| Index: third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-object-attachment.html
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-object-attachment.html (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-object-attachment.html (revision 0)
|
| @@ -0,0 +1,423 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors.
|
| +Copyright (c) 2011 Mozilla Foundation.
|
| +
|
| +All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +
|
| +<script>
|
| +var wtu = WebGLTestUtils;
|
| +var gl;
|
| +var fbo;
|
| +var depthBuffer;
|
| +var stencilBuffer;
|
| +var depthStencilBuffer;
|
| +var colorBuffer;
|
| +var width;
|
| +var height;
|
| +
|
| +const ALLOW_COMPLETE = 0x01;
|
| +const ALLOW_UNSUPPORTED = 0x02;
|
| +const ALLOW_INCOMPLETE_ATTACHMENT = 0x04;
|
| +
|
| +function checkFramebufferForAllowedStatuses(allowedStatuses)
|
| +{
|
| + // If the framebuffer is in an error state for multiple reasons,
|
| + // we can't guarantee which one will be reported.
|
| + var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
|
| + var statusAllowed = ((allowedStatuses & ALLOW_COMPLETE) && (status == gl.FRAMEBUFFER_COMPLETE)) ||
|
| + ((allowedStatuses & ALLOW_UNSUPPORTED) && (status == gl.FRAMEBUFFER_UNSUPPORTED)) ||
|
| + ((allowedStatuses & ALLOW_INCOMPLETE_ATTACHMENT) && (status == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT));
|
| + var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) returned " + status;
|
| + if (statusAllowed)
|
| + testPassed(msg);
|
| + else
|
| + testFailed(msg);
|
| +}
|
| +
|
| +function testAttachment(attachment, buffer, allowedStatuses)
|
| +{
|
| + shouldBeNonNull("fbo = gl.createFramebuffer()");
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
|
| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buffer);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + checkFramebufferForAllowedStatuses(allowedStatuses);
|
| + if ((allowedStatuses & ALLOW_COMPLETE) == 0) {
|
| + gl.clear(gl.COLOR_BUFFER_BIT);
|
| + glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
|
| + gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(width * height * 4));
|
| + glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
|
| + }
|
| + gl.deleteFramebuffer(fbo);
|
| +}
|
| +
|
| +function testAttachments(attachment0, buffer0, attachment1, buffer1, allowedStatuses)
|
| +{
|
| + shouldBeNonNull("fbo = gl.createFramebuffer()");
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
|
| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buffer0);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buffer1);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + checkFramebufferForAllowedStatuses(allowedStatuses);
|
| + gl.deleteFramebuffer(fbo);
|
| +}
|
| +
|
| +function testColorRenderbuffer(internalformat, allowedStatuses)
|
| +{
|
| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, allowedStatuses);
|
| +}
|
| +
|
| +function testDepthStencilRenderbuffer(allowedStatuses)
|
| +{
|
| + shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| +
|
| + // OpenGL itself doesn't seem to guarantee that e.g. a 2 x 0
|
| + // renderbuffer will report 2 for its width when queried.
|
| + if (!(height == 0 && width > 0))
|
| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)", "width");
|
| + if (!(width == 0 && height > 0))
|
| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)", "height");
|
| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT)", "gl.DEPTH_STENCIL");
|
| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE)", "0");
|
| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE)", "0");
|
| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE)", "0");
|
| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE)", "0");
|
| + // Avoid verifying these for zero-sized renderbuffers for the time
|
| + // being since it appears that even OpenGL doesn't guarantee them.
|
| + if (width > 0 && height > 0) {
|
| + shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) > 0");
|
| + shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_STENCIL_SIZE) > 0");
|
| + }
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatuses);
|
| +}
|
| +
|
| +description("Test framebuffer object attachment behaviors");
|
| +
|
| +for (width = 0; width <= 2; width += 2)
|
| +{
|
| + for (height = 0; height <= 2; height += 2)
|
| + {
|
| + debug("");
|
| + debug("Dimensions " + width + " x " + height);
|
| +
|
| + debug("Create renderbuffers");
|
| + shouldBeNonNull("gl = create3DContext()");
|
| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| +
|
| + var allowedStatusForGoodCase
|
| + = (width == 0 || height == 0) ? ALLOW_INCOMPLETE_ATTACHMENT : ALLOW_COMPLETE;
|
| +
|
| + // some cases involving stencil seem to be implementation-dependent
|
| + var allowedStatusForImplDependentCase = allowedStatusForGoodCase | ALLOW_UNSUPPORTED;
|
| +
|
| + debug("Attach depth using DEPTH_ATTACHMENT");
|
| + testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForGoodCase);
|
| + debug("Attach depth using STENCIL_ATTACHMENT");
|
| + testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
|
| + debug("Attach depth using DEPTH_STENCIL_ATTACHMENT");
|
| + testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
|
| + debug("Attach stencil using STENCIL_ATTACHMENT");
|
| + testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForImplDependentCase);
|
| + debug("Attach stencil using DEPTH_ATTACHMENT");
|
| + testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
|
| + debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT");
|
| + testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
|
| + debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT");
|
| + testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForGoodCase);
|
| + debug("Attach depthStencil using DEPTH_ATTACHMENT");
|
| + testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
|
| + debug("Attach depthStencil using STENCIL_ATTACHMENT");
|
| + testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
|
| +
|
| + var allowedStatusForConflictedAttachment
|
| + = (width == 0 || height == 0) ? ALLOW_UNSUPPORTED | ALLOW_INCOMPLETE_ATTACHMENT
|
| + : ALLOW_UNSUPPORTED;
|
| +
|
| + debug("Attach depth, then stencil, causing conflict");
|
| + testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment);
|
| + debug("Attach stencil, then depth, causing conflict");
|
| + testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment);
|
| + debug("Attach depth, then depthStencil, causing conflict");
|
| + testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForConflictedAttachment);
|
| + debug("Attach depthStencil, then depth, causing conflict");
|
| + testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment);
|
| + debug("Attach stencil, then depthStencil, causing conflict");
|
| + testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForConflictedAttachment);
|
| + debug("Attach depthStencil, then stencil, causing conflict");
|
| + testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment);
|
| +
|
| + debug("Attach color renderbuffer with internalformat == RGBA4");
|
| + testColorRenderbuffer(gl.RGBA4, allowedStatusForGoodCase);
|
| +
|
| + debug("Attach color renderbuffer with internalformat == RGB5_A1");
|
| + testColorRenderbuffer(gl.RGB5_A1, allowedStatusForGoodCase);
|
| +
|
| + debug("Attach color renderbuffer with internalformat == RGB565");
|
| + testColorRenderbuffer(gl.RGB565, allowedStatusForGoodCase);
|
| +
|
| + debug("Create and attach depthStencil renderbuffer");
|
| + testDepthStencilRenderbuffer(allowedStatusForGoodCase);
|
| + }
|
| +}
|
| +
|
| +// Determine if we can attach both color and depth or color and depth_stencil
|
| +var depthFormat;
|
| +var depthAttachment;
|
| +
|
| +function checkValidColorDepthCombination() {
|
| + shouldBeNonNull("fbo = gl.createFramebuffer()");
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
|
| +
|
| + shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
|
| +
|
| + return tryDepth(gl.DEPTH_COMPONENT16, gl.DEPTH_ATTACHMENT) || tryDepth(gl.DEPTH_STENCIL, gl.DEPTH_STENCIL_ATTACHMENT);
|
| +
|
| + function tryDepth(try_format, try_attachment) {
|
| + if (depthAttachment) {
|
| + // If we've tried once unattach the old one.
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, null);
|
| + }
|
| + depthFormat = try_format;
|
| + depthAttachment = try_attachment;
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + return gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE;
|
| + }
|
| +}
|
| +
|
| +if (checkValidColorDepthCombination()) {
|
| + testFramebufferIncompleteDimensions();
|
| + testFramebufferIncompleteAttachment();
|
| + testFramebufferIncompleteMissingAttachment();
|
| + testUsingIncompleteFramebuffer();
|
| +}
|
| +
|
| +function checkFramebuffer(expected) {
|
| + var actual = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
|
| + var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be " + wtu.glEnumToString(gl, expected) + " was " + wtu.glEnumToString(gl, actual);
|
| + if (expected != gl.FRAMEBUFFER_COMPLETE) {
|
| + msg += " or FRAMEBUFFER_UNSUPPORTED";
|
| + }
|
| + if (actual == expected ||
|
| + (expected != gl.FRAMEBUFFER_COMPLETE &&
|
| + actual == gl.FRAMBUFFER_UNSUPPORTED)) {
|
| + testPassed(msg);
|
| + } else {
|
| + testFailed(msg);
|
| + }
|
| +}
|
| +
|
| +function testUsingIncompleteFramebuffer() {
|
| + debug("");
|
| + debug("Test drawing or reading from an incomplete framebuffer");
|
| + var program = wtu.setupTexturedQuad(gl);
|
| + var tex = gl.createTexture();
|
| + wtu.fillTexture(gl, tex, 1, 1, [0,255,0,255]);
|
| +
|
| + shouldBeNonNull("fbo = gl.createFramebuffer()");
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
|
| +
|
| + shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
|
| +
|
| + // We pick this combination because it works on desktop OpenGL but should not work on OpenGL ES 2.0
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
|
| + debug("");
|
| + debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION");
|
| + testRenderingAndReading();
|
| +
|
| + shouldBeNonNull("fbo2 = gl.createFramebuffer()");
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
| + debug("");
|
| + debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION");
|
| + testRenderingAndReading();
|
| +
|
| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0);
|
| + debug("");
|
| + debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION");
|
| + testRenderingAndReading();
|
| +
|
| + function testRenderingAndReading() {
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + wtu.drawQuad(gl);
|
| + glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "drawArrays with incomplete framebuffer");
|
| + gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
|
| + glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "readPixels from incomplete framebuffer");
|
| + // copyTexImage and copyTexSubImage can be either INVALID_FRAMEBUFFER_OPERATION because
|
| + // the framebuffer is invalid OR INVALID_OPERATION because in the case of no attachments
|
| + // the framebuffer is not of a compatible type.
|
| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
|
| + glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], "copyTexImage2D from incomplete framebuffer");
|
| + gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 1, 1, 0);
|
| + glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], "copyTexSubImage2D from incomplete framebuffer");
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "clear with incomplete framebuffer");
|
| + }
|
| +}
|
| +
|
| +function testFramebufferIncompleteAttachment() {
|
| + shouldBeNonNull("fbo = gl.createFramebuffer()");
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
|
| + checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
|
| +
|
| + debug("");
|
| + debug("Wrong storage type for type of attachment be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)");
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
| +
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
|
| + checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
|
| +
|
| + debug("");
|
| + debug("0 size attachment should be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)");
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
| +
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| +}
|
| +
|
| +function testFramebufferIncompleteMissingAttachment() {
|
| + debug("");
|
| + debug("No attachments should be INCOMPLETE_FRAMEBUFFER_MISSING_ATTACHMENT (OpenGL ES 2.0 4.4.5)");
|
| + shouldBeNonNull("fbo = gl.createFramebuffer()");
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
| +
|
| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
|
| + checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
|
| +
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
| +
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| +}
|
| +
|
| +function testFramebufferIncompleteDimensions() {
|
| + debug("");
|
| + debug("Attachments of different sizes should be FRAMEBUFFER_INCOMPLETE_DIMENSIONS (OpenGL ES 2.0 4.4.5)");
|
| +
|
| + shouldBeNonNull("fbo = gl.createFramebuffer()");
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
|
| +
|
| + shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
|
| + gl.framebufferRenderbuffer(
|
| + gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
|
| +
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
|
| + checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 32);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
|
| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
|
| + checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| +
|
| + var tex = gl.createTexture();
|
| + gl.bindTexture(gl.TEXTURE_2D, tex);
|
| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| + if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
|
| + return;
|
| + }
|
| +
|
| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| + checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
|
| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| + checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
|
| +
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| +}
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-object-attachment.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|