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Side by Side Diff: third_party/webgl/conformance-suites/1.0.0/conformance/instanceof-test.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (c) 2009 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
7 "http://www.w3.org/TR/html4/loose.dtd">
8 <html>
9 <head>
10 <title>WebGL instanceof test.</title>
11 <link rel="stylesheet" href="../resources/js-test-style.css"/>
12 <script src="../resources/js-test-pre.js"></script>
13 <script src="resources/webgl-test.js"> </script>
14 <script src="resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></ca nvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vshader" type="x-shader/x-vertex">
21 attribute vec4 vPosition;
22 varying vec2 texCoord;
23 void main()
24 {
25 gl_Position = vPosition;
26 }
27 </script>
28
29 <script id="fshader" type="x-shader/x-fragment">
30 #ifdef GL_ES
31 precision mediump float;
32 #endif
33 uniform vec4 color;
34 void main()
35 {
36 gl_FragColor = color;
37 }
38 </script>
39 <script>
40 var wtu = WebGLTestUtils;
41 debug("Tests that instanceof works on WebGL objects.");
42 debug("");
43 var gl = create3DContext(document.getElementById("canvas"));
44 shouldBeTrue('gl instanceof WebGLRenderingContext');
45 shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer');
46 shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer');
47 shouldBeTrue('gl.createProgram() instanceof WebGLProgram');
48 shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer');
49 shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader');
50 shouldBeTrue('gl.createTexture() instanceof WebGLTexture');
51
52 var program = wtu.setupProgram(
53 gl,
54 [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
55 wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
56 ['vPosition'], [0]);
57
58 shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLoc ation');
59 shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo');
60 shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo');
61
62 debug("");
63 debug("Tests that those WebGL objects can not be constructed through new operato r");
64 debug("");
65
66 function shouldThrowWithNew(objectType, objectName)
67 {
68 try {
69 new objectType;
70 testFailed('new ' + objectName + ' did not throw');
71 } catch (e) {
72 testPassed('new ' + objectName + ' threw an error');
73 }
74 }
75
76 shouldThrowWithNew(WebGLRenderingContext, 'WebGLRenderingContext');
77 shouldThrowWithNew(WebGLActiveInfo, 'WebGLActiveInfo');
78 shouldThrowWithNew(WebGLBuffer, 'WebGLBuffer');
79 shouldThrowWithNew(WebGLFramebuffer, 'WebGLFramebuffer');
80 shouldThrowWithNew(WebGLProgram, 'WebGLProgram');
81 shouldThrowWithNew(WebGLRenderbuffer, 'WebGLRenderbuffer');
82 shouldThrowWithNew(WebGLShader, 'WebGLShader');
83 shouldThrowWithNew(WebGLTexture, 'WebGLTexture');
84 shouldThrowWithNew(WebGLUniformLocation, 'WebGLUniformLocation');
85
86 successfullyParsed = true;
87 </script>
88 </body>
89 <script src="../resources/js-test-post.js"></script>
90
91 <script>
92 </script>
93
94 </body>
95 </html>
96
97
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