Index: third_party/webgl/sdk/tests/conformance/more/functions/uniformiBadArgs.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/functions/uniformiBadArgs.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/functions/uniformiBadArgs.html (working copy) |
@@ -1,95 +0,0 @@ |
-<!DOCTYPE html> |
-<html><head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
- return [gl]; |
-} |
- |
-Tests.testUniformf = function(gl) { |
- var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
- sh.apply(function(f){ |
- var uniIV4 = f.uniform('uniIV4'); |
- var uniInt = f.uniform('uniInt'); |
- assertThrowNoGLError(gl, "number as location", |
- function(){gl.uniform4iv(58882929, [1,2,3,4]);}); |
- assertThrowNoGLError(gl, "negative number as location", |
- function(){gl.uniform4iv(-58882929, [1,2,3,4]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "more than 1 value to 1iv", |
- function(){gl.uniform1iv(uniInt, [2,3,4,5,6]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "4iv on int", |
- function(){gl.uniform4iv(uniInt, [2,3,4,5]);}); |
- assertOk("4iv on 4iv", |
- function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4]);}); |
- assertGLError(gl, gl.INVALID_VALUE, "5 values on 4iv", |
- function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4iv", |
- function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "3iv on int", |
- function(){gl.uniform3iv(uniInt, [2,3,4]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "2iv on int", |
- function(){gl.uniform2iv(uniInt, [2,3]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "3iv on 4iv", |
- function(){gl.uniform3iv(uniIV4, [4,5,6]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "2iv on 4iv", |
- function(){gl.uniform2iv(uniIV4, [5,6]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "1iv on 4iv", |
- function(){gl.uniform1iv(uniIV4, [6]);}); |
- assertGLError(gl, gl.INVALID_VALUE, "not enough values", |
- function(){gl.uniform1iv(uniInt, []);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "1fv on int", |
- function(){gl.uniform1fv(uniInt, [2]);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "4fv on ivec4", |
- function(){gl.uniform4fv(uniIV4, [2,3,4,5]);}); |
- gl.uniform1iv(uniInt, [2]); |
- gl.uniform4iv(uniIV4, [1, 2, 3, 4]); |
- }); |
- var d = new Uint8Array(4); |
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
- assertArrayEquals([1,2,3,8], d); |
- sh.destroy(); |
- throwError(gl); |
-} |
- |
-Tests.endUnit = function(gl) { |
-} |
- |
-</script> |
-<script id="foobar-vert" type="x-shader/x-vertex"> |
-attribute vec3 Vertex; |
-attribute vec2 Tex; |
- |
-uniform int uniInt; |
- |
-varying vec4 texCoord0; |
-void main() |
-{ |
- texCoord0 = vec4(Tex.s, 1.0-Tex.t, float(uniInt), 0.0); |
- gl_Position = vec4(Vertex, 1.0); |
-} |
-</script> |
-<script id="foobar-frag" type="x-shader/x-fragment"> |
-precision mediump float; |
- |
-uniform ivec4 uniIV4; |
- |
-varying vec4 texCoord0; |
-void main() |
-{ |
- gl_FragColor = vec4( |
- float(uniIV4.x)/256.0, |
- float(uniIV4.y)/256.0, |
- float(uniIV4.z)/256.0, |
- float(uniIV4.a)*texCoord0.z/256.0); |
-} |
-</script> |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
-<canvas id="gl" width="16" height="16"></canvas> |
-</body></html> |