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Unified Diff: third_party/webgl/sdk/tests/conformance/more/functions/vertexAttrib.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/more/functions/vertexAttrib.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/more/functions/vertexAttrib.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/more/functions/vertexAttrib.html (working copy)
@@ -1,142 +0,0 @@
-<!DOCTYPE html>
-<html><head>
-<meta charset="utf-8">
-<!--
-Tests for the OpenGL ES 2.0 HTML Canvas context
-
-Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-
--->
-<link rel="stylesheet" type="text/css" href="../unit.css" />
-<script type="application/x-javascript" src="../unit.js"></script>
-<script type="application/x-javascript" src="../util.js"></script>
-<script type="application/x-javascript">
-
-var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
-var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
-var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
-
-Tests.startUnit = function () {
- var canvas = document.getElementById('gl');
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
- var prog = new Shader(gl, 'vert', 'frag');
- prog.use();
- var sh = prog.shader.program;
-// log(gl.getShaderInfoLog(prog.shaders[1]));
- var v = gl.getAttribLocation(sh, 'Vertex');
- var n = gl.getAttribLocation(sh, 'Normal');
- var t = gl.getAttribLocation(sh, 'Tex');
- return [gl,prog,v,n,t];
-}
-
-Tests.setup = function(gl, prog, v,n,t) {
- assert(0 == gl.getError());
- return [gl, prog, v,n,t];
-}
-Tests.teardown = function(gl, prog, v,n,t) {
- gl.disableVertexAttribArray(v);
- gl.disableVertexAttribArray(n);
- gl.disableVertexAttribArray(t);
-}
-
-Tests.endUnit = function(gl, prog, v,n,t) {
- prog.destroy();
-}
-
-Tests.testVertexAttrib = function(gl, prog, v,n,t) {
- var vbo = gl.createBuffer();
- var vertsArr = new Float32Array(verts);
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
- gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
- gl.enableVertexAttribArray(v);
- gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
- assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 3);});
- gl.vertexAttrib1fv(v, [1]);
- gl.vertexAttrib2fv(v, [1,2]);
- gl.vertexAttrib3fv(v, [1,2,3]);
- gl.vertexAttrib4fv(v, [1,2,3,4]);
- gl.vertexAttrib1f(v, 1);
- gl.vertexAttrib2f(v, 1,2);
- gl.vertexAttrib3f(v, 1,2,3);
- gl.vertexAttrib4f(v, 1,2,3,4);
- assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 3);});
- throwError(gl);
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- gl.deleteBuffer(vbo);
- throwError(gl);
-}
-Tests.testVertexAttribVBO = function(gl, prog, v,n,t) {
- var vbo = gl.createBuffer();
- var vertsArr = new Float32Array(verts);
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
- gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
- gl.enableVertexAttribArray(v);
- gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
- gl.vertexAttrib1fv(v, [1]);
- gl.vertexAttrib2fv(v, [1,2]);
- gl.vertexAttrib3fv(v, [1,2,3]);
- gl.vertexAttrib4fv(v, [1,2,3,4]);
- gl.vertexAttrib1f(v, 1);
- gl.vertexAttrib2f(v, 1,2);
- gl.vertexAttrib3f(v, 1,2,3);
- gl.vertexAttrib4f(v, 1,2,3,4);
- assertOk(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);});
- assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 3);});
- gl.vertexAttrib4fv(v, [1,2,3,4]);
- assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 3);});
- throwError(gl);
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- gl.deleteBuffer(vbo);
- throwError(gl);
-}
-
-</script>
-<script id="vert" type="x-shader/x-vertex">
- attribute vec3 Vertex;
- attribute vec3 Normal;
- attribute vec2 Tex;
-
- varying vec4 texCoord0;
- void main()
- {
- gl_Position = vec4(Vertex * Normal, 1.0);
- texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
- }
-</script>
-<script id="frag" type="x-shader/x-fragment">
- precision mediump float;
-
- varying vec4 texCoord0;
- void main()
- {
- vec4 c = texCoord0;
- gl_FragColor = c;
- }
-</script>
-
-
-<style>canvas{ position:absolute; }</style>
-</head><body>
- <canvas id="gl" width="1" height="1"></canvas>
-</body></html>

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