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Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (c) 2009 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
7 "http://www.w3.org/TR/html4/loose.dtd">
8 <html>
9 <head>
10 <title>WebGL the minimum number of uniforms are supported.</title>
11 <link rel="stylesheet" href="../resources/js-test-style.css"/>
12 <script src="../resources/js-test-pre.js"></script>
13 <script src="resources/webgl-test.js"> </script>
14 <script src="resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c anvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vshader" type="x-shader/x-vertex">
21 #define NUM_UNIFORMS 128 // See spec
22 attribute vec4 vPosition;
23 uniform vec4 uni[NUM_UNIFORMS];
24 varying vec4 color;
25 void main()
26 {
27 gl_Position = vPosition;
28 vec4 c = vec4(0,0,0,0);
29 for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
30 c += uni[ii];
31 }
32 color = c;
33 }
34 </script>
35
36 <script id="fshader" type="x-shader/x-fragment">
37 #ifdef GL_ES
38 precision mediump float;
39 #endif
40 varying vec4 color;
41 void main()
42 {
43 gl_FragColor = color;
44 }
45 </script>
46 <script id="vshader2" type="x-shader/x-vertex">
47 attribute vec4 vPosition;
48 void main()
49 {
50 gl_Position = vPosition;
51 }
52 </script>
53
54 <script id="fshader2" type="x-shader/x-fragment">
55 #ifdef GL_ES
56 precision mediump float;
57 #endif
58 #define NUM_UNIFORMS 16 // See spec
59 uniform vec4 uni[NUM_UNIFORMS];
60 void main()
61 {
62 vec4 c = vec4(0,0,0,0);
63 for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
64 c += uni[ii];
65 }
66 gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0);
67 }
68 </script>
69 <script>
70 var wtu = WebGLTestUtils;
71 var canvas = document.getElementById("example");
72 var gl = wtu.create3DContext(canvas);
73 var program = wtu.setupTexturedQuad(gl);
74
75 //------------------------------------------------------------------------------
76 var program = wtu.setupProgram(
77 gl,
78 [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
79 wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
80 ['vPosition'], [0]);
81
82 for (var ii = 0; ii < 128; ++ii) {
83 var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
84 gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128);
85 }
86
87 wtu.drawQuad(gl);
88 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
89 wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1);
90
91 //------------------------------------------------------------------------------
92 var program = wtu.setupProgram(
93 gl,
94 [wtu.loadShaderFromScript(gl, 'vshader2', gl.VERTEX_SHADER),
95 wtu.loadShaderFromScript(gl, 'fshader2', gl.FRAGMENT_SHADER)],
96 ['vPosition'], [0]);
97
98 for (var ii = 0; ii < 16; ++ii) {
99 var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
100 gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii);
101 }
102
103 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
104 wtu.drawQuad(gl);
105 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
106 wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [32, 64, 127, 255], " Should render 32,64,127,255 (+/-1)", 1);
107
108 successfullyParsed = true;
109
110 </script>
111 </body>
112 <script src="../resources/js-test-post.js"></script>
113
114 <script>
115 </script>
116
117 </body>
118 </html>
119
120
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