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Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <title>WebGL uniform location length tests</title>
6 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
7 <script src="../../../resources/js-test-pre.js"></script>
8 <script src="../../resources/webgl-test.js"> </script>
9 <script src="../../resources/webgl-test-utils.js"> </script>
10 </head>
11 <body>
12 <canvas id="example" width="50" height="50">
13 There is supposed to be an example drawing here, but it's not important.
14 </canvas>
15 <div id="description">Verify limits on the lengths of uniform locations per WebG L spec, "Maximum Uniform and Attribute Location Lengths".</div>
16 <div id="console"></div>
17 <script id="goodVertexShader" type="x-shader/x-vertex">
18 // A vertex shader where the needed uniform location is exactly 256 characters.
19 struct Nesting2 {
20 vec4 identifier62CharactersLong_01234567890123456789012345678901234;
21 };
22
23 struct Nesting1 {
24 Nesting2 identifier64CharactersLong_0123456789012345678901234567890123456;
25 };
26
27 uniform Nesting1 identifier128CharactersLong_01234567890123456789012345678901234 56789012345678901234567890123456789012345678901234567890123456789;
28
29 void main() {
30 gl_Position = identifier128CharactersLong_0123456789012345678901234567890123 456789012345678901234567890123456789012345678901234567890123456789.identifier64C haractersLong_0123456789012345678901234567890123456.identifier62CharactersLong_0 1234567890123456789012345678901234;
31 }
32 </script>
33 <script id="badVertexShader" type="x-shader/x-vertex">
34 // A vertex shader where the needed uniform location is 257 characters.
35 struct Nesting2 {
36 vec4 identifier63CharactersLong_012345678901234567890123456789012345;
37 };
38
39 struct Nesting1 {
40 Nesting2 identifier64CharactersLong_0123456789012345678901234567890123456;
41 };
42
43 uniform Nesting1 identifier128CharactersLong_01234567890123456789012345678901234 56789012345678901234567890123456789012345678901234567890123456789;
44
45 void main() {
46 Nesting2 temp = identifier128CharactersLong_01234567890123456789012345678901 23456789012345678901234567890123456789012345678901234567890123456789.identifier6 4CharactersLong_0123456789012345678901234567890123456;
47 gl_Position = temp.identifier63CharactersLong_012345678901234567890123456789 012345;
48 }
49 </script>
50 <script id="fragmentShader" type="x-shader/x-fragment">
51 precision mediump float;
52
53 void main() {
54 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
55 }
56 </script>
57 <script>
58 if (window.initNonKhronosFramework) {
59 window.initNonKhronosFramework(false);
60 }
61
62 var wtu = WebGLTestUtils;
63 var gl = wtu.create3DContext(document.getElementById("example"));
64
65 debug("Test uniform location underneath the length limit");
66 var program = wtu.loadProgramFromScript(gl, "goodVertexShader", "fragmentShader" );
67 shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');
68 var uniformLoc = gl.getUniformLocation(program, "identifier128CharactersLong_012 34567890123456789012345678901234567890123456789012345678901234567890123456789012 34567890123456789.identifier64CharactersLong_01234567890123456789012345678901234 56.identifier62CharactersLong_01234567890123456789012345678901234");
69 shouldBeNonNull('uniformLoc');
70 wtu.glErrorShouldBe(gl, gl.NONE);
71
72 debug("Test uniform location over the length limit");
73 program = wtu.loadProgramFromScript(gl, "badVertexShader", "fragmentShader");
74 wtu.glErrorShouldBe(gl, gl.NONE);
75 shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');
76 var uniformLoc = gl.getUniformLocation(program, "identifier128CharactersLong_012 34567890123456789012345678901234567890123456789012345678901234567890123456789012 34567890123456789.identifier64CharactersLong_01234567890123456789012345678901234 56.identifier63CharactersLong_012345678901234567890123456789012345");
77 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
78 shouldBeNull('uniformLoc');
79
80 successfullyParsed = true;
81 </script>
82 <script src="../../../resources/js-test-post.js"></script>
83 </body>
84 </html>
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