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Side by Side Diff: third_party/webgl/sdk/tests/conformance/misc/delayed-drawing.html

Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL Delayed Drawing test.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c anvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 description(document.title);
22 var wtu = WebGLTestUtils;
23 var canvas = document.getElementById("example");
24 var gl = wtu.create3DContext(canvas);
25 var program = wtu.setupTexturedQuad(gl);
26
27 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
28
29 var tex = gl.createTexture();
30 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
31
32 var loc = gl.getUniformLocation(program, "tex");
33 gl.uniform1i(loc, 0);
34
35 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
36 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
37 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
38 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
39
40
41 drawAndCheck();
42
43 setTimeout(step2, 1000);
44
45 function step2() {
46 drawAndCheck();
47 finishTest();
48 }
49
50 function drawAndCheck() {
51 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing.");
52 wtu.drawQuad(gl);
53 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");
54 wtu.checkCanvas(
55 gl, [0, 192, 128, 255],
56 "draw should be 0, 192, 128, 255");
57 }
58
59 successfullyParsed = true;
60 </script>
61 </body>
62 </html>
63
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