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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/more-than-65536-points.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/more-than-65536-points.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/more-than-65536-points.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more-than-65536-points.html (working copy)
@@ -1,94 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<title>WebGL More than 65536 points.</title>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/js-test-pre.js"></script>
-<script src="resources/webgl-test.js"> </script>
-<script src="resources/webgl-test-utils.js"> </script>
-</head>
-<body>
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script id="vs" type="text/something-not-javascript">
-attribute vec4 vPosition;
-attribute vec4 vColor;
-varying vec4 color;
-void main() {
- gl_Position = vPosition;
- color = vColor;
-}
-</script>
-<script id="fs" type="text/something-not-javascript">
-#if defined(GL_ES)
-precision mediump float;
-#endif
-varying vec4 color;
-void main() {
- gl_FragColor = color;
-}
-</script>
-<script>
-var wtu = WebGLTestUtils;
-var gl = initWebGL("example", "vs", "fs", ["vPosition", "vColor"], [0, 0, 0, 1], 1);
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after initWebGL");
-var bufferObjects = wtu.setupUnitQuad(gl, 0, 1);
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0]);
-gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
- -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
- -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW);
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[1]);
-gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 0, 255, 0, 255,
- 0, 255, 0, 255,
- 0, 255, 0, 255,
- 0, 255, 0, 255]), gl.STATIC_DRAW);
-gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after program setup");
-gl.enable(gl.BLEND);
-gl.disable(gl.DEPTH_TEST);
-
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture");
-var numQuads = Math.floor(65536 / 6) + 2;
-debug("numQuads: " + numQuads);
-debug("numPoints: " + numQuads * 6);
-var indexBuf = new ArrayBuffer(numQuads * 6);
-var indices = new Uint8Array(indexBuf);
-for (var ii = 0; ii < numQuads; ++ii) {
- var offset = ii * 6;
- var quad = (ii == (numQuads - 1)) ? 4 : 0;
- indices[offset + 0] = quad + 0;
- indices[offset + 1] = quad + 1;
- indices[offset + 2] = quad + 2;
- indices[offset + 3] = quad + 2;
- indices[offset + 4] = quad + 1;
- indices[offset + 5] = quad + 3;
-}
-var indexBuffer = gl.createBuffer();
-gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
-gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
-gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
-wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green.");
-
-successfullyParsed = true;
-</script>
-
-<script src="../resources/js-test-post.js"></script>
-
-</body>
-</html>
-
-

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