Index: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html (revision 0) |
@@ -0,0 +1,39 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL GLSL Conformance Tests</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test-utils.js"></script> |
+<script src="../../resources/glsl-conformance-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vertexShader" type="text/something-not-javascript"> |
+// vertex shader with uniform variable in loop condition should fail |
+// http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS |
+uniform int u_numIterations; |
+attribute vec4 a_position; |
+ |
+void main() |
+{ |
+ float count = 0.0; |
+ for (int i = 0; i < u_numIterations; i++) { |
+ count += 1.0; |
+ } |
+ gl_Position = a_position + vec4(count, count, count, count); |
+} |
+</script> |
+<script> |
+GLSLConformanceTester.runTest(); |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |