Index: third_party/webgl/conformance-suites/1.0.0/conformance/gl-getshadersource.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/gl-getshadersource.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/gl-getshadersource.html (working copy) |
@@ -1,45 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<meta content='text/html; charset=UTF-8' http-equiv='Content-Type'/> |
- <title>WebGL getShaderSource conformance test.</title> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-<script src="resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> |
-<script> |
-description("Tests that the source that goes into a shader is what comes out."); |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("example"); |
-var gl = wtu.create3DContext(canvas); |
-var original = document.getElementById("vshader").text; |
-var shader = gl.createShader(gl.VERTEX_SHADER); |
-gl.shaderSource(shader, original); |
-var source = gl.getShaderSource(shader); |
-shouldBe("source", "original"); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
-successfullyParsed = true; |
-</script> |
-</body> |
-</body> |
-<script src="../resources/js-test-post.js"></script> |
- |
-<script> |
-</script> |
- |
-</body> |
-</html> |
- |
- |