Index: third_party/webgl/conformance-suites/1.0.0/conformance/context-attributes-alpha-depth-stencil-antialias.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/context-attributes-alpha-depth-stencil-antialias.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/context-attributes-alpha-depth-stencil-antialias.html (working copy) |
@@ -1,232 +0,0 @@ |
-<!-- |
-Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<html> |
-<head> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec3 pos; |
-attribute vec4 colorIn; |
-varying vec4 color; |
- |
-void main() |
-{ |
- color = colorIn; |
- gl_Position = vec4(pos.xyz, 1.0); |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-#ifdef GL_ES |
-precision highp float; |
-#endif |
-varying vec4 color; |
- |
-void main() |
-{ |
- gl_FragColor = color; |
-} |
-</script> |
- |
-<script> |
-var successfullyParsed = false; |
- |
-// These four declarations need to be global for "shouldBe" to see them |
-var webGL = null; |
-var contextAttribs = null; |
-var pixel = [0, 0, 0, 1]; |
-var correctColor = null; |
- |
-function init() |
-{ |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(true); |
- } |
- |
- description('Verify WebGLContextAttributes are working as specified, including alpha, depth, stencil, antialias, but not premultipliedAlpha'); |
- |
- runTest(); |
-} |
- |
-function getWebGL(canvasName, contextAttribs, clearColor, clearDepth, clearStencil) |
-{ |
- var context = initWebGL(canvasName, "vshader", "fshader", ["pos", "colorIn"], clearColor, clearDepth, contextAttribs); |
- if (context) { |
- context.clearStencil(clearStencil); |
- context.enable(context.STENCIL_TEST); |
- context.disable(context.BLEND); |
- context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT); |
- } |
- return context; |
-} |
- |
-function drawAndReadPixel(gl, vertices, colors, x, y) |
-{ |
- var colorOffset = vertices.byteLength; |
- |
- var vbo = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
- gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices); |
- gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors); |
- |
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- gl.enableVertexAttribArray(0); |
- gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset); |
- gl.enableVertexAttribArray(1); |
- |
- gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3); |
- |
- var buf = new Uint8Array(1 * 1 * 4); |
- gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- return buf; |
-} |
- |
-function testAlpha(alpha) |
-{ |
- debug("Testing alpha = " + alpha); |
- if (alpha) |
- shouldBeNonNull("webGL = getWebGL('alphaOn', { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)"); |
- else |
- shouldBeNonNull("webGL = getWebGL('alphaOff', { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)"); |
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
- |
- var buf = new Uint8Array(1 * 1 * 4); |
- webGL.readPixels(0, 0, 1, 1, webGL.RGBA, webGL.UNSIGNED_BYTE, buf); |
- pixel[0] = buf[0]; |
- pixel[1] = buf[1]; |
- pixel[2] = buf[2]; |
- pixel[3] = buf[3]; |
- correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]); |
- shouldBe("pixel", "correctColor"); |
-} |
- |
-function testDepth(depth) |
-{ |
- debug("Testing depth = " + depth); |
- if (depth) |
- shouldBeNonNull("webGL = getWebGL('depthOn', { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
- else |
- shouldBeNonNull("webGL = getWebGL('depthOff', { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
- |
- webGL.depthFunc(webGL.NEVER); |
- |
- var vertices = new Float32Array([ |
- 1.0, 1.0, 0.0, |
- -1.0, 1.0, 0.0, |
- -1.0, -1.0, 0.0, |
- 1.0, 1.0, 0.0, |
- -1.0, -1.0, 0.0, |
- 1.0, -1.0, 0.0]); |
- var colors = new Uint8Array([ |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255]); |
- |
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
- pixel[0] = buf[0]; |
- pixel[1] = buf[1]; |
- pixel[2] = buf[2]; |
- pixel[3] = buf[3]; |
- correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]); |
- shouldBe("pixel", "correctColor"); |
-} |
- |
-function testStencil(stencil) |
-{ |
- debug("Testing stencil = " + stencil); |
- if (stencil) |
- shouldBeNonNull("webGL = getWebGL('stencilOn', { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
- else |
- shouldBeNonNull("webGL = getWebGL('stencilOff', { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
- |
- webGL.depthFunc(webGL.ALWAYS); |
- |
- webGL.stencilFunc(webGL.NEVER, 1, 1); |
- webGL.stencilOp(webGL.KEEP, webGL.KEEP, webGL.KEEP); |
- |
- var vertices = new Float32Array([ |
- 1.0, 1.0, 0.0, |
- -1.0, 1.0, 0.0, |
- -1.0, -1.0, 0.0, |
- 1.0, 1.0, 0.0, |
- -1.0, -1.0, 0.0, |
- 1.0, -1.0, 0.0]); |
- var colors = new Uint8Array([ |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255]); |
- |
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
- pixel[0] = buf[0]; |
- pixel[1] = buf[1]; |
- pixel[2] = buf[2]; |
- pixel[3] = buf[3]; |
- correctColor = (contextAttribs.stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]); |
- shouldBe("pixel", "correctColor"); |
-} |
- |
-function testAntialias(antialias) |
-{ |
- debug("Testing antialias = " + antialias); |
- if (antialias) |
- shouldBeNonNull("webGL = getWebGL('antialiasOn', { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)"); |
- else |
- shouldBeNonNull("webGL = getWebGL('antialiasOff', { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
- |
- var vertices = new Float32Array([ |
- 1.0, 1.0, 0.0, |
- -1.0, 1.0, 0.0, |
- -1.0, -1.0, 0.0]); |
- var colors = new Uint8Array([ |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255]); |
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
- pixel[0] = buf[0]; |
- shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias"); |
-} |
- |
-function runTest() |
-{ |
- |
- testAlpha(true); |
- testAlpha(false); |
- testDepth(true); |
- testDepth(false); |
- testStencil(true); |
- testStencil(false); |
- testAntialias(true); |
- testAntialias(false); |
- |
- finishTest() |
-} |
- |
-</script> |
-</head> |
-<body onload="init()"> |
-<canvas id="alphaOn" width="1px" height="1px"></canvas> |
-<canvas id="alphaOff" width="1px" height="1px"></canvas> |
-<canvas id="depthOn" width="1px" height="1px"></canvas> |
-<canvas id="depthOff" width="1px" height="1px"></canvas> |
-<canvas id="stencilOn" width="1px" height="1px"></canvas> |
-<canvas id="stencilOff" width="1px" height="1px"></canvas> |
-<canvas id="antialiasOn" width="2px" height="2px"></canvas> |
-<canvas id="antialiasOff" width="2px" height="2px"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-</body> |
-</html> |