Index: third_party/webgl/sdk/tests/conformance/misc/delayed-drawing.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/misc/delayed-drawing.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/misc/delayed-drawing.html (revision 0) |
@@ -0,0 +1,63 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Delayed Drawing test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+description(document.title); |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("example"); |
+var gl = wtu.create3DContext(canvas); |
+var program = wtu.setupTexturedQuad(gl); |
+ |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+var tex = gl.createTexture(); |
+wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]); |
+ |
+var loc = gl.getUniformLocation(program, "tex"); |
+gl.uniform1i(loc, 0); |
+ |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ |
+ |
+drawAndCheck(); |
+ |
+setTimeout(step2, 1000); |
+ |
+function step2() { |
+ drawAndCheck(); |
+ finishTest(); |
+} |
+ |
+function drawAndCheck() { |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing."); |
+ wtu.drawQuad(gl); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing."); |
+ wtu.checkCanvas( |
+ gl, [0, 192, 128, 255], |
+ "draw should be 0, 192, 128, 255"); |
+} |
+ |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
Property changes on: third_party/webgl/sdk/tests/conformance/misc/delayed-drawing.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |