Index: third_party/webgl/conformance-suites/1.0.0/conformance/instanceof-test.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/instanceof-test.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/instanceof-test.html (working copy) |
@@ -1,97 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<title>WebGL instanceof test.</title> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-<script src="resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_Position = vPosition; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-#ifdef GL_ES |
-precision mediump float; |
-#endif |
-uniform vec4 color; |
-void main() |
-{ |
- gl_FragColor = color; |
-} |
-</script> |
-<script> |
-var wtu = WebGLTestUtils; |
-debug("Tests that instanceof works on WebGL objects."); |
-debug(""); |
-var gl = create3DContext(document.getElementById("canvas")); |
-shouldBeTrue('gl instanceof WebGLRenderingContext'); |
-shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer'); |
-shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer'); |
-shouldBeTrue('gl.createProgram() instanceof WebGLProgram'); |
-shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer'); |
-shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader'); |
-shouldBeTrue('gl.createTexture() instanceof WebGLTexture'); |
- |
-var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
- ['vPosition'], [0]); |
- |
-shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation'); |
-shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo'); |
-shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo'); |
- |
-debug(""); |
-debug("Tests that those WebGL objects can not be constructed through new operator"); |
-debug(""); |
- |
-function shouldThrowWithNew(objectType, objectName) |
-{ |
- try { |
- new objectType; |
- testFailed('new ' + objectName + ' did not throw'); |
- } catch (e) { |
- testPassed('new ' + objectName + ' threw an error'); |
- } |
-} |
- |
-shouldThrowWithNew(WebGLRenderingContext, 'WebGLRenderingContext'); |
-shouldThrowWithNew(WebGLActiveInfo, 'WebGLActiveInfo'); |
-shouldThrowWithNew(WebGLBuffer, 'WebGLBuffer'); |
-shouldThrowWithNew(WebGLFramebuffer, 'WebGLFramebuffer'); |
-shouldThrowWithNew(WebGLProgram, 'WebGLProgram'); |
-shouldThrowWithNew(WebGLRenderbuffer, 'WebGLRenderbuffer'); |
-shouldThrowWithNew(WebGLShader, 'WebGLShader'); |
-shouldThrowWithNew(WebGLTexture, 'WebGLTexture'); |
-shouldThrowWithNew(WebGLUniformLocation, 'WebGLUniformLocation'); |
- |
-successfullyParsed = true; |
-</script> |
-</body> |
-<script src="../resources/js-test-post.js"></script> |
- |
-<script> |
-</script> |
- |
-</body> |
-</html> |
- |
- |