OLD | NEW |
(Empty) | |
| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL GLSL Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 12 <script src="../../../resources/js-test-pre.js"></script> |
| 13 <script src="../../resources/webgl-test-utils.js"></script> |
| 14 <script src="../../resources/glsl-conformance-test.js"></script> |
| 15 </head> |
| 16 <body> |
| 17 <div id="description"></div> |
| 18 <div id="console"></div> |
| 19 <script id="vertexShader" type="text/something-not-javascript"> |
| 20 // vertex shader with uniform variable in loop condition should fail |
| 21 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS |
| 22 uniform int u_numIterations; |
| 23 attribute vec4 a_position; |
| 24 |
| 25 void main() |
| 26 { |
| 27 float count = 0.0; |
| 28 for (int i = 0; i < u_numIterations; i++) { |
| 29 count += 1.0; |
| 30 } |
| 31 gl_Position = a_position + vec4(count, count, count, count); |
| 32 } |
| 33 </script> |
| 34 <script> |
| 35 GLSLConformanceTester.runTest(); |
| 36 successfullyParsed = true; |
| 37 </script> |
| 38 </body> |
| 39 </html> |
OLD | NEW |