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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL texture2D GLSL conformance test.</title> |
| 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 12 <script src="../../../resources/js-test-pre.js"></script> |
| 13 <script src="../../resources/webgl-test.js"> </script> |
| 14 <script src="../../resources/webgl-test-utils.js"> </script> |
| 15 </head> |
| 16 <body> |
| 17 <canvas id="example" width="32" height="32"></canvas> |
| 18 <div id="description"></div> |
| 19 <div id="console"></div> |
| 20 <script id="vshader0" type="x-shader/x-vertex"> |
| 21 attribute vec4 vPosition; |
| 22 attribute vec2 texCoord0; |
| 23 varying vec2 texCoord; |
| 24 void main() { |
| 25 gl_Position = vPosition; |
| 26 texCoord = texCoord0; |
| 27 } |
| 28 </script> |
| 29 <script id="fshader0" type="x-shader/x-vertex"> |
| 30 precision mediump float; |
| 31 uniform sampler2D tex; |
| 32 uniform float divisor; |
| 33 varying vec2 texCoord; |
| 34 void main() { |
| 35 gl_FragData[0] = texture2DProj(tex, vec3(texCoord, divisor)); |
| 36 } |
| 37 </script> |
| 38 <script id="vshader1" type="x-shader/x-vertex"> |
| 39 attribute vec4 vPosition; |
| 40 attribute vec2 texCoord0; |
| 41 varying vec2 texCoord; |
| 42 void main() { |
| 43 gl_Position = vPosition; |
| 44 texCoord = texCoord0; |
| 45 } |
| 46 </script> |
| 47 <script id="fshader1" type="x-shader/x-vertex"> |
| 48 precision mediump float; |
| 49 uniform sampler2D tex; |
| 50 uniform float divisor; |
| 51 varying vec2 texCoord; |
| 52 void main() { |
| 53 gl_FragData[0] = texture2DProj(tex, vec4(texCoord, 123.0, divisor)); |
| 54 } |
| 55 </script> |
| 56 <script> |
| 57 description("tests GLSL texture2DProj function with"); |
| 58 |
| 59 var wtu = WebGLTestUtils; |
| 60 var canvas = document.getElementById("example"); |
| 61 |
| 62 var gl = wtu.create3DContext(canvas, {antialias: false}); |
| 63 |
| 64 wtu.setupUnitQuad(gl, 0, 1); |
| 65 var tex = gl.createTexture(); |
| 66 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 67 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| 68 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| 69 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); |
| 70 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); |
| 71 |
| 72 var c = document.createElement("canvas"); |
| 73 c.width = 16; |
| 74 c.height = 16; |
| 75 var ctx = c.getContext("2d"); |
| 76 ctx.fillStyle = "rgb(0,255,0)"; |
| 77 ctx.fillRect(0, 0, 16, 16); |
| 78 ctx.fillStyle = "rgb(0,0,255)"; |
| 79 ctx.fillRect(0, 0, 8, 8); |
| 80 ctx.fillRect(8, 8, 8, 8); |
| 81 |
| 82 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| 83 |
| 84 for (var ss = 0; ss < 2; ++ss) { |
| 85 debug(""); |
| 86 debug(ss ? "testing vec4 version" : "testing vec3 version"); |
| 87 var program = wtu.setupProgram( |
| 88 gl, |
| 89 [wtu.loadShaderFromScript(gl, 'vshader' + ss, gl.VERTEX_SHADER), |
| 90 wtu.loadShaderFromScript(gl, 'fshader' + ss, gl.FRAGMENT_SHADER)], |
| 91 ['vPosition', 'texCoord0'], [0, 1]); |
| 92 gl.useProgram(program); |
| 93 var loc = gl.getUniformLocation(program, "divisor"); |
| 94 |
| 95 for (var ii = 0; ii < 3; ++ii) { |
| 96 var denominator = Math.pow(2, ii); |
| 97 gl.uniform1f(loc, 1 / denominator); |
| 98 wtu.drawQuad(gl); |
| 99 var size = 16 / denominator; |
| 100 for (var yy = 0; yy < 32; yy += size) { |
| 101 for (var xx = 0; xx < 32; xx += size) { |
| 102 var odd = (xx / size + yy / size) % 2; |
| 103 var color = odd ? [0, 255, 0, 255] : [0, 0, 255, 255]; |
| 104 var msg = "" + xx + ", " + yy + ", " + size + ", " + size + " sh
ould be " + (odd ? "green" : "blue"); |
| 105 wtu.checkCanvasRect(gl, xx, yy, size, size, color, msg); |
| 106 } |
| 107 } |
| 108 } |
| 109 } |
| 110 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
| 111 |
| 112 successfullyParsed = true; |
| 113 |
| 114 </script> |
| 115 <script src="../../../resources/js-test-post.js"></script> |
| 116 |
| 117 </body> |
| 118 </html> |
| 119 |
| 120 |
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