Index: third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-object-attachment.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-object-attachment.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-object-attachment.html (revision 0) |
@@ -0,0 +1,423 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. |
+Copyright (c) 2011 Mozilla Foundation. |
+ |
+All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+var wtu = WebGLTestUtils; |
+var gl; |
+var fbo; |
+var depthBuffer; |
+var stencilBuffer; |
+var depthStencilBuffer; |
+var colorBuffer; |
+var width; |
+var height; |
+ |
+const ALLOW_COMPLETE = 0x01; |
+const ALLOW_UNSUPPORTED = 0x02; |
+const ALLOW_INCOMPLETE_ATTACHMENT = 0x04; |
+ |
+function checkFramebufferForAllowedStatuses(allowedStatuses) |
+{ |
+ // If the framebuffer is in an error state for multiple reasons, |
+ // we can't guarantee which one will be reported. |
+ var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
+ var statusAllowed = ((allowedStatuses & ALLOW_COMPLETE) && (status == gl.FRAMEBUFFER_COMPLETE)) || |
+ ((allowedStatuses & ALLOW_UNSUPPORTED) && (status == gl.FRAMEBUFFER_UNSUPPORTED)) || |
+ ((allowedStatuses & ALLOW_INCOMPLETE_ATTACHMENT) && (status == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT)); |
+ var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) returned " + status; |
+ if (statusAllowed) |
+ testPassed(msg); |
+ else |
+ testFailed(msg); |
+} |
+ |
+function testAttachment(attachment, buffer, allowedStatuses) |
+{ |
+ shouldBeNonNull("fbo = gl.createFramebuffer()"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buffer); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ checkFramebufferForAllowedStatuses(allowedStatuses); |
+ if ((allowedStatuses & ALLOW_COMPLETE) == 0) { |
+ gl.clear(gl.COLOR_BUFFER_BIT); |
+ glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(width * height * 4)); |
+ glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION); |
+ } |
+ gl.deleteFramebuffer(fbo); |
+} |
+ |
+function testAttachments(attachment0, buffer0, attachment1, buffer1, allowedStatuses) |
+{ |
+ shouldBeNonNull("fbo = gl.createFramebuffer()"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buffer0); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buffer1); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ checkFramebufferForAllowedStatuses(allowedStatuses); |
+ gl.deleteFramebuffer(fbo); |
+} |
+ |
+function testColorRenderbuffer(internalformat, allowedStatuses) |
+{ |
+ shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, allowedStatuses); |
+} |
+ |
+function testDepthStencilRenderbuffer(allowedStatuses) |
+{ |
+ shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+ // OpenGL itself doesn't seem to guarantee that e.g. a 2 x 0 |
+ // renderbuffer will report 2 for its width when queried. |
+ if (!(height == 0 && width > 0)) |
+ shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)", "width"); |
+ if (!(width == 0 && height > 0)) |
+ shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)", "height"); |
+ shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT)", "gl.DEPTH_STENCIL"); |
+ shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE)", "0"); |
+ shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE)", "0"); |
+ shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE)", "0"); |
+ shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE)", "0"); |
+ // Avoid verifying these for zero-sized renderbuffers for the time |
+ // being since it appears that even OpenGL doesn't guarantee them. |
+ if (width > 0 && height > 0) { |
+ shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) > 0"); |
+ shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_STENCIL_SIZE) > 0"); |
+ } |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatuses); |
+} |
+ |
+description("Test framebuffer object attachment behaviors"); |
+ |
+for (width = 0; width <= 2; width += 2) |
+{ |
+ for (height = 0; height <= 2; height += 2) |
+ { |
+ debug(""); |
+ debug("Dimensions " + width + " x " + height); |
+ |
+ debug("Create renderbuffers"); |
+ shouldBeNonNull("gl = create3DContext()"); |
+ shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+ var allowedStatusForGoodCase |
+ = (width == 0 || height == 0) ? ALLOW_INCOMPLETE_ATTACHMENT : ALLOW_COMPLETE; |
+ |
+ // some cases involving stencil seem to be implementation-dependent |
+ var allowedStatusForImplDependentCase = allowedStatusForGoodCase | ALLOW_UNSUPPORTED; |
+ |
+ debug("Attach depth using DEPTH_ATTACHMENT"); |
+ testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForGoodCase); |
+ debug("Attach depth using STENCIL_ATTACHMENT"); |
+ testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
+ debug("Attach depth using DEPTH_STENCIL_ATTACHMENT"); |
+ testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
+ debug("Attach stencil using STENCIL_ATTACHMENT"); |
+ testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForImplDependentCase); |
+ debug("Attach stencil using DEPTH_ATTACHMENT"); |
+ testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
+ debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT"); |
+ testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
+ debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT"); |
+ testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForGoodCase); |
+ debug("Attach depthStencil using DEPTH_ATTACHMENT"); |
+ testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
+ debug("Attach depthStencil using STENCIL_ATTACHMENT"); |
+ testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
+ |
+ var allowedStatusForConflictedAttachment |
+ = (width == 0 || height == 0) ? ALLOW_UNSUPPORTED | ALLOW_INCOMPLETE_ATTACHMENT |
+ : ALLOW_UNSUPPORTED; |
+ |
+ debug("Attach depth, then stencil, causing conflict"); |
+ testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment); |
+ debug("Attach stencil, then depth, causing conflict"); |
+ testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment); |
+ debug("Attach depth, then depthStencil, causing conflict"); |
+ testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForConflictedAttachment); |
+ debug("Attach depthStencil, then depth, causing conflict"); |
+ testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment); |
+ debug("Attach stencil, then depthStencil, causing conflict"); |
+ testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForConflictedAttachment); |
+ debug("Attach depthStencil, then stencil, causing conflict"); |
+ testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment); |
+ |
+ debug("Attach color renderbuffer with internalformat == RGBA4"); |
+ testColorRenderbuffer(gl.RGBA4, allowedStatusForGoodCase); |
+ |
+ debug("Attach color renderbuffer with internalformat == RGB5_A1"); |
+ testColorRenderbuffer(gl.RGB5_A1, allowedStatusForGoodCase); |
+ |
+ debug("Attach color renderbuffer with internalformat == RGB565"); |
+ testColorRenderbuffer(gl.RGB565, allowedStatusForGoodCase); |
+ |
+ debug("Create and attach depthStencil renderbuffer"); |
+ testDepthStencilRenderbuffer(allowedStatusForGoodCase); |
+ } |
+} |
+ |
+// Determine if we can attach both color and depth or color and depth_stencil |
+var depthFormat; |
+var depthAttachment; |
+ |
+function checkValidColorDepthCombination() { |
+ shouldBeNonNull("fbo = gl.createFramebuffer()"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
+ |
+ shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
+ |
+ return tryDepth(gl.DEPTH_COMPONENT16, gl.DEPTH_ATTACHMENT) || tryDepth(gl.DEPTH_STENCIL, gl.DEPTH_STENCIL_ATTACHMENT); |
+ |
+ function tryDepth(try_format, try_attachment) { |
+ if (depthAttachment) { |
+ // If we've tried once unattach the old one. |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, null); |
+ } |
+ depthFormat = try_format; |
+ depthAttachment = try_attachment; |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ return gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE; |
+ } |
+} |
+ |
+if (checkValidColorDepthCombination()) { |
+ testFramebufferIncompleteDimensions(); |
+ testFramebufferIncompleteAttachment(); |
+ testFramebufferIncompleteMissingAttachment(); |
+ testUsingIncompleteFramebuffer(); |
+} |
+ |
+function checkFramebuffer(expected) { |
+ var actual = gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
+ var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be " + wtu.glEnumToString(gl, expected) + " was " + wtu.glEnumToString(gl, actual); |
+ if (expected != gl.FRAMEBUFFER_COMPLETE) { |
+ msg += " or FRAMEBUFFER_UNSUPPORTED"; |
+ } |
+ if (actual == expected || |
+ (expected != gl.FRAMEBUFFER_COMPLETE && |
+ actual == gl.FRAMBUFFER_UNSUPPORTED)) { |
+ testPassed(msg); |
+ } else { |
+ testFailed(msg); |
+ } |
+} |
+ |
+function testUsingIncompleteFramebuffer() { |
+ debug(""); |
+ debug("Test drawing or reading from an incomplete framebuffer"); |
+ var program = wtu.setupTexturedQuad(gl); |
+ var tex = gl.createTexture(); |
+ wtu.fillTexture(gl, tex, 1, 1, [0,255,0,255]); |
+ |
+ shouldBeNonNull("fbo = gl.createFramebuffer()"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
+ |
+ shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
+ |
+ // We pick this combination because it works on desktop OpenGL but should not work on OpenGL ES 2.0 |
+ gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS); |
+ debug(""); |
+ debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION"); |
+ testRenderingAndReading(); |
+ |
+ shouldBeNonNull("fbo2 = gl.createFramebuffer()"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); |
+ debug(""); |
+ debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION"); |
+ testRenderingAndReading(); |
+ |
+ shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0); |
+ debug(""); |
+ debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION"); |
+ testRenderingAndReading(); |
+ |
+ function testRenderingAndReading() { |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ wtu.drawQuad(gl); |
+ glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "drawArrays with incomplete framebuffer"); |
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); |
+ glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "readPixels from incomplete framebuffer"); |
+ // copyTexImage and copyTexSubImage can be either INVALID_FRAMEBUFFER_OPERATION because |
+ // the framebuffer is invalid OR INVALID_OPERATION because in the case of no attachments |
+ // the framebuffer is not of a compatible type. |
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
+ glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], "copyTexImage2D from incomplete framebuffer"); |
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 1, 1, 0); |
+ glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], "copyTexSubImage2D from incomplete framebuffer"); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "clear with incomplete framebuffer"); |
+ } |
+} |
+ |
+function testFramebufferIncompleteAttachment() { |
+ shouldBeNonNull("fbo = gl.createFramebuffer()"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
+ checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
+ |
+ debug(""); |
+ debug("Wrong storage type for type of attachment be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)"); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT); |
+ |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
+ checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
+ |
+ debug(""); |
+ debug("0 size attachment should be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)"); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT); |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+} |
+ |
+function testFramebufferIncompleteMissingAttachment() { |
+ debug(""); |
+ debug("No attachments should be INCOMPLETE_FRAMEBUFFER_MISSING_ATTACHMENT (OpenGL ES 2.0 4.4.5)"); |
+ shouldBeNonNull("fbo = gl.createFramebuffer()"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); |
+ |
+ shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
+ checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
+ |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+} |
+ |
+function testFramebufferIncompleteDimensions() { |
+ debug(""); |
+ debug("Attachments of different sizes should be FRAMEBUFFER_INCOMPLETE_DIMENSIONS (OpenGL ES 2.0 4.4.5)"); |
+ |
+ shouldBeNonNull("fbo = gl.createFramebuffer()"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
+ |
+ shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
+ |
+ gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
+ checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 32); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
+ checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { |
+ return; |
+ } |
+ |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+} |
+ |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-object-attachment.html |
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Added: svn:eol-style |
+ LF |