| Index: third_party/webgl/sdk/tests/conformance/glsl/misc/uniform-location-length-limits.html
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/glsl/misc/uniform-location-length-limits.html (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/glsl/misc/uniform-location-length-limits.html (revision 0)
|
| @@ -0,0 +1,84 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL uniform location length tests</title>
|
| +<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
|
| +<script src="../../../resources/js-test-pre.js"></script>
|
| +<script src="../../resources/webgl-test.js"> </script>
|
| +<script src="../../resources/webgl-test-utils.js"> </script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="50" height="50">
|
| +There is supposed to be an example drawing here, but it's not important.
|
| +</canvas>
|
| +<div id="description">Verify limits on the lengths of uniform locations per WebGL spec, "Maximum Uniform and Attribute Location Lengths".</div>
|
| +<div id="console"></div>
|
| +<script id="goodVertexShader" type="x-shader/x-vertex">
|
| +// A vertex shader where the needed uniform location is exactly 256 characters.
|
| +struct Nesting2 {
|
| + vec4 identifier62CharactersLong_01234567890123456789012345678901234;
|
| +};
|
| +
|
| +struct Nesting1 {
|
| + Nesting2 identifier64CharactersLong_0123456789012345678901234567890123456;
|
| +};
|
| +
|
| +uniform Nesting1 identifier128CharactersLong_0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789;
|
| +
|
| +void main() {
|
| + gl_Position = identifier128CharactersLong_0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789.identifier64CharactersLong_0123456789012345678901234567890123456.identifier62CharactersLong_01234567890123456789012345678901234;
|
| +}
|
| +</script>
|
| +<script id="badVertexShader" type="x-shader/x-vertex">
|
| +// A vertex shader where the needed uniform location is 257 characters.
|
| +struct Nesting2 {
|
| + vec4 identifier63CharactersLong_012345678901234567890123456789012345;
|
| +};
|
| +
|
| +struct Nesting1 {
|
| + Nesting2 identifier64CharactersLong_0123456789012345678901234567890123456;
|
| +};
|
| +
|
| +uniform Nesting1 identifier128CharactersLong_0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789;
|
| +
|
| +void main() {
|
| + Nesting2 temp = identifier128CharactersLong_0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789.identifier64CharactersLong_0123456789012345678901234567890123456;
|
| + gl_Position = temp.identifier63CharactersLong_012345678901234567890123456789012345;
|
| +}
|
| +</script>
|
| +<script id="fragmentShader" type="x-shader/x-fragment">
|
| +precision mediump float;
|
| +
|
| +void main() {
|
| + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
| +}
|
| +</script>
|
| +<script>
|
| +if (window.initNonKhronosFramework) {
|
| + window.initNonKhronosFramework(false);
|
| +}
|
| +
|
| +var wtu = WebGLTestUtils;
|
| +var gl = wtu.create3DContext(document.getElementById("example"));
|
| +
|
| +debug("Test uniform location underneath the length limit");
|
| +var program = wtu.loadProgramFromScript(gl, "goodVertexShader", "fragmentShader");
|
| +shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');
|
| +var uniformLoc = gl.getUniformLocation(program, "identifier128CharactersLong_0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789.identifier64CharactersLong_0123456789012345678901234567890123456.identifier62CharactersLong_01234567890123456789012345678901234");
|
| +shouldBeNonNull('uniformLoc');
|
| +wtu.glErrorShouldBe(gl, gl.NONE);
|
| +
|
| +debug("Test uniform location over the length limit");
|
| +program = wtu.loadProgramFromScript(gl, "badVertexShader", "fragmentShader");
|
| +wtu.glErrorShouldBe(gl, gl.NONE);
|
| +shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');
|
| +var uniformLoc = gl.getUniformLocation(program, "identifier128CharactersLong_0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789.identifier64CharactersLong_0123456789012345678901234567890123456.identifier63CharactersLong_012345678901234567890123456789012345");
|
| +wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
|
| +shouldBeNull('uniformLoc');
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/uniform-location-length-limits.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|