Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1)

Unified Diff: third_party/webgl/sdk/tests/conformance/glsl/samplers/glsl-function-texture2dproj.html

Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: third_party/webgl/sdk/tests/conformance/glsl/samplers/glsl-function-texture2dproj.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/glsl/samplers/glsl-function-texture2dproj.html (revision 0)
+++ third_party/webgl/sdk/tests/conformance/glsl/samplers/glsl-function-texture2dproj.html (revision 0)
@@ -0,0 +1,120 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL texture2D GLSL conformance test.</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../resources/js-test-pre.js"></script>
+<script src="../../resources/webgl-test.js"> </script>
+<script src="../../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="32" height="32"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader0" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+attribute vec2 texCoord0;
+varying vec2 texCoord;
+void main() {
+ gl_Position = vPosition;
+ texCoord = texCoord0;
+}
+</script>
+<script id="fshader0" type="x-shader/x-vertex">
+precision mediump float;
+uniform sampler2D tex;
+uniform float divisor;
+varying vec2 texCoord;
+void main() {
+ gl_FragData[0] = texture2DProj(tex, vec3(texCoord, divisor));
+}
+</script>
+<script id="vshader1" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+attribute vec2 texCoord0;
+varying vec2 texCoord;
+void main() {
+ gl_Position = vPosition;
+ texCoord = texCoord0;
+}
+</script>
+<script id="fshader1" type="x-shader/x-vertex">
+precision mediump float;
+uniform sampler2D tex;
+uniform float divisor;
+varying vec2 texCoord;
+void main() {
+ gl_FragData[0] = texture2DProj(tex, vec4(texCoord, 123.0, divisor));
+}
+</script>
+<script>
+description("tests GLSL texture2DProj function with");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("example");
+
+var gl = wtu.create3DContext(canvas, {antialias: false});
+
+wtu.setupUnitQuad(gl, 0, 1);
+var tex = gl.createTexture();
+gl.bindTexture(gl.TEXTURE_2D, tex);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
+
+var c = document.createElement("canvas");
+c.width = 16;
+c.height = 16;
+var ctx = c.getContext("2d");
+ctx.fillStyle = "rgb(0,255,0)";
+ctx.fillRect(0, 0, 16, 16);
+ctx.fillStyle = "rgb(0,0,255)";
+ctx.fillRect(0, 0, 8, 8);
+ctx.fillRect(8, 8, 8, 8);
+
+gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
+
+for (var ss = 0; ss < 2; ++ss) {
+ debug("");
+ debug(ss ? "testing vec4 version" : "testing vec3 version");
+ var program = wtu.setupProgram(
+ gl,
+ [wtu.loadShaderFromScript(gl, 'vshader' + ss, gl.VERTEX_SHADER),
+ wtu.loadShaderFromScript(gl, 'fshader' + ss, gl.FRAGMENT_SHADER)],
+ ['vPosition', 'texCoord0'], [0, 1]);
+ gl.useProgram(program);
+ var loc = gl.getUniformLocation(program, "divisor");
+
+ for (var ii = 0; ii < 3; ++ii) {
+ var denominator = Math.pow(2, ii);
+ gl.uniform1f(loc, 1 / denominator);
+ wtu.drawQuad(gl);
+ var size = 16 / denominator;
+ for (var yy = 0; yy < 32; yy += size) {
+ for (var xx = 0; xx < 32; xx += size) {
+ var odd = (xx / size + yy / size) % 2;
+ var color = odd ? [0, 255, 0, 255] : [0, 0, 255, 255];
+ var msg = "" + xx + ", " + yy + ", " + size + ", " + size + " should be " + (odd ? "green" : "blue");
+ wtu.checkCanvasRect(gl, xx, yy, size, size, color, msg);
+ }
+ }
+ }
+}
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
+
+successfullyParsed = true;
+
+</script>
+<script src="../../../resources/js-test-post.js"></script>
+
+</body>
+</html>
+
+
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/samplers/glsl-function-texture2dproj.html
___________________________________________________________________
Added: svn:eol-style
+ LF

Powered by Google App Engine
This is Rietveld 408576698