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Side by Side Diff: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html

Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <script src="../../../resources/js-test-pre.js"></script>
13 <script src="../../resources/webgl-test-utils.js"></script>
14 <script src="../../resources/glsl-conformance-test.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19 <script id="vertexShader" type="text/something-not-javascript">
20 // vertex shader with uniform variable in loop condition should fail
21 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
22 uniform int u_numIterations;
23 attribute vec4 a_position;
24
25 void main()
26 {
27 float count = 0.0;
28 for (int i = 0; i < u_numIterations; i++) {
29 count += 1.0;
30 }
31 gl_Position = a_position + vec4(count, count, count, count);
32 }
33 </script>
34 <script>
35 GLSLConformanceTester.runTest();
36 successfullyParsed = true;
37 </script>
38 </body>
39 </html>
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