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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/gl-min-uniforms.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/gl-min-uniforms.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/gl-min-uniforms.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/gl-min-uniforms.html (working copy)
@@ -1,120 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<title>WebGL the minimum number of uniforms are supported.</title>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/js-test-pre.js"></script>
-<script src="resources/webgl-test.js"> </script>
-<script src="resources/webgl-test-utils.js"> </script>
-</head>
-<body>
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script id="vshader" type="x-shader/x-vertex">
-#define NUM_UNIFORMS 128 // See spec
-attribute vec4 vPosition;
-uniform vec4 uni[NUM_UNIFORMS];
-varying vec4 color;
-void main()
-{
- gl_Position = vPosition;
- vec4 c = vec4(0,0,0,0);
- for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
- c += uni[ii];
- }
- color = c;
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-#ifdef GL_ES
-precision mediump float;
-#endif
-varying vec4 color;
-void main()
-{
- gl_FragColor = color;
-}
-</script>
-<script id="vshader2" type="x-shader/x-vertex">
-attribute vec4 vPosition;
-void main()
-{
- gl_Position = vPosition;
-}
-</script>
-
-<script id="fshader2" type="x-shader/x-fragment">
-#ifdef GL_ES
-precision mediump float;
-#endif
-#define NUM_UNIFORMS 16 // See spec
-uniform vec4 uni[NUM_UNIFORMS];
-void main()
-{
- vec4 c = vec4(0,0,0,0);
- for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
- c += uni[ii];
- }
- gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0);
-}
-</script>
-<script>
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("example");
-var gl = wtu.create3DContext(canvas);
-var program = wtu.setupTexturedQuad(gl);
-
-//------------------------------------------------------------------------------
-var program = wtu.setupProgram(
- gl,
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
- ['vPosition'], [0]);
-
-for (var ii = 0; ii < 128; ++ii) {
- var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
- gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128);
-}
-
-wtu.drawQuad(gl);
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1);
-
-//------------------------------------------------------------------------------
-var program = wtu.setupProgram(
- gl,
- [wtu.loadShaderFromScript(gl, 'vshader2', gl.VERTEX_SHADER),
- wtu.loadShaderFromScript(gl, 'fshader2', gl.FRAGMENT_SHADER)],
- ['vPosition'], [0]);
-
-for (var ii = 0; ii < 16; ++ii) {
- var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
- gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii);
-}
-
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-wtu.drawQuad(gl);
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [32, 64, 127, 255], "Should render 32,64,127,255 (+/-1)", 1);
-
-successfullyParsed = true;
-
-</script>
-</body>
-<script src="../resources/js-test-post.js"></script>
-
-<script>
-</script>
-
-</body>
-</html>
-
-

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