Index: client/html/generated/html/interface/WebGLRenderingContext.dart |
diff --git a/client/html/generated/html/interface/WebGLRenderingContext.dart b/client/html/generated/html/interface/WebGLRenderingContext.dart |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b21dd07bda7fd0a27600718c5883107f76d00b9f |
--- /dev/null |
+++ b/client/html/generated/html/interface/WebGLRenderingContext.dart |
@@ -0,0 +1,874 @@ |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+// WARNING: Do not edit - generated code. |
+ |
+interface WebGLRenderingContext extends CanvasRenderingContext { |
+ |
+ static final int ACTIVE_ATTRIBUTES = 0x8B89; |
+ |
+ static final int ACTIVE_TEXTURE = 0x84E0; |
+ |
+ static final int ACTIVE_UNIFORMS = 0x8B86; |
+ |
+ static final int ALIASED_LINE_WIDTH_RANGE = 0x846E; |
+ |
+ static final int ALIASED_POINT_SIZE_RANGE = 0x846D; |
+ |
+ static final int ALPHA = 0x1906; |
+ |
+ static final int ALPHA_BITS = 0x0D55; |
+ |
+ static final int ALWAYS = 0x0207; |
+ |
+ static final int ARRAY_BUFFER = 0x8892; |
+ |
+ static final int ARRAY_BUFFER_BINDING = 0x8894; |
+ |
+ static final int ATTACHED_SHADERS = 0x8B85; |
+ |
+ static final int BACK = 0x0405; |
+ |
+ static final int BLEND = 0x0BE2; |
+ |
+ static final int BLEND_COLOR = 0x8005; |
+ |
+ static final int BLEND_DST_ALPHA = 0x80CA; |
+ |
+ static final int BLEND_DST_RGB = 0x80C8; |
+ |
+ static final int BLEND_EQUATION = 0x8009; |
+ |
+ static final int BLEND_EQUATION_ALPHA = 0x883D; |
+ |
+ static final int BLEND_EQUATION_RGB = 0x8009; |
+ |
+ static final int BLEND_SRC_ALPHA = 0x80CB; |
+ |
+ static final int BLEND_SRC_RGB = 0x80C9; |
+ |
+ static final int BLUE_BITS = 0x0D54; |
+ |
+ static final int BOOL = 0x8B56; |
+ |
+ static final int BOOL_VEC2 = 0x8B57; |
+ |
+ static final int BOOL_VEC3 = 0x8B58; |
+ |
+ static final int BOOL_VEC4 = 0x8B59; |
+ |
+ static final int BROWSER_DEFAULT_WEBGL = 0x9244; |
+ |
+ static final int BUFFER_SIZE = 0x8764; |
+ |
+ static final int BUFFER_USAGE = 0x8765; |
+ |
+ static final int BYTE = 0x1400; |
+ |
+ static final int CCW = 0x0901; |
+ |
+ static final int CLAMP_TO_EDGE = 0x812F; |
+ |
+ static final int COLOR_ATTACHMENT0 = 0x8CE0; |
+ |
+ static final int COLOR_BUFFER_BIT = 0x00004000; |
+ |
+ static final int COLOR_CLEAR_VALUE = 0x0C22; |
+ |
+ static final int COLOR_WRITEMASK = 0x0C23; |
+ |
+ static final int COMPILE_STATUS = 0x8B81; |
+ |
+ static final int COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
+ |
+ static final int CONSTANT_ALPHA = 0x8003; |
+ |
+ static final int CONSTANT_COLOR = 0x8001; |
+ |
+ static final int CONTEXT_LOST_WEBGL = 0x9242; |
+ |
+ static final int CULL_FACE = 0x0B44; |
+ |
+ static final int CULL_FACE_MODE = 0x0B45; |
+ |
+ static final int CURRENT_PROGRAM = 0x8B8D; |
+ |
+ static final int CURRENT_VERTEX_ATTRIB = 0x8626; |
+ |
+ static final int CW = 0x0900; |
+ |
+ static final int DECR = 0x1E03; |
+ |
+ static final int DECR_WRAP = 0x8508; |
+ |
+ static final int DELETE_STATUS = 0x8B80; |
+ |
+ static final int DEPTH_ATTACHMENT = 0x8D00; |
+ |
+ static final int DEPTH_BITS = 0x0D56; |
+ |
+ static final int DEPTH_BUFFER_BIT = 0x00000100; |
+ |
+ static final int DEPTH_CLEAR_VALUE = 0x0B73; |
+ |
+ static final int DEPTH_COMPONENT = 0x1902; |
+ |
+ static final int DEPTH_COMPONENT16 = 0x81A5; |
+ |
+ static final int DEPTH_FUNC = 0x0B74; |
+ |
+ static final int DEPTH_RANGE = 0x0B70; |
+ |
+ static final int DEPTH_STENCIL = 0x84F9; |
+ |
+ static final int DEPTH_STENCIL_ATTACHMENT = 0x821A; |
+ |
+ static final int DEPTH_TEST = 0x0B71; |
+ |
+ static final int DEPTH_WRITEMASK = 0x0B72; |
+ |
+ static final int DITHER = 0x0BD0; |
+ |
+ static final int DONT_CARE = 0x1100; |
+ |
+ static final int DST_ALPHA = 0x0304; |
+ |
+ static final int DST_COLOR = 0x0306; |
+ |
+ static final int DYNAMIC_DRAW = 0x88E8; |
+ |
+ static final int ELEMENT_ARRAY_BUFFER = 0x8893; |
+ |
+ static final int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
+ |
+ static final int EQUAL = 0x0202; |
+ |
+ static final int FASTEST = 0x1101; |
+ |
+ static final int FLOAT = 0x1406; |
+ |
+ static final int FLOAT_MAT2 = 0x8B5A; |
+ |
+ static final int FLOAT_MAT3 = 0x8B5B; |
+ |
+ static final int FLOAT_MAT4 = 0x8B5C; |
+ |
+ static final int FLOAT_VEC2 = 0x8B50; |
+ |
+ static final int FLOAT_VEC3 = 0x8B51; |
+ |
+ static final int FLOAT_VEC4 = 0x8B52; |
+ |
+ static final int FRAGMENT_SHADER = 0x8B30; |
+ |
+ static final int FRAMEBUFFER = 0x8D40; |
+ |
+ static final int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
+ |
+ static final int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
+ |
+ static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
+ |
+ static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
+ |
+ static final int FRAMEBUFFER_BINDING = 0x8CA6; |
+ |
+ static final int FRAMEBUFFER_COMPLETE = 0x8CD5; |
+ |
+ static final int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
+ |
+ static final int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
+ |
+ static final int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
+ |
+ static final int FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
+ |
+ static final int FRONT = 0x0404; |
+ |
+ static final int FRONT_AND_BACK = 0x0408; |
+ |
+ static final int FRONT_FACE = 0x0B46; |
+ |
+ static final int FUNC_ADD = 0x8006; |
+ |
+ static final int FUNC_REVERSE_SUBTRACT = 0x800B; |
+ |
+ static final int FUNC_SUBTRACT = 0x800A; |
+ |
+ static final int GENERATE_MIPMAP_HINT = 0x8192; |
+ |
+ static final int GEQUAL = 0x0206; |
+ |
+ static final int GREATER = 0x0204; |
+ |
+ static final int GREEN_BITS = 0x0D53; |
+ |
+ static final int HIGH_FLOAT = 0x8DF2; |
+ |
+ static final int HIGH_INT = 0x8DF5; |
+ |
+ static final int INCR = 0x1E02; |
+ |
+ static final int INCR_WRAP = 0x8507; |
+ |
+ static final int INT = 0x1404; |
+ |
+ static final int INT_VEC2 = 0x8B53; |
+ |
+ static final int INT_VEC3 = 0x8B54; |
+ |
+ static final int INT_VEC4 = 0x8B55; |
+ |
+ static final int INVALID_ENUM = 0x0500; |
+ |
+ static final int INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
+ |
+ static final int INVALID_OPERATION = 0x0502; |
+ |
+ static final int INVALID_VALUE = 0x0501; |
+ |
+ static final int INVERT = 0x150A; |
+ |
+ static final int KEEP = 0x1E00; |
+ |
+ static final int LEQUAL = 0x0203; |
+ |
+ static final int LESS = 0x0201; |
+ |
+ static final int LINEAR = 0x2601; |
+ |
+ static final int LINEAR_MIPMAP_LINEAR = 0x2703; |
+ |
+ static final int LINEAR_MIPMAP_NEAREST = 0x2701; |
+ |
+ static final int LINES = 0x0001; |
+ |
+ static final int LINE_LOOP = 0x0002; |
+ |
+ static final int LINE_STRIP = 0x0003; |
+ |
+ static final int LINE_WIDTH = 0x0B21; |
+ |
+ static final int LINK_STATUS = 0x8B82; |
+ |
+ static final int LOW_FLOAT = 0x8DF0; |
+ |
+ static final int LOW_INT = 0x8DF3; |
+ |
+ static final int LUMINANCE = 0x1909; |
+ |
+ static final int LUMINANCE_ALPHA = 0x190A; |
+ |
+ static final int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
+ |
+ static final int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
+ |
+ static final int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
+ |
+ static final int MAX_RENDERBUFFER_SIZE = 0x84E8; |
+ |
+ static final int MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
+ |
+ static final int MAX_TEXTURE_SIZE = 0x0D33; |
+ |
+ static final int MAX_VARYING_VECTORS = 0x8DFC; |
+ |
+ static final int MAX_VERTEX_ATTRIBS = 0x8869; |
+ |
+ static final int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
+ |
+ static final int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
+ |
+ static final int MAX_VIEWPORT_DIMS = 0x0D3A; |
+ |
+ static final int MEDIUM_FLOAT = 0x8DF1; |
+ |
+ static final int MEDIUM_INT = 0x8DF4; |
+ |
+ static final int MIRRORED_REPEAT = 0x8370; |
+ |
+ static final int NEAREST = 0x2600; |
+ |
+ static final int NEAREST_MIPMAP_LINEAR = 0x2702; |
+ |
+ static final int NEAREST_MIPMAP_NEAREST = 0x2700; |
+ |
+ static final int NEVER = 0x0200; |
+ |
+ static final int NICEST = 0x1102; |
+ |
+ static final int NONE = 0; |
+ |
+ static final int NOTEQUAL = 0x0205; |
+ |
+ static final int NO_ERROR = 0; |
+ |
+ static final int ONE = 1; |
+ |
+ static final int ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
+ |
+ static final int ONE_MINUS_CONSTANT_COLOR = 0x8002; |
+ |
+ static final int ONE_MINUS_DST_ALPHA = 0x0305; |
+ |
+ static final int ONE_MINUS_DST_COLOR = 0x0307; |
+ |
+ static final int ONE_MINUS_SRC_ALPHA = 0x0303; |
+ |
+ static final int ONE_MINUS_SRC_COLOR = 0x0301; |
+ |
+ static final int OUT_OF_MEMORY = 0x0505; |
+ |
+ static final int PACK_ALIGNMENT = 0x0D05; |
+ |
+ static final int POINTS = 0x0000; |
+ |
+ static final int POLYGON_OFFSET_FACTOR = 0x8038; |
+ |
+ static final int POLYGON_OFFSET_FILL = 0x8037; |
+ |
+ static final int POLYGON_OFFSET_UNITS = 0x2A00; |
+ |
+ static final int RED_BITS = 0x0D52; |
+ |
+ static final int RENDERBUFFER = 0x8D41; |
+ |
+ static final int RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
+ |
+ static final int RENDERBUFFER_BINDING = 0x8CA7; |
+ |
+ static final int RENDERBUFFER_BLUE_SIZE = 0x8D52; |
+ |
+ static final int RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
+ |
+ static final int RENDERBUFFER_GREEN_SIZE = 0x8D51; |
+ |
+ static final int RENDERBUFFER_HEIGHT = 0x8D43; |
+ |
+ static final int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
+ |
+ static final int RENDERBUFFER_RED_SIZE = 0x8D50; |
+ |
+ static final int RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
+ |
+ static final int RENDERBUFFER_WIDTH = 0x8D42; |
+ |
+ static final int RENDERER = 0x1F01; |
+ |
+ static final int REPEAT = 0x2901; |
+ |
+ static final int REPLACE = 0x1E01; |
+ |
+ static final int RGB = 0x1907; |
+ |
+ static final int RGB565 = 0x8D62; |
+ |
+ static final int RGB5_A1 = 0x8057; |
+ |
+ static final int RGBA = 0x1908; |
+ |
+ static final int RGBA4 = 0x8056; |
+ |
+ static final int SAMPLER_2D = 0x8B5E; |
+ |
+ static final int SAMPLER_CUBE = 0x8B60; |
+ |
+ static final int SAMPLES = 0x80A9; |
+ |
+ static final int SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
+ |
+ static final int SAMPLE_BUFFERS = 0x80A8; |
+ |
+ static final int SAMPLE_COVERAGE = 0x80A0; |
+ |
+ static final int SAMPLE_COVERAGE_INVERT = 0x80AB; |
+ |
+ static final int SAMPLE_COVERAGE_VALUE = 0x80AA; |
+ |
+ static final int SCISSOR_BOX = 0x0C10; |
+ |
+ static final int SCISSOR_TEST = 0x0C11; |
+ |
+ static final int SHADER_COMPILER = 0x8DFA; |
+ |
+ static final int SHADER_TYPE = 0x8B4F; |
+ |
+ static final int SHADING_LANGUAGE_VERSION = 0x8B8C; |
+ |
+ static final int SHORT = 0x1402; |
+ |
+ static final int SRC_ALPHA = 0x0302; |
+ |
+ static final int SRC_ALPHA_SATURATE = 0x0308; |
+ |
+ static final int SRC_COLOR = 0x0300; |
+ |
+ static final int STATIC_DRAW = 0x88E4; |
+ |
+ static final int STENCIL_ATTACHMENT = 0x8D20; |
+ |
+ static final int STENCIL_BACK_FAIL = 0x8801; |
+ |
+ static final int STENCIL_BACK_FUNC = 0x8800; |
+ |
+ static final int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
+ |
+ static final int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
+ |
+ static final int STENCIL_BACK_REF = 0x8CA3; |
+ |
+ static final int STENCIL_BACK_VALUE_MASK = 0x8CA4; |
+ |
+ static final int STENCIL_BACK_WRITEMASK = 0x8CA5; |
+ |
+ static final int STENCIL_BITS = 0x0D57; |
+ |
+ static final int STENCIL_BUFFER_BIT = 0x00000400; |
+ |
+ static final int STENCIL_CLEAR_VALUE = 0x0B91; |
+ |
+ static final int STENCIL_FAIL = 0x0B94; |
+ |
+ static final int STENCIL_FUNC = 0x0B92; |
+ |
+ static final int STENCIL_INDEX = 0x1901; |
+ |
+ static final int STENCIL_INDEX8 = 0x8D48; |
+ |
+ static final int STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
+ |
+ static final int STENCIL_PASS_DEPTH_PASS = 0x0B96; |
+ |
+ static final int STENCIL_REF = 0x0B97; |
+ |
+ static final int STENCIL_TEST = 0x0B90; |
+ |
+ static final int STENCIL_VALUE_MASK = 0x0B93; |
+ |
+ static final int STENCIL_WRITEMASK = 0x0B98; |
+ |
+ static final int STREAM_DRAW = 0x88E0; |
+ |
+ static final int SUBPIXEL_BITS = 0x0D50; |
+ |
+ static final int TEXTURE = 0x1702; |
+ |
+ static final int TEXTURE0 = 0x84C0; |
+ |
+ static final int TEXTURE1 = 0x84C1; |
+ |
+ static final int TEXTURE10 = 0x84CA; |
+ |
+ static final int TEXTURE11 = 0x84CB; |
+ |
+ static final int TEXTURE12 = 0x84CC; |
+ |
+ static final int TEXTURE13 = 0x84CD; |
+ |
+ static final int TEXTURE14 = 0x84CE; |
+ |
+ static final int TEXTURE15 = 0x84CF; |
+ |
+ static final int TEXTURE16 = 0x84D0; |
+ |
+ static final int TEXTURE17 = 0x84D1; |
+ |
+ static final int TEXTURE18 = 0x84D2; |
+ |
+ static final int TEXTURE19 = 0x84D3; |
+ |
+ static final int TEXTURE2 = 0x84C2; |
+ |
+ static final int TEXTURE20 = 0x84D4; |
+ |
+ static final int TEXTURE21 = 0x84D5; |
+ |
+ static final int TEXTURE22 = 0x84D6; |
+ |
+ static final int TEXTURE23 = 0x84D7; |
+ |
+ static final int TEXTURE24 = 0x84D8; |
+ |
+ static final int TEXTURE25 = 0x84D9; |
+ |
+ static final int TEXTURE26 = 0x84DA; |
+ |
+ static final int TEXTURE27 = 0x84DB; |
+ |
+ static final int TEXTURE28 = 0x84DC; |
+ |
+ static final int TEXTURE29 = 0x84DD; |
+ |
+ static final int TEXTURE3 = 0x84C3; |
+ |
+ static final int TEXTURE30 = 0x84DE; |
+ |
+ static final int TEXTURE31 = 0x84DF; |
+ |
+ static final int TEXTURE4 = 0x84C4; |
+ |
+ static final int TEXTURE5 = 0x84C5; |
+ |
+ static final int TEXTURE6 = 0x84C6; |
+ |
+ static final int TEXTURE7 = 0x84C7; |
+ |
+ static final int TEXTURE8 = 0x84C8; |
+ |
+ static final int TEXTURE9 = 0x84C9; |
+ |
+ static final int TEXTURE_2D = 0x0DE1; |
+ |
+ static final int TEXTURE_BINDING_2D = 0x8069; |
+ |
+ static final int TEXTURE_BINDING_CUBE_MAP = 0x8514; |
+ |
+ static final int TEXTURE_CUBE_MAP = 0x8513; |
+ |
+ static final int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
+ |
+ static final int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
+ |
+ static final int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
+ |
+ static final int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
+ |
+ static final int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
+ |
+ static final int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
+ |
+ static final int TEXTURE_MAG_FILTER = 0x2800; |
+ |
+ static final int TEXTURE_MIN_FILTER = 0x2801; |
+ |
+ static final int TEXTURE_WRAP_S = 0x2802; |
+ |
+ static final int TEXTURE_WRAP_T = 0x2803; |
+ |
+ static final int TRIANGLES = 0x0004; |
+ |
+ static final int TRIANGLE_FAN = 0x0006; |
+ |
+ static final int TRIANGLE_STRIP = 0x0005; |
+ |
+ static final int UNPACK_ALIGNMENT = 0x0CF5; |
+ |
+ static final int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
+ |
+ static final int UNPACK_FLIP_Y_WEBGL = 0x9240; |
+ |
+ static final int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
+ |
+ static final int UNSIGNED_BYTE = 0x1401; |
+ |
+ static final int UNSIGNED_INT = 0x1405; |
+ |
+ static final int UNSIGNED_SHORT = 0x1403; |
+ |
+ static final int UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
+ |
+ static final int UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
+ |
+ static final int UNSIGNED_SHORT_5_6_5 = 0x8363; |
+ |
+ static final int VALIDATE_STATUS = 0x8B83; |
+ |
+ static final int VENDOR = 0x1F00; |
+ |
+ static final int VERSION = 0x1F02; |
+ |
+ static final int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
+ |
+ static final int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
+ |
+ static final int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
+ |
+ static final int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
+ |
+ static final int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
+ |
+ static final int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
+ |
+ static final int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
+ |
+ static final int VERTEX_SHADER = 0x8B31; |
+ |
+ static final int VIEWPORT = 0x0BA2; |
+ |
+ static final int ZERO = 0; |
+ |
+ final int drawingBufferHeight; |
+ |
+ final int drawingBufferWidth; |
+ |
+ void activeTexture(int texture); |
+ |
+ void attachShader(WebGLProgram program, WebGLShader shader); |
+ |
+ void bindAttribLocation(WebGLProgram program, int index, String name); |
+ |
+ void bindBuffer(int target, WebGLBuffer buffer); |
+ |
+ void bindFramebuffer(int target, WebGLFramebuffer framebuffer); |
+ |
+ void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer); |
+ |
+ void bindTexture(int target, WebGLTexture texture); |
+ |
+ void blendColor(num red, num green, num blue, num alpha); |
+ |
+ void blendEquation(int mode); |
+ |
+ void blendEquationSeparate(int modeRGB, int modeAlpha); |
+ |
+ void blendFunc(int sfactor, int dfactor); |
+ |
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); |
+ |
+ void bufferData(int target, var data_OR_size, int usage); |
+ |
+ void bufferSubData(int target, int offset, var data); |
+ |
+ int checkFramebufferStatus(int target); |
+ |
+ void clear(int mask); |
+ |
+ void clearColor(num red, num green, num blue, num alpha); |
+ |
+ void clearDepth(num depth); |
+ |
+ void clearStencil(int s); |
+ |
+ void colorMask(bool red, bool green, bool blue, bool alpha); |
+ |
+ void compileShader(WebGLShader shader); |
+ |
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ArrayBufferView data); |
+ |
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ArrayBufferView data); |
+ |
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border); |
+ |
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); |
+ |
+ WebGLBuffer createBuffer(); |
+ |
+ WebGLFramebuffer createFramebuffer(); |
+ |
+ WebGLProgram createProgram(); |
+ |
+ WebGLRenderbuffer createRenderbuffer(); |
+ |
+ WebGLShader createShader(int type); |
+ |
+ WebGLTexture createTexture(); |
+ |
+ void cullFace(int mode); |
+ |
+ void deleteBuffer(WebGLBuffer buffer); |
+ |
+ void deleteFramebuffer(WebGLFramebuffer framebuffer); |
+ |
+ void deleteProgram(WebGLProgram program); |
+ |
+ void deleteRenderbuffer(WebGLRenderbuffer renderbuffer); |
+ |
+ void deleteShader(WebGLShader shader); |
+ |
+ void deleteTexture(WebGLTexture texture); |
+ |
+ void depthFunc(int func); |
+ |
+ void depthMask(bool flag); |
+ |
+ void depthRange(num zNear, num zFar); |
+ |
+ void detachShader(WebGLProgram program, WebGLShader shader); |
+ |
+ void disable(int cap); |
+ |
+ void disableVertexAttribArray(int index); |
+ |
+ void drawArrays(int mode, int first, int count); |
+ |
+ void drawElements(int mode, int count, int type, int offset); |
+ |
+ void enable(int cap); |
+ |
+ void enableVertexAttribArray(int index); |
+ |
+ void finish(); |
+ |
+ void flush(); |
+ |
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer); |
+ |
+ void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level); |
+ |
+ void frontFace(int mode); |
+ |
+ void generateMipmap(int target); |
+ |
+ WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index); |
+ |
+ WebGLActiveInfo getActiveUniform(WebGLProgram program, int index); |
+ |
+ List getAttachedShaders(WebGLProgram program); |
+ |
+ int getAttribLocation(WebGLProgram program, String name); |
+ |
+ Object getBufferParameter(int target, int pname); |
+ |
+ WebGLContextAttributes getContextAttributes(); |
+ |
+ int getError(); |
+ |
+ Object getExtension(String name); |
+ |
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname); |
+ |
+ Object getParameter(int pname); |
+ |
+ String getProgramInfoLog(WebGLProgram program); |
+ |
+ Object getProgramParameter(WebGLProgram program, int pname); |
+ |
+ Object getRenderbufferParameter(int target, int pname); |
+ |
+ String getShaderInfoLog(WebGLShader shader); |
+ |
+ Object getShaderParameter(WebGLShader shader, int pname); |
+ |
+ String getShaderSource(WebGLShader shader); |
+ |
+ Object getTexParameter(int target, int pname); |
+ |
+ Object getUniform(WebGLProgram program, WebGLUniformLocation location); |
+ |
+ WebGLUniformLocation getUniformLocation(WebGLProgram program, String name); |
+ |
+ Object getVertexAttrib(int index, int pname); |
+ |
+ int getVertexAttribOffset(int index, int pname); |
+ |
+ void hint(int target, int mode); |
+ |
+ bool isBuffer(WebGLBuffer buffer); |
+ |
+ bool isContextLost(); |
+ |
+ bool isEnabled(int cap); |
+ |
+ bool isFramebuffer(WebGLFramebuffer framebuffer); |
+ |
+ bool isProgram(WebGLProgram program); |
+ |
+ bool isRenderbuffer(WebGLRenderbuffer renderbuffer); |
+ |
+ bool isShader(WebGLShader shader); |
+ |
+ bool isTexture(WebGLTexture texture); |
+ |
+ void lineWidth(num width); |
+ |
+ void linkProgram(WebGLProgram program); |
+ |
+ void pixelStorei(int pname, int param); |
+ |
+ void polygonOffset(num factor, num units); |
+ |
+ void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels); |
+ |
+ void releaseShaderCompiler(); |
+ |
+ void renderbufferStorage(int target, int internalformat, int width, int height); |
+ |
+ void sampleCoverage(num value, bool invert); |
+ |
+ void scissor(int x, int y, int width, int height); |
+ |
+ void shaderSource(WebGLShader shader, String string); |
+ |
+ void stencilFunc(int func, int ref, int mask); |
+ |
+ void stencilFuncSeparate(int face, int func, int ref, int mask); |
+ |
+ void stencilMask(int mask); |
+ |
+ void stencilMaskSeparate(int face, int mask); |
+ |
+ void stencilOp(int fail, int zfail, int zpass); |
+ |
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass); |
+ |
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, ArrayBufferView pixels]); |
+ |
+ void texParameterf(int target, int pname, num param); |
+ |
+ void texParameteri(int target, int pname, int param); |
+ |
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, ArrayBufferView pixels]); |
+ |
+ void uniform1f(WebGLUniformLocation location, num x); |
+ |
+ void uniform1fv(WebGLUniformLocation location, Float32Array v); |
+ |
+ void uniform1i(WebGLUniformLocation location, int x); |
+ |
+ void uniform1iv(WebGLUniformLocation location, Int32Array v); |
+ |
+ void uniform2f(WebGLUniformLocation location, num x, num y); |
+ |
+ void uniform2fv(WebGLUniformLocation location, Float32Array v); |
+ |
+ void uniform2i(WebGLUniformLocation location, int x, int y); |
+ |
+ void uniform2iv(WebGLUniformLocation location, Int32Array v); |
+ |
+ void uniform3f(WebGLUniformLocation location, num x, num y, num z); |
+ |
+ void uniform3fv(WebGLUniformLocation location, Float32Array v); |
+ |
+ void uniform3i(WebGLUniformLocation location, int x, int y, int z); |
+ |
+ void uniform3iv(WebGLUniformLocation location, Int32Array v); |
+ |
+ void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w); |
+ |
+ void uniform4fv(WebGLUniformLocation location, Float32Array v); |
+ |
+ void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w); |
+ |
+ void uniform4iv(WebGLUniformLocation location, Int32Array v); |
+ |
+ void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Array array); |
+ |
+ void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Array array); |
+ |
+ void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array); |
+ |
+ void useProgram(WebGLProgram program); |
+ |
+ void validateProgram(WebGLProgram program); |
+ |
+ void vertexAttrib1f(int indx, num x); |
+ |
+ void vertexAttrib1fv(int indx, Float32Array values); |
+ |
+ void vertexAttrib2f(int indx, num x, num y); |
+ |
+ void vertexAttrib2fv(int indx, Float32Array values); |
+ |
+ void vertexAttrib3f(int indx, num x, num y, num z); |
+ |
+ void vertexAttrib3fv(int indx, Float32Array values); |
+ |
+ void vertexAttrib4f(int indx, num x, num y, num z, num w); |
+ |
+ void vertexAttrib4fv(int indx, Float32Array values); |
+ |
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset); |
+ |
+ void viewport(int x, int y, int width, int height); |
+} |