Index: third_party/webgl/conformance-suites/1.0.0/conformance/buffer-preserve-test.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/buffer-preserve-test.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/buffer-preserve-test.html (working copy) |
@@ -1,85 +0,0 @@ |
-<!DOCTYPE HTML> |
-<html> |
-<head> |
-<title>WebGL required buffer clear behaviour test</title> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-<script src="resources/webgl-test-utils.js"> </script> |
-<style type="text/css"> |
-body { |
- height: 3000px; |
-} |
-</style> |
-<script type="text/javascript"> |
- |
-var iter = 0; |
-var gl; |
- |
-var wtu = WebGLTestUtils; |
- |
-function checkPixel(gl, x, y, c) { |
- var buf = new Uint8Array(4); |
- gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- |
- return buf[0] == c[0] && |
- buf[1] == c[1] && |
- buf[2] == c[2] && |
- buf[3] == c[3]; |
-} |
- |
-function timer() { |
- if (iter == 0) { |
- // some random hacky stuff to make sure that we get a compositing step |
- window.scrollBy(0, 10); |
- window.scrollBy(0, -10); |
- iter++; |
- |
- setTimeout(timer, 500); |
- } else if (iter == 1) { |
- // scissor was set earlier |
- gl.clearColor(0, 0, 1, 1); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- |
- wtu.checkCanvasRect(gl, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corner should be blue, stencil should be preserved"); |
- wtu.checkCanvasRect(gl, 0, 0, 10, 10, [0, 0, 0, 0], "remainder of buffer should be cleared"); |
- |
- finishTest(); |
- } |
-} |
- |
-function go() { |
- description("This test ensures WebGL implementations correctly clear the drawing buffer on composite if preserveDrawingBuffer is false."); |
- |
- debug(""); |
- |
- gl = create3DContext(document.getElementById("c")); |
- if (!gl) { |
- finishTest(); |
- return; |
- } |
- |
- shouldBeTrue('gl.getContextAttributes().preserveDrawingBuffer == false'); |
- |
- gl.clearColor(1, 0, 0, 1); |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); |
- |
- // enable scissor here, before compositing, to make sure it's correctly |
- // ignored and restored |
- gl.scissor(0, 10, 10, 10); |
- gl.enable(gl.SCISSOR_TEST); |
- |
- setTimeout(timer, 500); |
-} |
- |
-window.addEventListener("load", go, false); |
- |
-successfullyParsed = true; |
-</script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<canvas width="20" height="20" style="border: 1px solid blue;" id="c"></canvas> |
-<div id="console"></div> |
-</body> |
-</html> |