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Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (c) 2010 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <html>
7 <head>
8 <link rel="stylesheet" href="../resources/js-test-style.css"/>
9 <script src="../resources/js-test-pre.js"></script>
10 <script src="resources/webgl-test.js"></script>
11 <script id="vshader" type="x-shader/x-vertex">
12 attribute vec3 pos;
13 attribute vec4 colorIn;
14 varying vec4 color;
15
16 void main()
17 {
18 color = colorIn;
19 gl_Position = vec4(pos.xyz, 1.0);
20 }
21 </script>
22
23 <script id="fshader" type="x-shader/x-fragment">
24 #ifdef GL_ES
25 precision highp float;
26 #endif
27 varying vec4 color;
28
29 void main()
30 {
31 gl_FragColor = color;
32 }
33 </script>
34
35 <script>
36 var successfullyParsed = false;
37
38 // These four declarations need to be global for "shouldBe" to see them
39 var webGL = null;
40 var contextAttribs = null;
41 var pixel = [0, 0, 0, 1];
42 var correctColor = null;
43
44 function init()
45 {
46 if (window.initNonKhronosFramework) {
47 window.initNonKhronosFramework(true);
48 }
49
50 description('Verify WebGLContextAttributes are working as specified, includi ng alpha, depth, stencil, antialias, but not premultipliedAlpha');
51
52 runTest();
53 }
54
55 function getWebGL(canvasName, contextAttribs, clearColor, clearDepth, clearStenc il)
56 {
57 var context = initWebGL(canvasName, "vshader", "fshader", ["pos", "colorIn"] , clearColor, clearDepth, contextAttribs);
58 if (context) {
59 context.clearStencil(clearStencil);
60 context.enable(context.STENCIL_TEST);
61 context.disable(context.BLEND);
62 context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | cont ext.STENCIL_BUFFER_BIT);
63 }
64 return context;
65 }
66
67 function drawAndReadPixel(gl, vertices, colors, x, y)
68 {
69 var colorOffset = vertices.byteLength;
70
71 var vbo = gl.createBuffer();
72 gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
73 gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DR AW);
74 gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices);
75 gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors);
76
77 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
78 gl.enableVertexAttribArray(0);
79 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset);
80 gl.enableVertexAttribArray(1);
81
82 gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3);
83
84 var buf = new Uint8Array(1 * 1 * 4);
85 gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
86 return buf;
87 }
88
89 function testAlpha(alpha)
90 {
91 debug("Testing alpha = " + alpha);
92 if (alpha)
93 shouldBeNonNull("webGL = getWebGL('alphaOn', { alpha: true, depth: false , stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
94 else
95 shouldBeNonNull("webGL = getWebGL('alphaOff', { alpha: false, depth: fal se, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
96 shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
97
98 var buf = new Uint8Array(1 * 1 * 4);
99 webGL.readPixels(0, 0, 1, 1, webGL.RGBA, webGL.UNSIGNED_BYTE, buf);
100 pixel[0] = buf[0];
101 pixel[1] = buf[1];
102 pixel[2] = buf[2];
103 pixel[3] = buf[3];
104 correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]);
105 shouldBe("pixel", "correctColor");
106 }
107
108 function testDepth(depth)
109 {
110 debug("Testing depth = " + depth);
111 if (depth)
112 shouldBeNonNull("webGL = getWebGL('depthOn', { stencil: false, antialias : false }, [ 0, 0, 0, 1 ], 1, 0)");
113 else
114 shouldBeNonNull("webGL = getWebGL('depthOff', { depth: false, stencil: f alse, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
115 shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
116
117 webGL.depthFunc(webGL.NEVER);
118
119 var vertices = new Float32Array([
120 1.0, 1.0, 0.0,
121 -1.0, 1.0, 0.0,
122 -1.0, -1.0, 0.0,
123 1.0, 1.0, 0.0,
124 -1.0, -1.0, 0.0,
125 1.0, -1.0, 0.0]);
126 var colors = new Uint8Array([
127 255, 0, 0, 255,
128 255, 0, 0, 255,
129 255, 0, 0, 255,
130 255, 0, 0, 255,
131 255, 0, 0, 255,
132 255, 0, 0, 255]);
133
134 var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
135 pixel[0] = buf[0];
136 pixel[1] = buf[1];
137 pixel[2] = buf[2];
138 pixel[3] = buf[3];
139 correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]);
140 shouldBe("pixel", "correctColor");
141 }
142
143 function testStencil(stencil)
144 {
145 debug("Testing stencil = " + stencil);
146 if (stencil)
147 shouldBeNonNull("webGL = getWebGL('stencilOn', { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
148 else
149 shouldBeNonNull("webGL = getWebGL('stencilOff', { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
150 shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
151
152 webGL.depthFunc(webGL.ALWAYS);
153
154 webGL.stencilFunc(webGL.NEVER, 1, 1);
155 webGL.stencilOp(webGL.KEEP, webGL.KEEP, webGL.KEEP);
156
157 var vertices = new Float32Array([
158 1.0, 1.0, 0.0,
159 -1.0, 1.0, 0.0,
160 -1.0, -1.0, 0.0,
161 1.0, 1.0, 0.0,
162 -1.0, -1.0, 0.0,
163 1.0, -1.0, 0.0]);
164 var colors = new Uint8Array([
165 255, 0, 0, 255,
166 255, 0, 0, 255,
167 255, 0, 0, 255,
168 255, 0, 0, 255,
169 255, 0, 0, 255,
170 255, 0, 0, 255]);
171
172 var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
173 pixel[0] = buf[0];
174 pixel[1] = buf[1];
175 pixel[2] = buf[2];
176 pixel[3] = buf[3];
177 correctColor = (contextAttribs.stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]);
178 shouldBe("pixel", "correctColor");
179 }
180
181 function testAntialias(antialias)
182 {
183 debug("Testing antialias = " + antialias);
184 if (antialias)
185 shouldBeNonNull("webGL = getWebGL('antialiasOn', { depth: false, stencil : false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)");
186 else
187 shouldBeNonNull("webGL = getWebGL('antialiasOff', { depth: false, stenci l: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
188 shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
189
190 var vertices = new Float32Array([
191 1.0, 1.0, 0.0,
192 -1.0, 1.0, 0.0,
193 -1.0, -1.0, 0.0]);
194 var colors = new Uint8Array([
195 255, 0, 0, 255,
196 255, 0, 0, 255,
197 255, 0, 0, 255]);
198 var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
199 pixel[0] = buf[0];
200 shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias");
201 }
202
203 function runTest()
204 {
205
206 testAlpha(true);
207 testAlpha(false);
208 testDepth(true);
209 testDepth(false);
210 testStencil(true);
211 testStencil(false);
212 testAntialias(true);
213 testAntialias(false);
214
215 finishTest()
216 }
217
218 </script>
219 </head>
220 <body onload="init()">
221 <canvas id="alphaOn" width="1px" height="1px"></canvas>
222 <canvas id="alphaOff" width="1px" height="1px"></canvas>
223 <canvas id="depthOn" width="1px" height="1px"></canvas>
224 <canvas id="depthOff" width="1px" height="1px"></canvas>
225 <canvas id="stencilOn" width="1px" height="1px"></canvas>
226 <canvas id="stencilOff" width="1px" height="1px"></canvas>
227 <canvas id="antialiasOn" width="2px" height="2px"></canvas>
228 <canvas id="antialiasOff" width="2px" height="2px"></canvas>
229 <div id="description"></div>
230 <div id="console"></div>
231 </body>
232 </html>
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