoffset, yoffset, format_OR_width, height_OR_type, LevelDom.unwrapMaybePrimitive(canvas_OR_format_OR_image_OR_pixe ls), type, LevelDom.unwrap(pixels));
568 return;
569 }
570 }
571 }
572 }
573 throw "Incorrect number or type of arguments";
574 }
575
576 void uniform1f(WebGLUniformLocation location, num x) {
577 _ptr.uniform1f(LevelDom.unwrap(location), x);
578 return;
579 }
580
581 void uniform1fv(WebGLUniformLocation location, Float32Array v) {
582 _ptr.uniform1fv(LevelDom.unwrap(location), LevelDom.unwrap(v));
583 return;
584 }
585
586 void uniform1i(WebGLUniformLocation location, int x) {
587 _ptr.uniform1i(LevelDom.unwrap(location), x);
588 return;
589 }
590
591 void uniform1iv(WebGLUniformLocation location, Int32Array v) {
592 _ptr.uniform1iv(LevelDom.unwrap(location), LevelDom.unwrap(v));
593 return;
594 }
595
596 void uniform2f(WebGLUniformLocation location, num x, num y) {
597 _ptr.uniform2f(LevelDom.unwrap(location), x, y);
598 return;
599 }
600
601 void uniform2fv(WebGLUniformLocation location, Float32Array v) {
602 _ptr.uniform2fv(LevelDom.unwrap(location), LevelDom.unwrap(v));
603 return;
604 }
605
606 void uniform2i(WebGLUniformLocation location, int x, int y) {
607 _ptr.uniform2i(LevelDom.unwrap(location), x, y);
608 return;
609 }
610
611 void uniform2iv(WebGLUniformLocation location, Int32Array v) {
612 _ptr.uniform2iv(LevelDom.unwrap(location), LevelDom.unwrap(v));
613 return;
614 }
615
616 void uniform3f(WebGLUniformLocation location, num x, num y, num z) {
617 _ptr.uniform3f(LevelDom.unwrap(location), x, y, z);
618 return;
619 }
620
621 void uniform3fv(WebGLUniformLocation location, Float32Array v) {
622 _ptr.uniform3fv(LevelDom.unwrap(location), LevelDom.unwrap(v));
623 return;
624 }
625
626 void uniform3i(WebGLUniformLocation location, int x, int y, int z) {
627 _ptr.uniform3i(LevelDom.unwrap(location), x, y, z);
628 return;
629 }
630
631 void uniform3iv(WebGLUniformLocation location, Int32Array v) {
632 _ptr.uniform3iv(LevelDom.unwrap(location), LevelDom.unwrap(v));
633 return;
634 }
635
636 void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w) {
637 _ptr.uniform4f(LevelDom.unwrap(location), x, y, z, w);
638 return;
639 }
640
641 void uniform4fv(WebGLUniformLocation location, Float32Array v) {
642 _ptr.uniform4fv(LevelDom.unwrap(location), LevelDom.unwrap(v));
643 return;
644 }
645
646 void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w) {
647 _ptr.uniform4i(LevelDom.unwrap(location), x, y, z, w);
648 return;
649 }
650
651 void uniform4iv(WebGLUniformLocation location, Int32Array v) {
652 _ptr.uniform4iv(LevelDom.unwrap(location), LevelDom.unwrap(v));
653 return;
654 }
655
656 void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Ar ray array) {
657 _ptr.uniformMatrix2fv(LevelDom.unwrap(location), transpose, LevelDom.unwrap( array));
658 return;
659 }
660
661 void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Ar ray array) {
662 _ptr.uniformMatrix3fv(LevelDom.unwrap(location), transpose, LevelDom.unwrap( array));
663 return;
664 }
665
666 void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Ar ray array) {
667 _ptr.uniformMatrix4fv(LevelDom.unwrap(location), transpose, LevelDom.unwrap( array));
668 return;
669 }
670
671 void useProgram(WebGLProgram program) {
672 _ptr.useProgram(LevelDom.unwrap(program));
673 return;
674 }
675
676 void validateProgram(WebGLProgram program) {
677 _ptr.validateProgram(LevelDom.unwrap(program));
678 return;
679 }
680
681 void vertexAttrib1f(int indx, num x) {
682 _ptr.vertexAttrib1f(indx, x);
683 return;
684 }
685
686 void vertexAttrib1fv(int indx, Float32Array values) {
687 _ptr.vertexAttrib1fv(indx, LevelDom.unwrap(values));
688 return;
689 }
690
691 void vertexAttrib2f(int indx, num x, num y) {
692 _ptr.vertexAttrib2f(indx, x, y);
693 return;
694 }
695
696 void vertexAttrib2fv(int indx, Float32Array values) {
697 _ptr.vertexAttrib2fv(indx, LevelDom.unwrap(values));
698 return;
699 }
700
701 void vertexAttrib3f(int indx, num x, num y, num z) {
702 _ptr.vertexAttrib3f(indx, x, y, z);
703 return;
704 }
705
706 void vertexAttrib3fv(int indx, Float32Array values) {
707 _ptr.vertexAttrib3fv(indx, LevelDom.unwrap(values));
708 return;
709 }
710
711 void vertexAttrib4f(int indx, num x, num y, num z, num w) {
712 _ptr.vertexAttrib4f(indx, x, y, z, w);
713 return;
714 }
715
716 void vertexAttrib4fv(int indx, Float32Array values) {
717 _ptr.vertexAttrib4fv(indx, LevelDom.unwrap(values));
718 return;
719 }
720
721 void vertexAttribPointer(int indx, int size, int type, bool normalized, int st ride, int offset) {
722 _ptr.vertexAttribPointer(indx, size, type, normalized, stride, offset);
723 return;
724 }
725
726 void viewport(int x, int y, int width, int height) {
727 _ptr.viewport(x, y, width, height);
728 return;
729 }
730 }
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