Index: third_party/webgl/conformance-suites/1.0.0/conformance/framebuffer-object-attachment.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/framebuffer-object-attachment.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/framebuffer-object-attachment.html (working copy) |
@@ -1,154 +0,0 @@ |
-<!-- |
-Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<html> |
-<head> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
- |
-var gl; |
-var fbo; |
-var depthBuffer; |
-var stencilBuffer; |
-var depthStencilBuffer; |
-var colorBuffer; |
-var width = 2; |
-var height = 2; |
- |
-function testAttachment(attachment, buffer, isConflicted) |
-{ |
- shouldBeNonNull("fbo = gl.createFramebuffer()"); |
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buffer); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- if (isConflicted) { |
- shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED"); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION); |
- gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(width * height * 4)); |
- glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION); |
- } |
-} |
- |
-function testAttachments(attachment0, buffer0, attachment1, buffer1, isConflicted) |
-{ |
- shouldBeNonNull("fbo = gl.createFramebuffer()"); |
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buffer0); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buffer1); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- if (isConflicted) |
- shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED"); |
-} |
- |
-function testColorRenderbuffer(internalformat) |
-{ |
- shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
- gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
- gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, false); |
-} |
- |
-function testDepthStencilRenderbuffer() |
-{ |
- shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()"); |
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer); |
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)", "width"); |
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)", "height"); |
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT)", "gl.DEPTH_STENCIL"); |
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE)", "0"); |
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE)", "0"); |
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE)", "0"); |
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE)", "0"); |
- shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) > 0"); |
- shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_STENCIL_SIZE) > 0"); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, false); |
-} |
- |
-description("Test framebuffer object attachment behaviors"); |
- |
-debug("Create renderbuffers"); |
-shouldBeNonNull("gl = create3DContext()"); |
-shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
-gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
-gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
-gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
-gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()"); |
-gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer); |
-gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()"); |
-gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer); |
-gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
- |
-debug("Attach depth using DEPTH_ATTACHMENT"); |
-testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, false); |
-debug("Attach depth using STENCIL_ATTACHMENT"); |
-testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, true); |
-debug("Attach depth using DEPTH_STENCIL_ATTACHMENT"); |
-testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, true); |
-debug("Attach stencil using STENCIL_ATTACHMENT"); |
-testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, false); |
-debug("Attach stencil using DEPTH_ATTACHMENT"); |
-testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, true); |
-debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT"); |
-testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, true); |
-debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT"); |
-testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, false); |
-debug("Attach depthStencil using DEPTH_ATTACHMENT"); |
-testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, true); |
-debug("Attach depthStencil using STENCIL_ATTACHMENT"); |
-testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, true); |
- |
-debug("Attach depth, then stencil, causing conflict"); |
-testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, true); |
-debug("Attach stencil, then depth, causing conflict"); |
-testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, true); |
-debug("Attach depth, then depthStencil, causing conflict"); |
-testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, true); |
-debug("Attach depthStencil, then depth, causing conflict"); |
-testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, true); |
-debug("Attach stencil, then depthStencil, causing conflict"); |
-testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, true); |
-debug("Attach depthStencil, then stencil, causing conflict"); |
-testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, true); |
- |
-debug("Attach color renderbuffer with internalformat == RGBA4"); |
-testColorRenderbuffer(gl.RGBA4); |
- |
-debug("Attach color renderbuffer with internalformat == RGB5_A1"); |
-testColorRenderbuffer(gl.RGB5_A1); |
- |
-debug("Attach color renderbuffer with internalformat == RGB565"); |
-testColorRenderbuffer(gl.RGB565); |
- |
-debug("Create and attach depthStencil renderbuffer"); |
-testDepthStencilRenderbuffer(); |
- |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../resources/js-test-post.js"></script> |
-</body> |
-</html> |