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1 <!DOCTYPE HTML> | |
2 <html> | |
3 <head> | |
4 <title>WebGL required buffer clear behaviour test</title> | |
5 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
6 <script src="../resources/js-test-pre.js"></script> | |
7 <script src="resources/webgl-test.js"> </script> | |
8 <script src="resources/webgl-test-utils.js"> </script> | |
9 <style type="text/css"> | |
10 body { | |
11 height: 3000px; | |
12 } | |
13 </style> | |
14 <script type="text/javascript"> | |
15 | |
16 var iter = 0; | |
17 var gl; | |
18 | |
19 var wtu = WebGLTestUtils; | |
20 | |
21 function checkPixel(gl, x, y, c) { | |
22 var buf = new Uint8Array(4); | |
23 gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
24 | |
25 return buf[0] == c[0] && | |
26 buf[1] == c[1] && | |
27 buf[2] == c[2] && | |
28 buf[3] == c[3]; | |
29 } | |
30 | |
31 function timer() { | |
32 if (iter == 0) { | |
33 // some random hacky stuff to make sure that we get a compositing step | |
34 window.scrollBy(0, 10); | |
35 window.scrollBy(0, -10); | |
36 iter++; | |
37 | |
38 setTimeout(timer, 500); | |
39 } else if (iter == 1) { | |
40 // scissor was set earlier | |
41 gl.clearColor(0, 0, 1, 1); | |
42 gl.clear(gl.COLOR_BUFFER_BIT); | |
43 | |
44 wtu.checkCanvasRect(gl, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corner
should be blue, stencil should be preserved"); | |
45 wtu.checkCanvasRect(gl, 0, 0, 10, 10, [0, 0, 0, 0], "remainder of buffer
should be cleared"); | |
46 | |
47 finishTest(); | |
48 } | |
49 } | |
50 | |
51 function go() { | |
52 description("This test ensures WebGL implementations correctly clear the dra
wing buffer on composite if preserveDrawingBuffer is false."); | |
53 | |
54 debug(""); | |
55 | |
56 gl = create3DContext(document.getElementById("c")); | |
57 if (!gl) { | |
58 finishTest(); | |
59 return; | |
60 } | |
61 | |
62 shouldBeTrue('gl.getContextAttributes().preserveDrawingBuffer == false'); | |
63 | |
64 gl.clearColor(1, 0, 0, 1); | |
65 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); | |
66 | |
67 // enable scissor here, before compositing, to make sure it's correctly | |
68 // ignored and restored | |
69 gl.scissor(0, 10, 10, 10); | |
70 gl.enable(gl.SCISSOR_TEST); | |
71 | |
72 setTimeout(timer, 500); | |
73 } | |
74 | |
75 window.addEventListener("load", go, false); | |
76 | |
77 successfullyParsed = true; | |
78 </script> | |
79 </head> | |
80 <body> | |
81 <div id="description"></div> | |
82 <canvas width="20" height="20" style="border: 1px solid blue;" id="c"></canvas> | |
83 <div id="console"></div> | |
84 </body> | |
85 </html> | |
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