| Index: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html (revision 0)
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| @@ -0,0 +1,39 @@
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| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<title>WebGL GLSL Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
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| +<script src="../../../resources/js-test-pre.js"></script>
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| +<script src="../../resources/webgl-test-utils.js"></script>
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| +<script src="../../resources/glsl-conformance-test.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script id="vertexShader" type="text/something-not-javascript">
|
| +// vertex shader with uniform variable in loop condition should fail
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| +// http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
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| +uniform int u_numIterations;
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| +attribute vec4 a_position;
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| +
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| +void main()
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| +{
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| + float count = 0.0;
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| + for (int i = 0; i < u_numIterations; i++) {
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| + count += 1.0;
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| + }
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| + gl_Position = a_position + vec4(count, count, count, count);
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| +}
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| +</script>
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| +<script>
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| +GLSLConformanceTester.runTest();
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| +successfullyParsed = true;
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| +</script>
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| +</body>
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| +</html>
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|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|