Index: third_party/webgl/conformance-suites/1.0.0/conformance/error-reporting.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/error-reporting.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/error-reporting.html (working copy) |
@@ -1,98 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without |
-modification, are permitted provided that the following conditions are |
-met: |
- |
- * Redistributions of source code must retain the above copyright |
-notice, this list of conditions and the following disclaimer. |
- * Redistributions in binary form must reproduce the above |
-copyright notice, this list of conditions and the following disclaimer |
-in the documentation and/or other materials provided with the |
-distribution. |
- * Neither the name of Google Inc. nor the names of its |
-contributors may be used to endorse or promote products derived from |
-this software without specific prior written permission. |
- |
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---> |
-<html> |
-<head> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests generation of synthetic and real GL errors"); |
- |
-var context = create3DContext(); |
-var program = loadStandardProgram(context); |
- |
-// Other tests in this directory like getActiveTest and |
-// incorrect-context-object-behaviour already test the raising of many |
-// synthetic GL errors. This test verifies the raising of certain |
-// known real GL errors, and contains a few regression tests for bugs |
-// discovered in the synthetic error generation and in the WebGL |
-// implementation itself. |
- |
-glErrorShouldBe(context, context.NO_ERROR); |
- |
-debug("Testing getActiveAttrib"); |
-// Synthetic OpenGL error |
-shouldBeNull("context.getActiveAttrib(null, 2)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
-// Real OpenGL error |
-shouldBeNull("context.getActiveAttrib(program, 2)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
- |
-debug("Testing getActiveUniform"); |
-// Synthetic OpenGL error |
-shouldBeNull("context.getActiveUniform(null, 0)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
-// Real OpenGL error |
-shouldBeNull("context.getActiveUniform(program, 50)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
- |
-debug("Testing attempts to manipulate the default framebuffer"); |
-shouldBeUndefined("context.bindFramebuffer(context.FRAMEBUFFER, null)"); |
-glErrorShouldBe(context, context.NO_ERROR); |
-shouldBeUndefined("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); |
-// Synthetic OpenGL error |
-glErrorShouldBe(context, context.INVALID_OPERATION); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
-shouldBeUndefined("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); |
-// Synthetic OpenGL error |
-glErrorShouldBe(context, context.INVALID_OPERATION); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
- |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../resources/js-test-post.js"></script> |
-</body> |
-</html> |