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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/framebuffer-object-attachment.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/framebuffer-object-attachment.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/framebuffer-object-attachment.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/framebuffer-object-attachment.html (working copy)
@@ -1,154 +0,0 @@
-<!--
-Copyright (c) 2010 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<html>
-<head>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/js-test-pre.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-
-var gl;
-var fbo;
-var depthBuffer;
-var stencilBuffer;
-var depthStencilBuffer;
-var colorBuffer;
-var width = 2;
-var height = 2;
-
-function testAttachment(attachment, buffer, isConflicted)
-{
- shouldBeNonNull("fbo = gl.createFramebuffer()");
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buffer);
- glErrorShouldBe(gl, gl.NO_ERROR);
- if (isConflicted) {
- shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED");
- gl.clear(gl.COLOR_BUFFER_BIT);
- glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
- gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(width * height * 4));
- glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
- }
-}
-
-function testAttachments(attachment0, buffer0, attachment1, buffer1, isConflicted)
-{
- shouldBeNonNull("fbo = gl.createFramebuffer()");
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buffer0);
- glErrorShouldBe(gl, gl.NO_ERROR);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buffer1);
- glErrorShouldBe(gl, gl.NO_ERROR);
- if (isConflicted)
- shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED");
-}
-
-function testColorRenderbuffer(internalformat)
-{
- shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
- gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height);
- glErrorShouldBe(gl, gl.NO_ERROR);
- testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, false);
-}
-
-function testDepthStencilRenderbuffer()
-{
- shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
- glErrorShouldBe(gl, gl.NO_ERROR);
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)", "width");
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)", "height");
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT)", "gl.DEPTH_STENCIL");
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE)", "0");
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE)", "0");
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE)", "0");
- shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE)", "0");
- shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) > 0");
- shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_STENCIL_SIZE) > 0");
- glErrorShouldBe(gl, gl.NO_ERROR);
- testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, false);
-}
-
-description("Test framebuffer object attachment behaviors");
-
-debug("Create renderbuffers");
-shouldBeNonNull("gl = create3DContext()");
-shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
-gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
-gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
-glErrorShouldBe(gl, gl.NO_ERROR);
-shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
-gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
-gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
-glErrorShouldBe(gl, gl.NO_ERROR);
-shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()");
-gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
-gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height);
-glErrorShouldBe(gl, gl.NO_ERROR);
-shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
-gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
-gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
-glErrorShouldBe(gl, gl.NO_ERROR);
-
-debug("Attach depth using DEPTH_ATTACHMENT");
-testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, false);
-debug("Attach depth using STENCIL_ATTACHMENT");
-testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, true);
-debug("Attach depth using DEPTH_STENCIL_ATTACHMENT");
-testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, true);
-debug("Attach stencil using STENCIL_ATTACHMENT");
-testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, false);
-debug("Attach stencil using DEPTH_ATTACHMENT");
-testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, true);
-debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT");
-testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, true);
-debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT");
-testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, false);
-debug("Attach depthStencil using DEPTH_ATTACHMENT");
-testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, true);
-debug("Attach depthStencil using STENCIL_ATTACHMENT");
-testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, true);
-
-debug("Attach depth, then stencil, causing conflict");
-testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, true);
-debug("Attach stencil, then depth, causing conflict");
-testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, true);
-debug("Attach depth, then depthStencil, causing conflict");
-testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, true);
-debug("Attach depthStencil, then depth, causing conflict");
-testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, true);
-debug("Attach stencil, then depthStencil, causing conflict");
-testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, true);
-debug("Attach depthStencil, then stencil, causing conflict");
-testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, true);
-
-debug("Attach color renderbuffer with internalformat == RGBA4");
-testColorRenderbuffer(gl.RGBA4);
-
-debug("Attach color renderbuffer with internalformat == RGB5_A1");
-testColorRenderbuffer(gl.RGB5_A1);
-
-debug("Attach color renderbuffer with internalformat == RGB565");
-testColorRenderbuffer(gl.RGB565);
-
-debug("Create and attach depthStencil renderbuffer");
-testDepthStencilRenderbuffer();
-
-successfullyParsed = true;
-</script>
-
-<script src="../resources/js-test-post.js"></script>
-</body>
-</html>

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