Index: third_party/webgl/other/get.webgl.org/emit1.glsl |
=================================================================== |
--- third_party/webgl/other/get.webgl.org/emit1.glsl (revision 121077) |
+++ third_party/webgl/other/get.webgl.org/emit1.glsl (working copy) |
@@ -1,24 +0,0 @@ |
- |
-precision highp float; |
- |
-uniform sampler2D GLGE_EMIT; |
- |
-varying vec2 texCoord; |
- |
-float blurSize=0.007; |
- |
- |
-void main(void){ |
- vec4 color=vec4(0.0,0.0,0.0,0.0); |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x - 4.0*blurSize, texCoord.y)) * 0.05; |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x - 3.0*blurSize, texCoord.y)) * 0.09; |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x - 2.0*blurSize, texCoord.y)) * 0.12; |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x - blurSize, texCoord.y)) * 0.15; |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x, texCoord.y)) * 0.16; |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x + blurSize, texCoord.y)) * 0.15; |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x + 2.0*blurSize, texCoord.y)) * 0.12; |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x + 3.0*blurSize, texCoord.y)) * 0.09; |
- color += texture2D(GLGE_EMIT, vec2(texCoord.x + 4.0*blurSize, texCoord.y)) * 0.05; |
- gl_FragColor = vec4(color.rgb,1.0); |
-} |
- |