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Unified Diff: native_client_sdk/src/examples/index_staging.html

Issue 9370041: Clean up examples (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 8 years, 10 months ago
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Index: native_client_sdk/src/examples/index_staging.html
===================================================================
--- native_client_sdk/src/examples/index_staging.html (revision 120871)
+++ native_client_sdk/src/examples/index_staging.html (working copy)
@@ -16,7 +16,7 @@
}
dd {
margin-bottom: 12pt;
- width: 600px;
+ width: 800px;
}
</style>
<link href="http://code.google.com/css/codesite.css" rel="stylesheet"
@@ -24,25 +24,70 @@
<title>Native Client Examples</title>
</head>
<body>
-<h2>Native Client Examples</h2>
-<p>This page lists all of the examples available in the most recent Native Client SDK bundle. Each example is designed to teach a few specific Native Client programming concepts.</p>
+<h1>Native Client Examples</h1>
+<dd><p>This page lists all of the examples available in the most recent Native
+ Client SDK bundle. Each example is designed to teach a few specific Native
+ Client programming concepts. You will need to setup the build environment
+ including a path to 'make' which can be found in the 'tools' directory for
+ Windows, and the variable NACL_SDK_ROOT which points to one of the pepper
+ bundles found under the SDK install location. Calling make from the examples
+ directory will build all the projects, while calling make from and individual
+ example directory will build only that example.
+ </p>
+</dd>
+<h3>Using the Tools</h3>
+<dd><p>The following "hello_world" examples, show the basic outline of a Native
+Client application. The make files in each of the examples bellow show a
+simple way to build a NaCl application using
+<a href="http://www.gnu.org/software/make/manual/make.html">GNU Make</a>.
+See the link for further information.
+</p></dd>
<dl>
- <dt><a href="hello_world_c/hello_world_c.html">Hello World in C</a></dt>
- <dd>The Hello World In C example demonstrates the basic structure of all Native Client applications. This example loads a Native Client module and responds to button click events by showing alert panels.
-
- <p>Teaching focus: Basic HTML, JavaScript, and module architecture; Messaging API.</p>
+ <dt><a href="hello_world_newlib/hello_world.html">
+ Hello World (NEWLIB)</a></dt>
+ <dd>The Hello World In C example demonstrates the basic structure of all
+ Native Client applications. This example loads a Native Client module. The
+ page tracks the status of the module as it load. On a successful load, the
+ module will post a message containing the string "Hello World" back to
+ JavaScript which will display it as an alert.
+ <p>Teaching focus: Basic HTML, JavaScript, and module architecture.</p>
</dd>
- <dt><a href="hello_world/hello_world.html">Hello World in C++</a></dt>
- <dd>The Hello World C++ example demonstrates the basic structure of all Native Client applications. This example loads a Native Client module and responds to button click events by showing alert panels.
+ <dt><a href="hello_world_glibc/hello_world.html">
+ Hello World (GLIBC)</a></dt>
+ <dd>The Hello World (GLIBC) example is identical to the one above, with the
+ exception that it used the GLIBC toolchain which uses Shared Objects. The use
+ of Shared Objects means a more complicated manifest file (NMF) which is needed
+ to allow the application to find the libraries. The NMF is automatically
+ generated as part of the build process, by scanning the application for
+ dependencies.
+ <p>Teaching focus: Basic HTML, JavaScript, Shared Objects, and module
+ architecture.</p>
+ </dd>
+ <dt><a href="hello_world_interactive/hello_world.html">
+ Interactive Hello World in C++</a></dt>
+ <dd>The Interactive Hello World C++ example demonstrates the basic structure
+ of all Native Client applications. This example loads a Native Client module
+ which uses two way interaction with JavaScript whenever a button is clicked.
+ The NaCl module will respond with the number 42 or the reversed version of the
+ string in the text box when the appropriate button is clicked.
+ <p>Teaching focus: Basic HTML, JavaScript, C++ PPAPI, and module
+ architecture; Messaging API.</p>
+ </dd>
- <p>Teaching focus: Basic HTML, JavaScript, and module architecture; Messaging API.</p>
+<h3>Common APIs</h3>
+<dd><p>The following set of examples illustrate various Pepper APIs including
+audio, 2D, 3D, input and urls.</p></dd>
+<dt><a href="sine_synth/sine_synth.html">Sine Wave Synthesizer</a></dt>
+ <dd> The Sine Wave Synthesizer example demonstrates playing sound (a sine wave).
+
+ <p>Teaching focus: Audio.</p>
</dd>
-<dt><a href="load_progress/load_progress.html">Load Progress</a></dt>
- <dd> The Load Progress example demonstrates how to listen for and handle events that occur while a
- NaCl module loads. This example listens for different load event types and dispatches different events to their respective handler. This example also checks for valid browser
- version and shows how to calculate and display loading progress.
+<dt><a href="input_events/input_events.html">Input Events</a></dt>
+ <dd> The Input Events example demonstrates how to handle events triggered by the user. This example allows a user
+ to interact with a square representing a module instance. Events are displayed on the screen as the user clicks, scrolls, types, inside or outside
+ of the square.
- <p>Teaching focus: Progress event handling.</p>
+ <p>Teaching focus: Keyboard and mouse input, view change, and focus events.</p>
</dd>
<dt><a href="pi_generator/pi_generator.html">Pi Generator</a></dt>
<dd> The Pi Generator example demonstrates creating a helper thread that estimate pi using the Monte Carlo
@@ -51,18 +96,40 @@
<p>Teaching focus: Thread creation, 2D graphics, view change events.</p>
</dd>
-<dt><a href="input_events/input_events.html">Input Events</a></dt>
- <dd> The Input Events example demonstrates how to handle events triggered by the user. This example allows a user
- to interact with a square representing a module instance. Events are displayed on the screen as the user clicks, scrolls, types, inside or outside
- of the square.
+ <dt><a href="tumbler/tumbler.html">Tumbler</a></dt>
+ <dd> The Tumbler example demonstrates how to create a 3D cube that you can rotate with your mouse while pressing the
+ left mouse button. This example creates a 3D context and draws to it using
+ OpenGL ES. The JavaScript implements a virtual trackball interface to
+ map mouse movements into 3D rotations using simple 3D vector math and
+ quaternions.
- <p>Teaching focus: Keyboard and mouse input, view change, and focus events.</p>
+ <p>Teaching focus: 3D graphics</p>
</dd>
-<dt><a href="sine_synth/sine_synth.html">Sine Wave Synthesizer</a></dt>
- <dd> The Sine Wave Synthesizer example demonstrates playing sound (a sine wave).
+ <dt><a href="geturl/geturl.html">Get URL</a></dt>
+ <dd> The Get URL example demonstrates fetching an URL and then displaying its contents.
- <p>Teaching focus: Audio.</p>
+ <p>Teaching focus: URL loading.</p>
</dd>
+
+<h3>Common Concepts</h3>
+<dd><p>The following set of examples illustrate various common concepts such as
+showing load progress, using Shared Objects (dynamic libraries),
+mulithreading...</p></dd>
+<dt><a href="dlopen/dlopen.html">Shared Object Loading (GLIBC)</a></dt>
+ <dd> The Load Progress example demonstrates how to listen for and handle
+ events that occur while a NaCl module loads. This example listens for
+ different load event types and dispatches different events to their
+ respective handler. This example also checks for valid browser version and
+ shows how to calculate and display loading progress.
+ <p>Teaching focus: Using shared objects.</p>
+ </dd>
+<dt><a href="load_progress/load_progress.html">Load Progress</a></dt>
+ <dd> The Load Progress example demonstrates how to listen for and handle events that occur while a
+ NaCl module loads. This example listens for different load event types and dispatches different events to their respective handler. This example also checks for valid browser
+ version and shows how to calculate and display loading progress.
+
+ <p>Teaching focus: Progress event handling.</p>
+ </dd>
<dt><a href="pong/pong.html">Pong</a></dt>
<dd> The Pong example demonstrates how to create a basic 2D video game and how to store application
information in a local persistent file. This game uses up and
@@ -70,11 +137,6 @@
<p>Teaching focus: File I/O, 2D graphics, input events.</p>
</dd>
- <dt><a href="geturl/geturl.html">Get URL</a></dt>
- <dd> The Get URL example demonstrates fetching an URL and then displaying its contents.
-
- <p>Teaching focus: URL loading.</p>
- </dd>
<dt><a href="multithreaded_input_events/mt_input_events.html">Multi-threaded Input Events</a></dt>
<dd>The Multithreaded Input Events example combines HTML, Javascript,
and C++ (the C++ is compiled to create a .nexe file).
@@ -83,22 +145,13 @@
a queue. The worker thread pulls them off of the queue, converts them to a
string, and then uses CallOnMainThread so that PostMessage can be send the
result of the worker thread to the browser.
+ <p>Teaching focus: Multithreaded event handling.</p>
</dd>
- <dt><a href="tumbler/tumbler.html">Tumbler</a></dt>
- <dd> The Tumbler example demonstrates how to create a 3D cube that you can rotate with your mouse while pressing the
- left mouse button. This example creates a 3D context and draws to it using
- OpenGL ES. The JavaScript implements a virtual trackball interface to
- map mouse movements into 3D rotations using simple 3D vector math and
- quaternions.
-
- <p>Teaching focus: 3D graphics</p>
- </dd>
<dt><a href="fullscreen_tumbler/fullscreen_tumbler.html">Full-screen Tumbler</a></dt>
- <dd> This is a modified version of the Tumbler example above that supports
- full-screen display. It is in every way identical to Tumbler in
- functionality, except that it adds the ability to switch to/from
- full-screen display by pressing the Enter key.
-
+ <dd>This is a modified version of the Tumbler example above that supports
+ full-screen display. It is in every way identical to Tumbler in
+ functionality, except that it adds the ability to switch to/from
+ full-screen display by pressing the Enter key.
<p>Teaching focus: Full-screen</p>
</dd>
<dt><a href="mouselock/mouselock.html">Mouse Locker</a></dt>

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