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Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors.
3 Copyright (c) 2011 Mozilla Foundation.
4
5 All rights reserved.
6 Use of this source code is governed by a BSD-style license that can be
7 found in the LICENSE file.
8 -->
9 <!DOCTYPE html>
10 <html>
11 <head>
12 <meta charset="utf-8">
13 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
14 <script src="../../resources/js-test-pre.js"></script>
15 <script src="../resources/webgl-test.js"></script>
16 <script src="../resources/webgl-test-utils.js"></script>
17 </head>
18 <body>
19 <div id="description"></div>
20 <div id="console"></div>
21
22 <script>
23 var wtu = WebGLTestUtils;
24 var gl;
25 var fbo;
26 var depthBuffer;
27 var stencilBuffer;
28 var depthStencilBuffer;
29 var colorBuffer;
30 var width;
31 var height;
32
33 const ALLOW_COMPLETE = 0x01;
34 const ALLOW_UNSUPPORTED = 0x02;
35 const ALLOW_INCOMPLETE_ATTACHMENT = 0x04;
36
37 function checkFramebufferForAllowedStatuses(allowedStatuses)
38 {
39 // If the framebuffer is in an error state for multiple reasons,
40 // we can't guarantee which one will be reported.
41 var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
42 var statusAllowed = ((allowedStatuses & ALLOW_COMPLETE) && (status == gl.FRA MEBUFFER_COMPLETE)) ||
43 ((allowedStatuses & ALLOW_UNSUPPORTED) && (status == gl. FRAMEBUFFER_UNSUPPORTED)) ||
44 ((allowedStatuses & ALLOW_INCOMPLETE_ATTACHMENT) && (sta tus == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT));
45 var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) returned " + status;
46 if (statusAllowed)
47 testPassed(msg);
48 else
49 testFailed(msg);
50 }
51
52 function testAttachment(attachment, buffer, allowedStatuses)
53 {
54 shouldBeNonNull("fbo = gl.createFramebuffer()");
55 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
56 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBU FFER, colorBuffer);
57 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buff er);
58 glErrorShouldBe(gl, gl.NO_ERROR);
59 checkFramebufferForAllowedStatuses(allowedStatuses);
60 if ((allowedStatuses & ALLOW_COMPLETE) == 0) {
61 gl.clear(gl.COLOR_BUFFER_BIT);
62 glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
63 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8A rray(width * height * 4));
64 glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
65 }
66 gl.deleteFramebuffer(fbo);
67 }
68
69 function testAttachments(attachment0, buffer0, attachment1, buffer1, allowedStat uses)
70 {
71 shouldBeNonNull("fbo = gl.createFramebuffer()");
72 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
73 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBU FFER, colorBuffer);
74 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buf fer0);
75 glErrorShouldBe(gl, gl.NO_ERROR);
76 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buf fer1);
77 glErrorShouldBe(gl, gl.NO_ERROR);
78 checkFramebufferForAllowedStatuses(allowedStatuses);
79 gl.deleteFramebuffer(fbo);
80 }
81
82 function testColorRenderbuffer(internalformat, allowedStatuses)
83 {
84 shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
85 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
86 gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height);
87 glErrorShouldBe(gl, gl.NO_ERROR);
88 testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, allowedStatuses);
89 }
90
91 function testDepthStencilRenderbuffer(allowedStatuses)
92 {
93 shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
94 gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
95 gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
96 glErrorShouldBe(gl, gl.NO_ERROR);
97
98 // OpenGL itself doesn't seem to guarantee that e.g. a 2 x 0
99 // renderbuffer will report 2 for its width when queried.
100 if (!(height == 0 && width > 0))
101 shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_W IDTH)", "width");
102 if (!(width == 0 && height > 0))
103 shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_H EIGHT)", "height");
104 shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTER NAL_FORMAT)", "gl.DEPTH_STENCIL");
105 shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_S IZE)", "0");
106 shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN _SIZE)", "0");
107 shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_ SIZE)", "0");
108 shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA _SIZE)", "0");
109 // Avoid verifying these for zero-sized renderbuffers for the time
110 // being since it appears that even OpenGL doesn't guarantee them.
111 if (width > 0 && height > 0) {
112 shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFF ER_DEPTH_SIZE) > 0");
113 shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFF ER_STENCIL_SIZE) > 0");
114 }
115 glErrorShouldBe(gl, gl.NO_ERROR);
116 testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatu ses);
117 }
118
119 description("Test framebuffer object attachment behaviors");
120
121 for (width = 0; width <= 2; width += 2)
122 {
123 for (height = 0; height <= 2; height += 2)
124 {
125 debug("");
126 debug("Dimensions " + width + " x " + height);
127
128 debug("Create renderbuffers");
129 shouldBeNonNull("gl = create3DContext()");
130 shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
131 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
132 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
133 glErrorShouldBe(gl, gl.NO_ERROR);
134 shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
135 gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
136 gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, hei ght);
137 glErrorShouldBe(gl, gl.NO_ERROR);
138 shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()");
139 gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
140 gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height );
141 glErrorShouldBe(gl, gl.NO_ERROR);
142 shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
143 gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
144 gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height) ;
145 glErrorShouldBe(gl, gl.NO_ERROR);
146
147 var allowedStatusForGoodCase
148 = (width == 0 || height == 0) ? ALLOW_INCOMPLETE_ATTACHMENT : ALLOW_ COMPLETE;
149
150 // some cases involving stencil seem to be implementation-dependent
151 var allowedStatusForImplDependentCase = allowedStatusForGoodCase | ALLOW _UNSUPPORTED;
152
153 debug("Attach depth using DEPTH_ATTACHMENT");
154 testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForGoodCas e);
155 debug("Attach depth using STENCIL_ATTACHMENT");
156 testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTA CHMENT);
157 debug("Attach depth using DEPTH_STENCIL_ATTACHMENT");
158 testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLET E_ATTACHMENT);
159 debug("Attach stencil using STENCIL_ATTACHMENT");
160 testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForImp lDependentCase);
161 debug("Attach stencil using DEPTH_ATTACHMENT");
162 testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTA CHMENT);
163 debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT");
164 testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, ALLOW_INCOMPL ETE_ATTACHMENT);
165 debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT");
166 testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedS tatusForGoodCase);
167 debug("Attach depthStencil using DEPTH_ATTACHMENT");
168 testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE _ATTACHMENT);
169 debug("Attach depthStencil using STENCIL_ATTACHMENT");
170 testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLE TE_ATTACHMENT);
171
172 var allowedStatusForConflictedAttachment
173 = (width == 0 || height == 0) ? ALLOW_UNSUPPORTED | ALLOW_INCOMPLETE _ATTACHMENT
174 : ALLOW_UNSUPPORTED;
175
176 debug("Attach depth, then stencil, causing conflict");
177 testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment);
178 debug("Attach stencil, then depth, causing conflict");
179 testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMEN T, depthBuffer, allowedStatusForConflictedAttachment);
180 debug("Attach depth, then depthStencil, causing conflict");
181 testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTAC HMENT, depthStencilBuffer, allowedStatusForConflictedAttachment);
182 debug("Attach depthStencil, then depth, causing conflict");
183 testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPT H_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment);
184 debug("Attach stencil, then depthStencil, causing conflict");
185 testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTAC HMENT, depthStencilBuffer, allowedStatusForConflictedAttachment);
186 debug("Attach depthStencil, then stencil, causing conflict");
187 testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STEN CIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment);
188
189 debug("Attach color renderbuffer with internalformat == RGBA4");
190 testColorRenderbuffer(gl.RGBA4, allowedStatusForGoodCase);
191
192 debug("Attach color renderbuffer with internalformat == RGB5_A1");
193 testColorRenderbuffer(gl.RGB5_A1, allowedStatusForGoodCase);
194
195 debug("Attach color renderbuffer with internalformat == RGB565");
196 testColorRenderbuffer(gl.RGB565, allowedStatusForGoodCase);
197
198 debug("Create and attach depthStencil renderbuffer");
199 testDepthStencilRenderbuffer(allowedStatusForGoodCase);
200 }
201 }
202
203 // Determine if we can attach both color and depth or color and depth_stencil
204 var depthFormat;
205 var depthAttachment;
206
207 function checkValidColorDepthCombination() {
208 shouldBeNonNull("fbo = gl.createFramebuffer()");
209 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
210 shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
211 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
212 gl.framebufferRenderbuffer(
213 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
214 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
215
216 shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
217 gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
218
219 return tryDepth(gl.DEPTH_COMPONENT16, gl.DEPTH_ATTACHMENT) || tryDepth(gl.DE PTH_STENCIL, gl.DEPTH_STENCIL_ATTACHMENT);
220
221 function tryDepth(try_format, try_attachment) {
222 if (depthAttachment) {
223 // If we've tried once unattach the old one.
224 gl.framebufferRenderbuffer(
225 gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, null);
226 }
227 depthFormat = try_format;
228 depthAttachment = try_attachment;
229 gl.framebufferRenderbuffer(
230 gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
231 gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
232 glErrorShouldBe(gl, gl.NO_ERROR);
233 return gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPL ETE;
234 }
235 }
236
237 if (checkValidColorDepthCombination()) {
238 testFramebufferIncompleteDimensions();
239 testFramebufferIncompleteAttachment();
240 testFramebufferIncompleteMissingAttachment();
241 testUsingIncompleteFramebuffer();
242 }
243
244 function checkFramebuffer(expected) {
245 var actual = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
246 var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be " + wtu.glEnu mToString(gl, expected) + " was " + wtu.glEnumToString(gl, actual);
247 if (expected != gl.FRAMEBUFFER_COMPLETE) {
248 msg += " or FRAMEBUFFER_UNSUPPORTED";
249 }
250 if (actual == expected ||
251 (expected != gl.FRAMEBUFFER_COMPLETE &&
252 actual == gl.FRAMBUFFER_UNSUPPORTED)) {
253 testPassed(msg);
254 } else {
255 testFailed(msg);
256 }
257 }
258
259 function testUsingIncompleteFramebuffer() {
260 debug("");
261 debug("Test drawing or reading from an incomplete framebuffer");
262 var program = wtu.setupTexturedQuad(gl);
263 var tex = gl.createTexture();
264 wtu.fillTexture(gl, tex, 1, 1, [0,255,0,255]);
265
266 shouldBeNonNull("fbo = gl.createFramebuffer()");
267 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
268 shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
269 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
270 gl.framebufferRenderbuffer(
271 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
272 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
273
274 shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
275 gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
276 gl.framebufferRenderbuffer(
277 gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
278 gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
279 glErrorShouldBe(gl, gl.NO_ERROR);
280 checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
281
282 // We pick this combination because it works on desktop OpenGL but should no t work on OpenGL ES 2.0
283 gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16);
284 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
285 debug("");
286 debug("Drawing or reading from an incomplete framebuffer should generate INV ALID_FRAMEBUFFER_OPERATION");
287 testRenderingAndReading();
288
289 shouldBeNonNull("fbo2 = gl.createFramebuffer()");
290 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2);
291 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
292 debug("");
293 debug("Drawing or reading from an incomplete framebuffer should generate INV ALID_FRAMEBUFFER_OPERATION");
294 testRenderingAndReading();
295
296 shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
297 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
298 gl.framebufferRenderbuffer(
299 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
300 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0);
301 debug("");
302 debug("Drawing or reading from an incomplete framebuffer should generate INV ALID_FRAMEBUFFER_OPERATION");
303 testRenderingAndReading();
304
305 function testRenderingAndReading() {
306 glErrorShouldBe(gl, gl.NO_ERROR);
307 wtu.drawQuad(gl);
308 glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "drawArrays with i ncomplete framebuffer");
309 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
310 glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "readPixels from i ncomplete framebuffer");
311 // copyTexImage and copyTexSubImage can be either INVALID_FRAMEBUFFER_OP ERATION because
312 // the framebuffer is invalid OR INVALID_OPERATION because in the case o f no attachments
313 // the framebuffer is not of a compatible type.
314 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
315 glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERAT ION], "copyTexImage2D from incomplete framebuffer");
316 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 1, 1, 0);
317 glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERAT ION], "copyTexSubImage2D from incomplete framebuffer");
318 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
319 glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "clear with incomp lete framebuffer");
320 }
321 }
322
323 function testFramebufferIncompleteAttachment() {
324 shouldBeNonNull("fbo = gl.createFramebuffer()");
325 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
326 shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
327 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
328 gl.framebufferRenderbuffer(
329 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
330 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
331 checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
332
333 debug("");
334 debug("Wrong storage type for type of attachment be FRAMEBUFFER_INCOMPLETE_A TTACHMENT (OpenGL ES 2.0 4.4.5)");
335 gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
336 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
337
338 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
339 checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
340
341 debug("");
342 debug("0 size attachment should be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)");
343 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0);
344 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
345
346 glErrorShouldBe(gl, gl.NO_ERROR);
347 }
348
349 function testFramebufferIncompleteMissingAttachment() {
350 debug("");
351 debug("No attachments should be INCOMPLETE_FRAMEBUFFER_MISSING_ATTACHMENT (O penGL ES 2.0 4.4.5)");
352 shouldBeNonNull("fbo = gl.createFramebuffer()");
353 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
354 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
355
356 shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
357 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
358 gl.framebufferRenderbuffer(
359 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
360 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
361 checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
362
363 gl.framebufferRenderbuffer(
364 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
365 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
366
367 glErrorShouldBe(gl, gl.NO_ERROR);
368 }
369
370 function testFramebufferIncompleteDimensions() {
371 debug("");
372 debug("Attachments of different sizes should be FRAMEBUFFER_INCOMPLETE_DIMEN SIONS (OpenGL ES 2.0 4.4.5)");
373
374 shouldBeNonNull("fbo = gl.createFramebuffer()");
375 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
376 shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
377 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
378 gl.framebufferRenderbuffer(
379 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
380 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
381
382 shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
383 gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
384 gl.framebufferRenderbuffer(
385 gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
386 gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
387 glErrorShouldBe(gl, gl.NO_ERROR);
388 checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
389
390 gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16);
391 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
392 gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
393 checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
394 gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
395 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 32);
396 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
397 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
398 checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
399 glErrorShouldBe(gl, gl.NO_ERROR);
400
401 var tex = gl.createTexture();
402 gl.bindTexture(gl.TEXTURE_2D, tex);
403 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYT E, null);
404 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
405 glErrorShouldBe(gl, gl.NO_ERROR);
406 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
407 return;
408 }
409
410 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 16, 0, gl.RGBA, gl.UNSIGNED_BYT E, null);
411 checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
412 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYT E, null);
413 checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
414
415 glErrorShouldBe(gl, gl.NO_ERROR);
416 }
417
418 successfullyParsed = true;
419 </script>
420
421 <script src="../../resources/js-test-post.js"></script>
422 </body>
423 </html>
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